-
Active Member
Originally Posted by
genarte
CeliborCrash, you planning to add auto-roll to this plugin?
Yea. I've already made auto roll but it's under testing right now. Due to my lack of exile api knowledge it's not as fast development as I want
-
Active Member
Well, I've finally managed to get the auto-roll feature working properly. I'm planning to push the update today or tonight. I must warn you that there may be some bugs, so until I receive enough feedback from other users, please make sure to keep it under control to avoid infinite rerolling. I've tested it for about 5 hours, and it works great.
I tried to emulate human-like mouse movements, so it should be safe to use. Nevertheless, any input emulation carries the risk of being banned, so you need to understand and accept these risks.
-
Member
Originally Posted by
CeliborCrash
Well, I've finally managed to get the auto-roll feature working properly. I'm planning to push the update today or tonight. I must warn you that there may be some bugs, so until I receive enough feedback from other users, please make sure to keep it under control to avoid infinite rerolling. I've tested it for about 5 hours, and it works great.
I tried to emulate human-like mouse movements, so it should be safe to use. Nevertheless, any input emulation carries the risk of being banned, so you need to understand and accept these risks.
I think devs use this plugin for "human-like inputs". GitHub - sychotixdev/InputHumanizer
-
Active Member
Pushed update with auto roll function
-
Post Thanks / Like - 1 Thanks
EthEth (1 members gave Thanks to CeliborCrash for this useful post)
-
Member
Originally Posted by
CeliborCrash
Pushed update with auto roll function
Thanks man. Everything is working perfectly. No more miss clicks.
-
Member
Getting two errors, I have tried with fresh install of exileapi, with downloading via the updater, and the normal way with extracting to source. I have tried with and without the inputhumanizer plugin, but getting a similar error with that plugin - Just cutting the first long part of placement.
"\HighlightMapEnchants.cs(8, 7)] CS0246: The type or namespace name 'InputHumanizer' could not be found (are you missing a using directive or an assembly reference?)"
"\HighlightMapEnchants.cs(50, 13)] CS0246: The type or namespace name 'IInputController' could not be found (are you missing a using directive or an assembly reference?)"
Any idea with what could be wrong?
-
Active Member
Originally Posted by
WetLock
Getting two errors, I have tried with fresh install of exileapi, with downloading via the updater, and the normal way with extracting to source. I have tried with and without the inputhumanizer plugin, but getting a similar error with that plugin - Just cutting the first long part of placement.
"\HighlightMapEnchants.cs(8, 7)] CS0246: The type or namespace name 'InputHumanizer' could not be found (are you missing a using directive or an assembly reference?)"
"\HighlightMapEnchants.cs(50, 13)] CS0246: The type or namespace name 'IInputController' could not be found (are you missing a using directive or an assembly reference?)"
Any idea with what could be wrong?
Hey. I suppose that you didn't put InputHumanizer.dll to root exile api folder. It's is a part of InputHumanizer installation explained on GitHub page of the plugin
GitHub - sychotixdev/InputHumanizer
-
Member
Omg........ Iam stupid, sorry!! You where completely correct. I missed that part, sorry!