Flask load-balancing implemented, to maximize charges intake from killing monsters it now doesn't try to drain flasks sequentially but takes sips from flasks of same type in turns, which can lead to up to 5x more charges gained from single kill.
Flask load-balancing implemented, to maximize charges intake from killing monsters it now doesn't try to drain flasks sequentially but takes sips from flasks of same type in turns, which can lead to up to 5x more charges gained from single kill.
Im getting an error when sipping a pot, it minimizes the game and the notification reads "tflaskNum1=2 tflaskNum2= flaskNum=2".
Not an error, just forgot to remove one of debug messages, fixed.
I am having an interesting issue with this script and i have an idea what may be causing it. Currently i have the default playerconfig set up like in the original post, and i have a CI character set up by name and this all works great. The problem i am having is my second CI character does not work when i make a playerconfig for it (it simply does the autoquit every time). It is set up exactly the same as the first CI character the only difference is the name, which is a very long name. I believe it is running on the default playerconfig even though i have a named config for it because of the length of the name. When i change things around so the default config will work with a CI character, the tooltips show the players name but it is cut off after 15 characters.
You suspect spot on, never expected them to allow charnames that long or for anyone to actually make a toon with such a long name, fixed, playername length limit raised from 15 to 50 characters
Hi is it possible to expand the script that its checks for buffs and flask effects to activate, f.e. dispels burning. so that it is possible to set the flask properties and to activate them for debuff automatically. There will be also an good program as base for a bot (MicroMacro) look at solarstrike.net witch is a successful base for the Runes of Magic Bot.
I am just curious..
How does autoquit work?
For instance, lets say my max health is only 60 and if I get an attack that does 100 dmg, will this still autoquit before I die?
hi, please help, we must set up a script to make it work in InerSpace. that must be changed in the script that it worked. Sorry for my English.
It's already been answered. Change line
cliname=Path of Exile
to
cliname=is
and run script as administrator
Also need to turn off repeating for 1-5 if it's on.
Last edited by Wrongusername; 04-01-2013 at 03:20 AM.
Can someone help, I notice I am not the only person having this problem. I change overrideflaskduration to 00 have even tried 10 and it doesn't change how often the script is drinking.
I think i briefly tested that part at some point and OverrideFlaskDuration should be functional, you realize by default it's commented out?
Autohotkey single-line comment operator is semicolon ";" So config options after semicolons there are for reference only and thus disabled by default, to use them you actually have to copy&paste or cut them out and stuff into array declaration braces, like
PlayerConfig["Default"].FlaskConfig[1]:={Hotkey:"{1}", OverrideFlaskDuration: 0.1}
Quick question:
I've only used autohotkey a few times in the past, so im a bit scrubby.
If I wanted to use this for default league and instead of having the script log me off when Im about to die, I wanted it to just open a portal to town and let me go under, leaving me the option to portal back into the mess I left, what would I have to change?