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Member
Zoomhack not working since Client Update
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Member
yeah, we need a update .. 3 days before reset starts
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Active Member
all hacks from this are not working anymore, besides, i think that GGG turn ON their anticheat with this patch (just thinking) so i'll wait several days after 2.2 release and then start using them... IF Gurud updates, ofc.
(btw, with this patch either poehud stopped working)
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Member
Originally Posted by
Silent_Warrior
all hacks from this are not working anymore, besides, i think that GGG turn ON their anticheat with this patch (just thinking) so i'll wait several days after 2.2 release and then start using them... IF Gurud updates, ofc.
(btw, with this patch either poehud stopped working)
just the client offsets changed, we just need one that can update the offsets and hacks will be fine again for the first time
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Member
i cant play this game without a zoomhack, its just ultra aids
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Member
yeah hope really anyone can fix that
literally unplayable
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Member
Y,if i not have zoomhack and map info where is mobs,what mode have and not have auto flask and all what i have is one key bind for flask is very hard play for me..And hard modes on t12+ is problem for me. :-( So i realy need someone who update! :-D
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Member
some hours left
hope we can catch a expert here
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Active Member
Well full bright is more important for me than zoomhack :P. Hope someone will update this awesome tool.
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Contributor
Ok so heres what I got so far. The new aob scans to partially get zoom hack working.
Code:
[ENABLE]
alloc(zfarplane,4)
//label(zoom1)
label(zoom2)
label(zoom3)
registersymbol(zfarplane)
//registersymbol(zoom1)
registersymbol(zoom2)
registersymbol(zoom3)
//aobscan(_zoom1,76 04 8d 44 24 ?? d9 00 d9 9b)
aobscan(_zoom2,F3 0F 10 9F B0 17 00 00 F3)
aobscan(_zoom3,F3 0F 10 8F B4 17 00 00 8D)
zfarplane:
dd 40000000
//_zoom1:
//zoom1:
//db EB
_zoom2:
zoom2:
movss xmm3, dword ptr [zfarplane]
_zoom3:
zoom3:
movss xmm1, dword ptr [zfarplane]
[DISABLE]
//zoom1:
//db 76
zoom2:
movss xmm3,[edi+000017B0]
zoom3:
movss xmm1,[edi+000017B4]
dealloc(zfarplane)
//unregistersymbol(zoom1)
unregistersymbol(zoom2)
unregistersymbol(zoom3)
unregistersymbol(zfarplane)
As you can see, I've manually set the zoom distance to 2.0 for now since without the rest of it updated the in-game adjusting of zoom level doesnt work. Also if you go any higher than 2.0 you wont be able to see anything because the game functions which re-adjust the draw distance are apparently part of the stuff I haven't been able to update yet :/ Hoping someone with more experience can help us out.
Also I gave up on fullbright, couldn't find any of the new code for it
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to bcz for this useful post)
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Member
Originally Posted by
bcz
Ok so heres what I got so far. The new aob scans to partially get zoom hack working.
Code:
[ENABLE]
alloc(zfarplane,4)
//label(zoom1)
label(zoom2)
label(zoom3)
registersymbol(zfarplane)
//registersymbol(zoom1)
registersymbol(zoom2)
registersymbol(zoom3)
//aobscan(_zoom1,76 04 8d 44 24 ?? d9 00 d9 9b)
aobscan(_zoom2,F3 0F 10 9F B0 17 00 00 F3)
aobscan(_zoom3,F3 0F 10 8F B4 17 00 00 8D)
zfarplane:
dd 40000000
//_zoom1:
//zoom1:
//db EB
_zoom2:
zoom2:
movss xmm3, dword ptr [zfarplane]
_zoom3:
zoom3:
movss xmm1, dword ptr [zfarplane]
[DISABLE]
//zoom1:
//db 76
zoom2:
movss xmm3,[edi+000017B0]
zoom3:
movss xmm1,[edi+000017B4]
dealloc(zfarplane)
//unregistersymbol(zoom1)
unregistersymbol(zoom2)
unregistersymbol(zoom3)
unregistersymbol(zfarplane)
As you can see, I've manually set the zoom distance to 2.0 for now since without the rest of it updated the in-game adjusting of zoom level doesnt work. Also if you go any higher than 2.0 you wont be able to see anything because the game functions which re-adjust the draw distance are apparently part of the stuff I haven't been able to update yet :/ Hoping someone with more experience can help us out.
Also I gave up on fullbright, couldn't find any of the new code for it

thanks for this - i was able to find the address for light1 and light2 by using the original float values (350 and 1300) - then manually set them to higher =/
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Contributor
man I tried the same but theres just sooo many to sort through, how did you end up narrowing it down?
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Member
i just tried the green addresses and eventually 1 worked (they have to BOTH be at high values to show difference)
look for 350 one first because it does show a slight change if you found the right one - then set it to like 5000
and then look for the 1300 one.
also i tried you version - it does zoom out but i dont think you got the right addresses needed for far plane culling part - still get black shit in mudflats etc
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Contributor
Yep, cant find that part of it, tried for hours
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Member
nvm,
ty for ur work guys!
i hope u will find the rest
gl!
Last edited by Brombärkuchen; 03-04-2016 at 08:24 PM.