[ExileApi] HighlightMapEnchants menu

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  1. #16
    CeliborCrash's Avatar Active Member
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    Originally Posted by genarte View Post
    CeliborCrash, you planning to add auto-roll to this plugin?
    Yea. I've already made auto roll but it's under testing right now. Due to my lack of exile api knowledge it's not as fast development as I want

    [ExileApi] HighlightMapEnchants
  2. #17
    CeliborCrash's Avatar Active Member
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    Well, I've finally managed to get the auto-roll feature working properly. I'm planning to push the update today or tonight. I must warn you that there may be some bugs, so until I receive enough feedback from other users, please make sure to keep it under control to avoid infinite rerolling. I've tested it for about 5 hours, and it works great.

    I tried to emulate human-like mouse movements, so it should be safe to use. Nevertheless, any input emulation carries the risk of being banned, so you need to understand and accept these risks.

  3. #18
    genarte's Avatar Member
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    Originally Posted by CeliborCrash View Post
    Well, I've finally managed to get the auto-roll feature working properly. I'm planning to push the update today or tonight. I must warn you that there may be some bugs, so until I receive enough feedback from other users, please make sure to keep it under control to avoid infinite rerolling. I've tested it for about 5 hours, and it works great.

    I tried to emulate human-like mouse movements, so it should be safe to use. Nevertheless, any input emulation carries the risk of being banned, so you need to understand and accept these risks.
    I think devs use this plugin for "human-like inputs". GitHub - sychotixdev/InputHumanizer

  4. #19
    CeliborCrash's Avatar Active Member
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    Pushed update with auto roll function

  5. Thanks EthEth (1 members gave Thanks to CeliborCrash for this useful post)
  6. #20
    genarte's Avatar Member
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    Originally Posted by CeliborCrash View Post
    Pushed update with auto roll function
    Thanks man. Everything is working perfectly. No more miss clicks.

  7. #21
    WetLock's Avatar Member
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    Getting two errors, I have tried with fresh install of exileapi, with downloading via the updater, and the normal way with extracting to source. I have tried with and without the inputhumanizer plugin, but getting a similar error with that plugin - Just cutting the first long part of placement.

    "\HighlightMapEnchants.cs(8, 7)] CS0246: The type or namespace name 'InputHumanizer' could not be found (are you missing a using directive or an assembly reference?)"
    "\HighlightMapEnchants.cs(50, 13)] CS0246: The type or namespace name 'IInputController' could not be found (are you missing a using directive or an assembly reference?)"

    Any idea with what could be wrong?

  8. #22
    CeliborCrash's Avatar Active Member
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    Originally Posted by WetLock View Post
    Getting two errors, I have tried with fresh install of exileapi, with downloading via the updater, and the normal way with extracting to source. I have tried with and without the inputhumanizer plugin, but getting a similar error with that plugin - Just cutting the first long part of placement.

    "\HighlightMapEnchants.cs(8, 7)] CS0246: The type or namespace name 'InputHumanizer' could not be found (are you missing a using directive or an assembly reference?)"
    "\HighlightMapEnchants.cs(50, 13)] CS0246: The type or namespace name 'IInputController' could not be found (are you missing a using directive or an assembly reference?)"

    Any idea with what could be wrong?
    Hey. I suppose that you didn't put InputHumanizer.dll to root exile api folder. It's is a part of InputHumanizer installation explained on GitHub page of the plugin
    GitHub - sychotixdev/InputHumanizer

  9. #23
    WetLock's Avatar Member
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    Omg........ Iam stupid, sorry!! You where completely correct. I missed that part, sorry!

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