Item Alerter - offsets needed. menu

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  1. #31
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by serlev View Post
    Milkbananas.. Will you please say what will we do with your code page ? I replaced "ItemalertPOE.py with your codes.. but I think what I did was wrong; nothing happened..
    Will we replace some part of Itemalertpoe.py of Swisstrade ? If so, will u pls specify where to insert your codes?
    I am sure it is very obvious for the people who r familiar with scripts but we noobs need detail info
    I will update as soon as i have the new offsets. Will be away for 2 days, IF in the meantime someone (milk ? .-) could deliver the new offsets, you exchange the code snippet in the original file.

    Item Alerter - offsets needed.
  2. #32
    milkbananas's Avatar Member
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    Originally Posted by Swisstrade View Post
    I will update as soon as i have the new offsets. Will be away for 2 days, IF in the meantime someone (milk ? .-) could deliver the new offsets, you exchange the code snippet in the original file.

    BP0 = 0x00256139 + 0x00400000 #MOV EDI, EAX
    BP1 = 0x00256131 + 0x00400000 #PUSH EAX
    BP2 = 0x0025617B + 0x00400000 #MOV EAX,DWORD PTR [ESI+54]


    btw any source to the offset finder ? I may update it

  3. #33
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by milkbananas View Post
    BP0 = 0x00256139 + 0x00400000 #MOV EDI, EAX
    BP1 = 0x00256131 + 0x00400000 #PUSH EAX
    BP2 = 0x0025617B + 0x00400000 #MOV EAX,DWORD PTR [ESI+54]


    btw any source to the offset finder ? I may update it
    Thx a ton mate.

    Sadly i have no source for the automatic offsetfinder, was not released when it was published.

    In a hotel now, will try to update the github so ppl can enjoy the lootalerter :-)

  4. #34
    Mibi's Avatar Member
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    Swisstrade can you tell me where i can edit what orb can be showing on alert?
    Last edited by Mibi; 10-28-2013 at 12:44 PM.

  5. #35
    Swisstrade's Avatar Master Sergeant
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    latest version updated. There was a bug in there that lead to only items showing that the player dropped. Please update your version.

    There's a DEBUG flag that you can set to True, lots of more info about the items will be logged to the logfile then.

    Let me know if it works for you,

    cheers

    @Mibi - try the new version, might have been that bug. It should always show ALL Orbs.

  6. #36
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by milkbananas View Post
    BP0 = 0x00256139 + 0x00400000 #MOV EDI, EAX
    BP1 = 0x00256131 + 0x00400000 #PUSH EAX
    BP2 = 0x0025617B + 0x00400000 #MOV EAX,DWORD PTR [ESI+54]


    btw any source to the offset finder ? I may update it
    found the source :-)

    http://spl3en.alwaysdata.net/src/C/P...tFinder/main.c

    cheers

  7. #37
    qwf's Avatar Member
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    Thanks for the update.

    I am not getting any sounds played when an item drops. The items are listed in the console window.

  8. #38
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by qwf View Post
    Thanks for the update.

    I am not getting any sounds played when an item drops. The items are listed in the console window.
    sounds are mostly disabled. Uniques still make a sound. If you want more sound, you can adjust / implement in the different drop sections.

  9. #39
    serlev's Avatar Member
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    Thank you Swisstrade for the quick response for update.. and thank you Milkbananas for the given offsets..

    I am new at item alerter for PoE (used to the D3 version with only sound), so pls forgive me for my noobish questions:
    1- I forced the console to be always at top to see it while playing poe windowed. Ofc it annoys to have console always on play screen , is there any option to hold console at back and pop up it , say for 10 sec, when a new item is dropped ?
    2- Is there any possibility to have drop sounds as we had at Diablo3 version ? If yes, how can I adjust them? Pls note that I am a mechanical engineer and know almost nothing about scripting
    3- Is there any possibility to add 3L off colors beside 6s and 5-6L ?
    Last edited by serlev; 10-29-2013 at 01:28 AM.

  10. #40
    milkbananas's Avatar Member
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    Originally Posted by Swisstrade View Post


    Code:
    53. "\xFF\x15\xD4\x19\x63\x00"
    
    60. MemProc *mp = memproc_new("PathOfExile.exe", "Path of Exile");
    
    67. *baseaddr = get_baseaddr("PathOfExile.exe");
    
    70. int end_text   = 0x1000 + 0x005E0000 + *baseaddr; // .text section size
    
    
    90. int bpf = memblock->addr + (sizeof(recv_call) - sizeof("\x50\x51\xFF\x15\xD4\x19\x63\x00"));
    Last edited by milkbananas; 10-29-2013 at 08:47 AM.

  11. #41
    moopa's Avatar Private
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    Took me a while to get everything running correctly, but it does indeed work. It didn't help that the installation instructions links to a seriously old version of ItemAlerterPoE :P

    Is it possible to get this to work with Steam? I thought that by changing pathofexile.exe to pathofexilesteam.exe everywhere would work. Unfortunately, it seems to get some sort of error that I have yet to figure out. Any thoughts?

  12. #42
    gloomyr666's Avatar Member
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    1.0.0e ... Looks like this alerter wont work soon,with all this fast patches)

  13. #43
    serlev's Avatar Member
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    Originally Posted by gloomyr666 View Post
    1.0.0e ... Looks like this alerter wont work soon,with all this fast patches)
    though we r still at 1.0.0d , but if it changes soon I think there will be no problem at all if Milkbananas codes for offset finder works well..


    Milkbananas..
    Would u pls give new offsets for 1.0.0e and is it possible to upload the new offsetfinder.exe if you alrdy fixed it. Thanks..
    Last edited by serlev; 10-30-2013 at 04:42 AM. Reason: 1.0.0e is applied

  14. #44
    username1001011's Avatar Member
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    So there's a working item alerter again?

  15. #45
    Swisstrade's Avatar Master Sergeant
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    There was for a short while :-)

    Offsets not updated for 1.0.0.e ...

    I tried to compile the offsetfinder, but failed miserably. Visual Studio throws a ton of errors on the source, and gcc fails to link the final exe.

    If anybody with more experience could recompile the offsetfinder, we would be prepared for the upcoming pathces. I can host the exe on my github as part of the package then.

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