[ExileApi] HighlightMapEnchants menu

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  1. #16
    CeliborCrash's Avatar Active Member
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    Originally Posted by genarte View Post
    CeliborCrash, you planning to add auto-roll to this plugin?
    Yea. I've already made auto roll but it's under testing right now. Due to my lack of exile api knowledge it's not as fast development as I want

    [ExileApi] HighlightMapEnchants
  2. #17
    CeliborCrash's Avatar Active Member
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    Well, I've finally managed to get the auto-roll feature working properly. I'm planning to push the update today or tonight. I must warn you that there may be some bugs, so until I receive enough feedback from other users, please make sure to keep it under control to avoid infinite rerolling. I've tested it for about 5 hours, and it works great.

    I tried to emulate human-like mouse movements, so it should be safe to use. Nevertheless, any input emulation carries the risk of being banned, so you need to understand and accept these risks.

  3. #18
    genarte's Avatar Member
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    Originally Posted by CeliborCrash View Post
    Well, I've finally managed to get the auto-roll feature working properly. I'm planning to push the update today or tonight. I must warn you that there may be some bugs, so until I receive enough feedback from other users, please make sure to keep it under control to avoid infinite rerolling. I've tested it for about 5 hours, and it works great.

    I tried to emulate human-like mouse movements, so it should be safe to use. Nevertheless, any input emulation carries the risk of being banned, so you need to understand and accept these risks.
    I think devs use this plugin for "human-like inputs". GitHub - sychotixdev/InputHumanizer

  4. #19
    CeliborCrash's Avatar Active Member
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    Pushed update with auto roll function

  5. Thanks EthEth (1 members gave Thanks to CeliborCrash for this useful post)
  6. #20
    genarte's Avatar Member
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    Originally Posted by CeliborCrash View Post
    Pushed update with auto roll function
    Thanks man. Everything is working perfectly. No more miss clicks.

  7. #21
    WetLock's Avatar Member
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    Getting two errors, I have tried with fresh install of exileapi, with downloading via the updater, and the normal way with extracting to source. I have tried with and without the inputhumanizer plugin, but getting a similar error with that plugin - Just cutting the first long part of placement.

    "\HighlightMapEnchants.cs(8, 7)] CS0246: The type or namespace name 'InputHumanizer' could not be found (are you missing a using directive or an assembly reference?)"
    "\HighlightMapEnchants.cs(50, 13)] CS0246: The type or namespace name 'IInputController' could not be found (are you missing a using directive or an assembly reference?)"

    Any idea with what could be wrong?

  8. #22
    CeliborCrash's Avatar Active Member
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    Originally Posted by WetLock View Post
    Getting two errors, I have tried with fresh install of exileapi, with downloading via the updater, and the normal way with extracting to source. I have tried with and without the inputhumanizer plugin, but getting a similar error with that plugin - Just cutting the first long part of placement.

    "\HighlightMapEnchants.cs(8, 7)] CS0246: The type or namespace name 'InputHumanizer' could not be found (are you missing a using directive or an assembly reference?)"
    "\HighlightMapEnchants.cs(50, 13)] CS0246: The type or namespace name 'IInputController' could not be found (are you missing a using directive or an assembly reference?)"

    Any idea with what could be wrong?
    Hey. I suppose that you didn't put InputHumanizer.dll to root exile api folder. It's is a part of InputHumanizer installation explained on GitHub page of the plugin
    GitHub - sychotixdev/InputHumanizer

  9. Thanks ImDone1337 (1 members gave Thanks to CeliborCrash for this useful post)
  10. #23
    WetLock's Avatar Member
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    Omg........ Iam stupid, sorry!! You where completely correct. I missed that part, sorry!

  11. #24
    ImDone1337's Avatar Member
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    Newest patch broke the script and exileapi overall it seems If you fix it it will be super appreciated beyond my words!

  12. #25
    CeliborCrash's Avatar Active Member
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    Hi! We need to wait untill Exile API devs update offsets.

  13. #26
    WetLock's Avatar Member
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    Will this get updated to work again?

  14. #27
    CeliborCrash's Avatar Active Member
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    Hi. It works properly for now. Used it couple of hours ago and everything is fine. Do you have some errors? And did you install latest version of Exile api?

  15. #28
    nirsnd's Avatar Member
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    Nice tool, can someone more experienced at PoE is this map rolling profitable compared to other ways of making money?

  16. #29
    CeliborCrash's Avatar Active Member
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    Originally Posted by nirsnd View Post
    Nice tool, can someone more experienced at PoE is this map rolling profitable compared to other ways of making money?
    It all depends on your build's ability to quickly traverse the map and kill beasts. With a good layout, it should take no more than approximately 1 minute to clear the map, preferably less.

  17. #30
    CeliborCrash's Avatar Active Member
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    With the current league economy, I'm averaging around 50 Divine Orbs per hour. But again, I haven't specifically timed or measured the exact hourly rate. With my CoC FRoSS Occultist and MS ES Stack Trickster builds, this is the most profitable way to farm currency.

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