Item Alerter - offsets needed. menu

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  1. #46
    username1001011's Avatar Member
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    Originally Posted by Swisstrade View Post
    I tried to compile the offsetfinder, but failed miserably. Visual Studio throws a ton of errors on the source, and gcc fails to link the final exe.
    Thx for the efforts that's beyond me anyway I really miss the item alerter

    Item Alerter - offsets needed.
  2. #47
    Swisstrade's Avatar Master Sergeant
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    Edit: Got it.

    Working offsets below.

    Got the offsetfinder compiled.

    Sadly the offsets it finds do not work, game crashes instantly.

    Fiddled around a bit and got it working.

    These are the offsets that work:

    BP0 = 0x00257109 + 0x00400000 #MOV EDI, EAX
    BP1 = 0x00257101 + 0x00400000 #PUSH EAX
    BP2 = 0x0025714B + 0x00400000 #MOV EAX,DWORD PTR [ESI+54]

    milk -> the calculation for the offsets in the offsetfinder seems to be 4 bytes off ... the last value (BP2) gets reported as 0x0025714F, should be 0x0025714B.

    Thx!
    Last edited by Swisstrade; 10-30-2013 at 01:25 PM.

  3. #48
    moopa's Avatar Private
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    Be wary of copy paste straight from this forum... I think I managed to bring along some weird character that was causing my code to compile incorrectly. I don't really know what happened, but it wasn't working initially. I manually typed out the new offsets and it worked.

    Thanks for your hard work!

  4. #49
    serlev's Avatar Member
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    Ty again Swisstrade.. Is it possible to update github for new files..

    P.S. I changed BP0,BP1,BP2 3 lines at your ItemalertPoe.py file for 1.0.0d.. It didnt work..
    Then I noticed there r 3 more lines just under those values, I also changed them (pls dont laugh I just looked at the original and guessed as if those lines should be so
    BP0 = 0x00235119 + 0x00400000
    BP1 = 0x00235111 + 0x00400000
    BP2 = 0x0023515B + 0x00400000 but ofc it didnt work again..
    So, if u update github I will try to understand which lines and how we will change

    ******PLS see EDIT.. it worked after manually enter..

    By the way I had asked something to you 1 day ago as below:

    "I am new at item alerter for PoE (used to the D3 version with only sound), so pls forgive me for my noobish questions:
    1- I forced the console to be always at top to see it while playing poe windowed. Ofc it annoys to have console always on play screen , is there any option to hold console at back and pop up it , say for 10 sec, when a new item is dropped ?
    2- Is there any possibility to have drop sounds as we had at Diablo3 version ? If yes, how can I adjust them? Pls note that I am a mechanical engineer and know almost nothing about scripting
    3- Is there any possibility to add 3L off colors beside 6s and 5-6L ?"

    If you have sometime and clarify those I appreciate..


    EDIT: When I read the note of MOOPA I also entered the values manually and it worked..
    Last edited by serlev; 10-30-2013 at 02:17 PM.

  5. #50
    milkbananas's Avatar Member
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    Originally Posted by Swisstrade View Post
    the calculation for the offsets in the offsetfinder seems to be 4 bytes off ... the last value (BP2) gets reported as 0x0025714F, should be 0x0025714B.

    Thx!

    I had not the time to look for all the dependencies to compile it so I am not sure why.

    Maybe because of line 53, the last 4 bytes change dynamically so you could try to remove them.

    Code:
    53. "\xFF\x15";
    
    75. memproc_search(mp, recv_call, "xxxxxxxxxxxxxxx", NULL, SEARCH_TYPE_BYTES);
    
    90. int bpf = memblock->addr + (sizeof(recv_call) - sizeof("\x50\x51\xFF\x15"));

    Glad you got it working

  6. #51
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by serlev View Post
    Ty again Swisstrade.. Is it possible to update github for new files..

    P.S. I changed BP0,BP1,BP2 3 lines at your ItemalertPoe.py file for 1.0.0d.. It didnt work..
    Then I noticed there r 3 more lines just under those values, I also changed them (pls dont laugh I just looked at the original and guessed as if those lines should be so
    BP0 = 0x00235119 + 0x00400000
    BP1 = 0x00235111 + 0x00400000
    BP2 = 0x0023515B + 0x00400000 but ofc it didnt work again..
    So, if u update github I will try to understand which lines and how we will change

    ******PLS see EDIT.. it worked after manually enter..

    By the way I had asked something to you 1 day ago as below:

    "I am new at item alerter for PoE (used to the D3 version with only sound), so pls forgive me for my noobish questions:
    1- I forced the console to be always at top to see it while playing poe windowed. Ofc it annoys to have console always on play screen , is there any option to hold console at back and pop up it , say for 10 sec, when a new item is dropped ?
    2- Is there any possibility to have drop sounds as we had at Diablo3 version ? If yes, how can I adjust them? Pls note that I am a mechanical engineer and know almost nothing about scripting
    3- Is there any possibility to add 3L off colors beside 6s and 5-6L ?"

    If you have sometime and clarify those I appreciate..


    EDIT: When I read the note of MOOPA I also entered the values manually and it worked..
    Updated on github.

    To answer your questions:

    1) i have no clue to be honest. i run the itemalerter on a second screen.
    2) as i mentioned a couple of times, there are sounds for e.g. uniques. I removed the other sounds. to add them in is pretty straight forward - check the code at line 220 ff - its just 2 commands to play a sound.
    3) RGB linked items are not alerted at the moment. I will look into that sometime in the future, and implement it. I assume thats what you meant. Or did you mean 3 links that have off colors ? so e.g. an int helmet with 3 red linked sockets ?

  7. #52
    serlev's Avatar Member
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    Thank You Swisstrade, all 3 questions r clear now..
    3) It was RGB and if u can find a solution for this; then I will never ever use the item highlighted key (unless alerted) and be able to play always with a clean screen..
    2) Yep I read those but I couldnt find where to look at.. now I have seen 220 line and will insert the necessary lines for me.. ty ty ty.....

  8. #53
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by milkbananas View Post
    I had not the time to look for all the dependencies to compile it so I am not sure why.

    Maybe because of line 53, the last 4 bytes change dynamically so you could try to remove them.

    Code:
    53. "\xFF\x15";
    
    75. memproc_search(mp, recv_call, "xxxxxxxxxxxxxxx", NULL, SEARCH_TYPE_BYTES);
    
    90. int bpf = memblock->addr + (sizeof(recv_call) - sizeof("\x50\x51\xFF\x15"));

    Glad you got it working
    Works :-) Thx mate!

  9. #54
    ZiPouet's Avatar Private
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    Actually I downloaded the latest version, and when I run PoERecvOffsetFinder.exe, it returns the same error as before:
    "<get_recv_breakpoints> Error:Pattern not found."

    It is not the proper way to launch Item Alerter?

  10. #55
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by ZiPouet View Post
    Actually I downloaded the latest version, and when I run PoERecvOffsetFinder.exe, it returns the same error as before:
    "<get_recv_breakpoints> Error:Pattern not found."

    It is not the proper way to launch Item Alerter?

    Nope it aint. you dont need the offset finder. read the readme pls.

  11. #56
    gloomyr666's Avatar Member
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    Originally Posted by Swisstrade View Post
    Nope it aint. you dont need the offset finder. read the readme pls.
    and where ca i download this last updated version? i can only find old versions even with ords readme file

  12. #57
    Swisstrade's Avatar Master Sergeant
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    link added to the first page.

  13. #58
    username1001011's Avatar Member
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    I'll have to try it tonight

  14. #59
    Swisstrade's Avatar Master Sergeant
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    i was bored :-)

    Added RGB link detection ... have fun, newest version on github as usual.

  15. #60
    serlev's Avatar Member
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    Swisstrade.. I dont know how much I will thank you for RGB addition.. You r great.. Ty ty ty ty... Soon I will try it..

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