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  1. #256
    figaroo's Avatar Member
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    Any chance your new project can just expose an API/LUA interface as an option for other folks to develop on top of in the event some of the other features such as PickIT etc. could be created and modularized by the community itself?

    ExiledCheatersPlatform (1.X)
  2. #257
    Doomnezau's Avatar Member
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    I've just been watching this thread and waiting for an answer from pushedx. I regret that the projet has been closed, i was really enjoying it and was really helping me, without the tool everything is wrong and sucks. the game is not enjoyable anymore, but it's his decission so we should respect it.

    if it would be pay to use, i would subscribe for a decent payment montly or lifetime sub. this being to avoid ungreatfull people and leechers.

  3. #258
    tozededao's Avatar Member
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    When is that lovely sound coming back?


  4. #259
    skildpadde's Avatar Member
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    pushedx your are the only hope come back i love your work

  5. #260
    Biggdaddy's Avatar Private
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    im hoping he will post something in this thread about a new one since it seems everyone keeps coming back to this thread.

  6. #261
    username1001011's Avatar Member
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    I really miss this tool.... simple to find where to go for quests, nice vendor check.... truly awesome tool

  7. #262
    scyrnn's Avatar Member
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    The features that really made this program stand out was the loot alerter, the pathfinding and the identification of mobs/chests on the minimap. Really wish it would come back

  8. #263
    username1001011's Avatar Member
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    Also the announcement whether there's an Exile or large chest was nice...

  9. #264
    runanrunan's Avatar Member
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    yes, the ECP is a true tool... i hate somebody wanna want it to become a bot programs. I hope it will return soon.

  10. #265
    PerfectMiscreation's Avatar Master Sergeant
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    Oh how I miss this thing :/

  11. #266
    pushedx's Avatar Contributor
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    I'm still alive and reversing stuff.

    To the people who posted asking why not just update ECP, etc.., it's just a simple matter of conflict of interests with other work going on. I choose to drop this ECP project and the EC brand to dedicate to other projects because it was the best thing for me, both short term and long term. As a result, I can now do most of what I wanted to do in ECP a different way, without the additional worries or pressures involved with how I originally setup ECP (as mentioned in other posts).

    I was hoping 0.11.3 would contain everything originally stated, since it seems like a lot of stuff will change client wise due to performance optimizations. However, that was pushed back to 0.11.4. The second project I mentioned before (non-bot, non-platform, cheating related) that will replace what ECP2 was going to be, will probably be released after the deployment of 0.11.4, as I'm not ready to release anything right now. Based on this announcement, that seems to be around 2 weeks! So, rather than end of July like I originally though, it'll be near the end of August. I'm not going to release anything but my "best work", so that's why I didn't and won't put out a crappy updated version of stuff I had before.

    As I've been working on my other projects the past few weeks, I've found quite a lot of things to improve from becoming more familiar with the PoE client. Before, I had client hooks for the components, certain parts of the terrain system, and pretty hacked together solutions for quite a few other things (which might have been responsible for the rare random crashes). However, I don't need those client patches anymore since I can get the info a more clean way. In addition, I've changed the way I do my client injection, so hopefully the new method works just as well. It's a lot more complicated method, but a lot less code. I've been playing with it with other games as well, and really like it.

    Here's a little example of some of the stuff I've been working on the past few weeks, for the "other" project I abandoned ECP for: Private Paste - Pastie. That stuff will not be included in the upcoming project I plan on releasing around 0.11.4, but as you can see, I've been quite busy! There's still a lot more stuff to do though.

    In terms of some of the legit projects I mentioned before, the plan was to do a type of item trading site with a friend, but then GGG announced the changes to the chat system a few weeks back. That project was put on hold, as the original idea for the project was to take advantage of the trade chat limitations via private message. Now that the new system was finally released, we'll have to re-evaluate the method we were going about it. The new chat system finally allows for some things that were not previously possible, However, I'll have to think about alternatives now. Basically, I'd just hook the chat in the client and process item data. Here's an example from someone's trade chat message: Private Paste - Pastie

    Another simple, yet useful idea I had for a legit tool (and by legit, I just mean, non-cheating, it'd still break ToS) was to create a "what are my (rare) item's mods" program that works the same way. A user can just whisper a rare item to the chat bot, and it'd reply or post the info to a website so people can know. That's assuming GGG doesn't fix that limitation with the item display, which they could, so it's one of those projects that might not be worthwhile for long.

    Anyways, just a little update from me. So far everything has been working out really well, so I'm looking forward to the next release of public stuff!

  12. #267
    PerfectMiscreation's Avatar Master Sergeant
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    Originally Posted by pushedx View Post
    I'm still alive and reversing stuff.

    To the people who posted asking why not just update ECP, etc.., it's just a simple matter of conflict of interests with other work going on. I choose to drop this ECP project and the EC brand to dedicate to other projects because it was the best thing for me, both short term and long term. As a result, I can now do most of what I wanted to do in ECP a different way, without the additional worries or pressures involved with how I originally setup ECP (as mentioned in other posts).

    I was hoping 0.11.3 would contain everything originally stated, since it seems like a lot of stuff will change client wise due to performance optimizations. However, that was pushed back to 0.11.4. The second project I mentioned before (non-bot, non-platform, cheating related) that will replace what ECP2 was going to be, will probably be released after the deployment of 0.11.4, as I'm not ready to release anything right now. Based on this announcement, that seems to be around 2 weeks! So, rather than end of July like I originally though, it'll be near the end of August. I'm not going to release anything but my "best work", so that's why I didn't and won't put out a crappy updated version of stuff I had before.

    As I've been working on my other projects the past few weeks, I've found quite a lot of things to improve from becoming more familiar with the PoE client. Before, I had client hooks for the components, certain parts of the terrain system, and pretty hacked together solutions for quite a few other things (which might have been responsible for the rare random crashes). However, I don't need those client patches anymore since I can get the info a more clean way. In addition, I've changed the way I do my client injection, so hopefully the new method works just as well. It's a lot more complicated method, but a lot less code. I've been playing with it with other games as well, and really like it.

    Here's a little example of some of the stuff I've been working on the past few weeks, for the "other" project I abandoned ECP for: Private Paste - Pastie. That stuff will not be included in the upcoming project I plan on releasing around 0.11.4, but as you can see, I've been quite busy! There's still a lot more stuff to do though.

    In terms of some of the legit projects I mentioned before, the plan was to do a type of item trading site with a friend, but then GGG announced the changes to the chat system a few weeks back. That project was put on hold, as the original idea for the project was to take advantage of the trade chat limitations via private message. Now that the new system was finally released, we'll have to re-evaluate the method we were going about it. The new chat system finally allows for some things that were not previously possible, However, I'll have to think about alternatives now. Basically, I'd just hook the chat in the client and process item data. Here's an example from someone's trade chat message: Private Paste - Pastie

    Another simple, yet useful idea I had for a legit tool (and by legit, I just mean, non-cheating, it'd still break ToS) was to create a "what are my (rare) item's mods" program that works the same way. A user can just whisper a rare item to the chat bot, and it'd reply or post the info to a website so people can know. That's assuming GGG doesn't fix that limitation with the item display, which they could, so it's one of those projects that might not be worthwhile for long.

    Anyways, just a little update from me. So far everything has been working out really well, so I'm looking forward to the next release of public stuff!
    Always good to hear an update. I figured when I saw the performance changed planned for 11.4 that things would be pushed back.

    Though, I have to admit, I really wish we had something out there other than just pots and map hacks. So sad to see such a great game with so much lack of interest in third party tweaks. Wish I could contribute myself, but I would not enough know where to begin.

  13. #268
    tozededao's Avatar Member
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    Originally Posted by pushedx View Post
    I'm still alive and reversing stuff.

    To the people who posted asking why not just update ECP, etc.., it's just a simple matter of conflict of interests with other work going on. I choose to drop this ECP project and the EC brand to dedicate to other projects because it was the best thing for me, both short term and long term. As a result, I can now do most of what I wanted to do in ECP a different way, without the additional worries or pressures involved with how I originally setup ECP (as mentioned in other posts).

    I was hoping 0.11.3 would contain everything originally stated, since it seems like a lot of stuff will change client wise due to performance optimizations. However, that was pushed back to 0.11.4. The second project I mentioned before (non-bot, non-platform, cheating related) that will replace what ECP2 was going to be, will probably be released after the deployment of 0.11.4, as I'm not ready to release anything right now. Based on this announcement, that seems to be around 2 weeks! So, rather than end of July like I originally though, it'll be near the end of August. I'm not going to release anything but my "best work", so that's why I didn't and won't put out a crappy updated version of stuff I had before.

    As I've been working on my other projects the past few weeks, I've found quite a lot of things to improve from becoming more familiar with the PoE client. Before, I had client hooks for the components, certain parts of the terrain system, and pretty hacked together solutions for quite a few other things (which might have been responsible for the rare random crashes). However, I don't need those client patches anymore since I can get the info a more clean way. In addition, I've changed the way I do my client injection, so hopefully the new method works just as well. It's a lot more complicated method, but a lot less code. I've been playing with it with other games as well, and really like it.

    Here's a little example of some of the stuff I've been working on the past few weeks, for the "other" project I abandoned ECP for: Private Paste - Pastie. That stuff will not be included in the upcoming project I plan on releasing around 0.11.4, but as you can see, I've been quite busy! There's still a lot more stuff to do though.

    In terms of some of the legit projects I mentioned before, the plan was to do a type of item trading site with a friend, but then GGG announced the changes to the chat system a few weeks back. That project was put on hold, as the original idea for the project was to take advantage of the trade chat limitations via private message. Now that the new system was finally released, we'll have to re-evaluate the method we were going about it. The new chat system finally allows for some things that were not previously possible, However, I'll have to think about alternatives now. Basically, I'd just hook the chat in the client and process item data. Here's an example from someone's trade chat message: Private Paste - Pastie

    Another simple, yet useful idea I had for a legit tool (and by legit, I just mean, non-cheating, it'd still break ToS) was to create a "what are my (rare) item's mods" program that works the same way. A user can just whisper a rare item to the chat bot, and it'd reply or post the info to a website so people can know. That's assuming GGG doesn't fix that limitation with the item display, which they could, so it's one of those projects that might not be worthwhile for long.

    Anyways, just a little update from me. So far everything has been working out really well, so I'm looking forward to the next release of public stuff!
    Nice to see you're still alive :P

    Can't wait to see the new project I really miss the Entity Radar, it really makes a better gameplay along with item filter.

    About the item trading site, someone has done something similar Path of Exile Trade Chat basically he runs bots who snipe the trade chats and reads the item stats.

    Can't wait for the new tool!

  14. #269
    fabcard's Avatar Member
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    I can't wait for that. I'm missing it so much... Not even playing PoE anymore since ECP 1.x end.

  15. #270
    skildpadde's Avatar Member
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    dam i ned to donate some money your are a awesome coder one of the best i know hope we se some new from you soon

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