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  1. #316
    enasnix's Avatar Member
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    ExileApi - Misc plugin discussion
  2. #317
    Chav's Avatar Member
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    Originally Posted by Jobey4 View Post
    Are you able to see the rooms before you can see them on the map, like having the all seeing eye on all the time doing this?
    No you can only evaluate the rooms that you can already see
    Last edited by Chav; 08-11-2024 at 10:57 AM.

  3. #318
    Chav's Avatar Member
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    Originally Posted by cavad View Post
    Does anyone make new mods for this anymore? I'd really love a good sanctum mod, better sanctum is full of errors and doesn't work properly

    What features are you missing on it ?

    I cleaned up my local copy a bit, removed currency thats not longer there and added some things for myself but just curious. And i only did that for convenience, the plugin out of the box worked perfectly for me

  4. #319
    poeganon's Avatar Active Member
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    Is there anything to help open up stacked decks?

  5. #320
    soda666's Avatar Member
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    How should i use AltarHelper? There is no altar mods in settings and when i edit Filter.txt nothing happens. Using this one: GitHub - bruno105/AltarHelper: Highlights the best option from Primordial Altar based on a Filter.

  6. #321
    camapxam's Avatar Active Member
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    Originally Posted by soda666 View Post
    How should i use AltarHelper? There is no altar mods in settings and when i edit Filter.txt nothing happens. Using this one: GitHub - bruno105/AltarHelper: Highlights the best option from Primordial Altar based on a Filter.
    Code:
    ======================04-08-24=====================
    
    Rewrote the Filter Setting logic
    Now u dont need a filter.txt, all the configs mods are inside of plugin
    U can share ur filter with file localized in PoeHelper/configs/globals/AltarHelper_settings.json

  7. Thanks soda666 (1 members gave Thanks to camapxam for this useful post)
  8. #322
    soda666's Avatar Member
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    Originally Posted by camapxam View Post
    Code:
    ======================04-08-24=====================
    
    Rewrote the Filter Setting logic
    Now u dont need a filter.txt, all the configs mods are inside of plugin
    U can share ur filter with file localized in PoeHelper/configs/globals/AltarHelper_settings.json
    Yeah, i saw that But i can't see the mods in settings
    123123qww.JPG

  9. #323
    Chav's Avatar Member
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    Originally Posted by soda666 View Post
    Yeah, i saw that But i can't see the mods in settings
    ..
    AltarHelper.png

    make sure you're using the latest version from here
    PluginBrowser

  10. Thanks soda666 (1 members gave Thanks to Chav for this useful post)
  11. #324
    Stanleyy's Avatar Member
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    Any fix for last version of villagehelper ?

    village.jpg

  12. #325
    Chav's Avatar Member
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    Originally Posted by Fragma1 View Post
    Market Wizard and Village Helper that works for me.

    Source
    Originally Posted by Stanleyy View Post
    Any fix for last version of villagehelper ?

    try what Fragma linked

  13. #326
    jadonas's Avatar Member
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    what those plugins do ?

  14. #327
    al0nzik's Avatar Member
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    Hi, Radar Plugin - how to add path to Entry boss t17?

    Code:
      "*": [
        {
          "Name": "waypoint",
          "ExpectedCount": 1,
          "DisplayName": "Waypoint"
        },
        {
          "Name": "Metadata/MiscellaneousObjects/AreaTransition",
          "ExpectedCount": 1,
          "DisplayName": "Escape route",
          "TargetType": "Entity"
        }
      ],
    I add Object and give error (I tried different ExpectedCount values - it doesn't help)

  15. #328
    camapxam's Avatar Active Member
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    Originally Posted by soda666 View Post
    Yeah, i saw that But i can't see the mods in settings
    123123qww.JPG
    Basically Chav said it all. ^^^

  16. #329
    xerance's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by EjikEjikovich View Post
    Right now we(as users) can "fix" those plugins

    !Update ExileApi for last version!

    ======
    For Ninja Pricer
    U need to:
    1) open Ninja Price -> Main -> render.cs
    2) find line 41, after public StashElement StashPanel { get; set; } add new line and add public StashElement GuildStashPanel { get; set; }

    3) find line ~110
    4) del or "//" all from if (_inspectedItem... to line before #endregion and add 4 new lines ->

    GuildStashPanel = GameController.Game.IngameState.IngameUi.GuildStashElement;
    StashPanel = GameController.Game.IngameState.IngameUi.StashElement;
    InventoryPanel = GameController.Game.IngameState.IngameUi.InventoryPanel;
    HagglePanel = GameController.Game.IngameState.IngameUi.HaggleWindow;

    5) save file and recompile all plugins in "Core" tab -> Reload plugins

    ======
    For VillageHelper
    U need to:
    1) open VillageHelper folder -> VillageHelper.cs
    2) Find lines 432 and 472 and add "//" before code
    3) save file and recompile all plugins in "Core" tab -> Reload plugins

    ======
    For MarketWizard
    U need to:
    1. Open MarketWizard.cs
    2. Replace all "WantedItemStock" with "Stock2" (case sensitive)
    3. Replace all "OfferedItemStock" with "Stock1" (case sensitive)
    p.s. thanks to @Beanjuice for that solution

    This is a temporary solution until the author uploads a new version of ExileApi on which he developed these plugins.
    any chance you could upload a modified Ninja Pricer? couldnt get it to work.

  17. #330
    jetty's Avatar Member
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    anyone have any idea how to add this to pretty much any plugin? tried WAYG/WAYD and am having no luck

    "Metadata/Monsters/Daemon/PrimordialAltars/AltarDownsideDaemonPlayerMeteorOnFlaskUse"

    its the red influence meteor on flask (i think)

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