Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+ menu

Shout-Out

User Tag List

Page 46 of 84 FirstFirst ... 424344454647484950 ... LastLast
Results 676 to 690 of 1250
  1. #676
    eNdless2k's Avatar Member
    Reputation
    2
    Join Date
    Mar 2008
    Posts
    31
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Zoomhack not working since Client Update

    Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+
  2. #677
    Brombärkuchen's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    86
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yeah, we need a update .. 3 days before reset starts

  3. #678
    Silent_Warrior's Avatar Active Member
    Reputation
    31
    Join Date
    Jun 2014
    Posts
    212
    Thanks G/R
    161/29
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    all hacks from this are not working anymore, besides, i think that GGG turn ON their anticheat with this patch (just thinking) so i'll wait several days after 2.2 release and then start using them... IF Gurud updates, ofc.
    (btw, with this patch either poehud stopped working)

  4. #679
    Brombärkuchen's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    86
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Silent_Warrior View Post
    all hacks from this are not working anymore, besides, i think that GGG turn ON their anticheat with this patch (just thinking) so i'll wait several days after 2.2 release and then start using them... IF Gurud updates, ofc.
    (btw, with this patch either poehud stopped working)
    just the client offsets changed, we just need one that can update the offsets and hacks will be fine again for the first time

  5. #680
    eNdless2k's Avatar Member
    Reputation
    2
    Join Date
    Mar 2008
    Posts
    31
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i cant play this game without a zoomhack, its just ultra aids

  6. #681
    Brombärkuchen's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    86
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yeah hope really anyone can fix that
    literally unplayable

  7. #682
    Thoriorx's Avatar Member
    Reputation
    2
    Join Date
    Jan 2016
    Posts
    15
    Thanks G/R
    5/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Y,if i not have zoomhack and map info where is mobs,what mode have and not have auto flask and all what i have is one key bind for flask is very hard play for me..And hard modes on t12+ is problem for me. :-( So i realy need someone who update! :-D

  8. #683
    Brombärkuchen's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    86
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    some hours left

    hope we can catch a expert here

  9. #684
    miracle1's Avatar Active Member
    Reputation
    38
    Join Date
    Jun 2014
    Posts
    270
    Thanks G/R
    114/31
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well full bright is more important for me than zoomhack :P. Hope someone will update this awesome tool.

  10. #685
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok so heres what I got so far. The new aob scans to partially get zoom hack working.

    Code:
    [ENABLE]
    
    alloc(zfarplane,4)
    //label(zoom1)
    label(zoom2)
    label(zoom3)
    registersymbol(zfarplane)
    //registersymbol(zoom1)
    registersymbol(zoom2)
    registersymbol(zoom3)
    
    //aobscan(_zoom1,76 04 8d 44 24 ?? d9 00 d9 9b)
    aobscan(_zoom2,F3 0F 10 9F B0 17 00 00 F3)
    aobscan(_zoom3,F3 0F 10 8F B4 17 00 00 8D)
    
    zfarplane:
    dd 40000000
    
    //_zoom1:
    //zoom1:
    //db EB
    
    _zoom2:
    zoom2:
    movss xmm3, dword ptr [zfarplane]
    
    _zoom3:
    zoom3:
    movss xmm1, dword ptr [zfarplane]
    
    [DISABLE]
    
    //zoom1:
    //db 76
    
    zoom2:
    movss xmm3,[edi+000017B0]
    
    zoom3:
    movss xmm1,[edi+000017B4]
    
    dealloc(zfarplane)
    //unregistersymbol(zoom1)
    unregistersymbol(zoom2)
    unregistersymbol(zoom3)
    unregistersymbol(zfarplane)
    As you can see, I've manually set the zoom distance to 2.0 for now since without the rest of it updated the in-game adjusting of zoom level doesnt work. Also if you go any higher than 2.0 you wont be able to see anything because the game functions which re-adjust the draw distance are apparently part of the stuff I haven't been able to update yet :/ Hoping someone with more experience can help us out.

    Also I gave up on fullbright, couldn't find any of the new code for it

  11. Thanks toadskin (1 members gave Thanks to bcz for this useful post)
  12. #686
    dseo80's Avatar Member
    Reputation
    6
    Join Date
    Jun 2012
    Posts
    38
    Thanks G/R
    1/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bcz View Post
    Ok so heres what I got so far. The new aob scans to partially get zoom hack working.

    Code:
    [ENABLE]
    
    alloc(zfarplane,4)
    //label(zoom1)
    label(zoom2)
    label(zoom3)
    registersymbol(zfarplane)
    //registersymbol(zoom1)
    registersymbol(zoom2)
    registersymbol(zoom3)
    
    //aobscan(_zoom1,76 04 8d 44 24 ?? d9 00 d9 9b)
    aobscan(_zoom2,F3 0F 10 9F B0 17 00 00 F3)
    aobscan(_zoom3,F3 0F 10 8F B4 17 00 00 8D)
    
    zfarplane:
    dd 40000000
    
    //_zoom1:
    //zoom1:
    //db EB
    
    _zoom2:
    zoom2:
    movss xmm3, dword ptr [zfarplane]
    
    _zoom3:
    zoom3:
    movss xmm1, dword ptr [zfarplane]
    
    [DISABLE]
    
    //zoom1:
    //db 76
    
    zoom2:
    movss xmm3,[edi+000017B0]
    
    zoom3:
    movss xmm1,[edi+000017B4]
    
    dealloc(zfarplane)
    //unregistersymbol(zoom1)
    unregistersymbol(zoom2)
    unregistersymbol(zoom3)
    unregistersymbol(zfarplane)
    As you can see, I've manually set the zoom distance to 2.0 for now since without the rest of it updated the in-game adjusting of zoom level doesnt work. Also if you go any higher than 2.0 you wont be able to see anything because the game functions which re-adjust the draw distance are apparently part of the stuff I haven't been able to update yet :/ Hoping someone with more experience can help us out.

    Also I gave up on fullbright, couldn't find any of the new code for it
    thanks for this - i was able to find the address for light1 and light2 by using the original float values (350 and 1300) - then manually set them to higher =/

  13. #687
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    man I tried the same but theres just sooo many to sort through, how did you end up narrowing it down?

  14. #688
    dseo80's Avatar Member
    Reputation
    6
    Join Date
    Jun 2012
    Posts
    38
    Thanks G/R
    1/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i just tried the green addresses and eventually 1 worked (they have to BOTH be at high values to show difference)

    look for 350 one first because it does show a slight change if you found the right one - then set it to like 5000

    and then look for the 1300 one.

    also i tried you version - it does zoom out but i dont think you got the right addresses needed for far plane culling part - still get black shit in mudflats etc

  15. #689
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yep, cant find that part of it, tried for hours

  16. #690
    Brombärkuchen's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    86
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nvm,
    ty for ur work guys!
    i hope u will find the rest
    gl!
    Last edited by Brombärkuchen; 03-04-2016 at 08:24 PM.

Page 46 of 84 FirstFirst ... 424344454647484950 ... LastLast

Similar Threads

  1. Replies: 410
    Last Post: 06-24-2017, 02:27 PM
  2. [Selling] PoE Softcore - Safest orbs and items
    By DavidO1 in forum PoE Buy Sell Trade
    Replies: 1
    Last Post: 05-11-2013, 06:15 AM
  3. [Selling] PoE. Orbs, Gems, Powerlevelling and more.
    By RaenGipson in forum PoE Buy Sell Trade
    Replies: 1
    Last Post: 02-15-2013, 05:11 AM
  4. Replies: 23
    Last Post: 06-13-2012, 12:17 PM
  5. All the trainer Ids (Horde and ally)
    By CraZe in forum World of Warcraft Emulator Servers
    Replies: 8
    Last Post: 10-21-2007, 03:33 AM
All times are GMT -5. The time now is 10:24 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search