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  1. #1681
    Dotkt's Avatar Member
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    Originally Posted by EthEth View Post
    Added little more repos to the plugins list:
    https://www.ownedcore.com/forums/mmo...ml#post4573328 (ExileApi 3.23 and beyond - Plugin framework)

    Added:
    - DivCardTrader,
    - SyndicateHelper
    - Gold Helper
    - alternative fork for MercScanner (adds mercs Tiers settings and some QoL)
    Tyvm, is there have a plugin called AutoVendor? or something can auto open stash > regex (or filter), take item > open lilly then sell all things in inventory. I tried ezvendor but its not like I thought

    ExileApi 3.23 and beyond - Plugin framework
  2. #1682
    camapxam's Avatar Active Member
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    Originally Posted by EthEth View Post
    Added little more repos to the plugins list:
    https://www.ownedcore.com/forums/mmo...ml#post4573328 (ExileApi 3.23 and beyond - Plugin framework)

    Added:
    - DivCardTrader,
    - SyndicateHelper
    - Gold Helper
    - alternative fork for MercScanner (adds mercs Tiers settings and some QoL)
    can you check this: GitHub fork (most up to date): Page not found . GitHub . GitHub by @Sychotix
    cuz i don't think i have access to this one.

  3. #1683
    seeshiv's Avatar Member
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    Thank you!

  4. #1684
    seeshiv's Avatar Member
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    Originally Posted by EthEth View Post
    Added little more repos to the plugins list:
    https://www.ownedcore.com/forums/mmo...ml#post4573328 (ExileApi 3.23 and beyond - Plugin framework)

    Added:
    - DivCardTrader,
    - SyndicateHelper
    - Gold Helper
    - alternative fork for MercScanner (adds mercs Tiers settings and some QoL)
    Ty, This really helped as a new user!

  5. #1685
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by camapxam View Post
    can you check this: GitHub fork (most up to date): Page not found . GitHub . GitHub by @Sychotix
    cuz i don't think i have access to this one.
    Repository seems to be no more public. You can try other fork (updated 3 weeks ago): GitHub - mpishchaev/Beasts: [ExileApi/PoEHelper/POEHUD plugin] Beasts - Easily find profitable beasts!
    My post was helpful? Consider using Thank you! We are here together, be part of community, help others and get helped by others.

  6. Thanks camapxam (1 members gave Thanks to EthEth for this useful post)
  7. #1686
    seeshiv's Avatar Member
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    Click it and AutoOpen plugins dont work anymore. Is there anything else that can open doors/chests?

  8. #1687
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by seeshiv View Post
    Click it and AutoOpen plugins dont work anymore. Is there anything else that can open doors/chests?
    Sorry for my little bit irritated tone, but - you have all the powers and tools to find the solution. I can sugesst you that the answer you are looking for is in last 5 pages of this thread. If looking for it is too hard - we have special "plugins" that can help you with this one. It's Google Search. Or Search Thread.
    My post was helpful? Consider using Thank you! We are here together, be part of community, help others and get helped by others.

  9. #1688
    hqgame's Avatar Member
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    Hello everyone, I am currently researching to create an auto reset version in 5way. I have tried the method of counting the number of monsters around to make a trigger condition but it seems to be unsuccessful because the monsters are destroyed too quickly before the counter can recognize it. So I am looking into how the plugin can recognize the state of the stone, from there find out how to activate the desired skill. Can anyone tell me where to find the state of an object in the map? Thanks.

    Screenshot 2025-08-06 154901.png

  10. #1689
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by hqgame View Post
    Hello everyone, I am currently researching to create an auto reset version in 5way. I have tried the method of counting the number of monsters around to make a trigger condition but it seems to be unsuccessful because the monsters are destroyed too quickly before the counter can recognize it. So I am looking into how the plugin can recognize the state of the stone, from there find out how to activate the desired skill. Can anyone tell me where to find the state of an object in the map? Thanks.
    Consider checking the entity and/or effects in DevTree. Comb though the components of each. I'd be very surprised if there wasn't something you could use in there.

  11. #1690
    hqgame's Avatar Member
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    Originally Posted by Sychotix View Post
    Consider checking the entity and/or effects in DevTree. Comb though the components of each. I'd be very surprised if there wasn't something you could use in there.
    thanks for the reply. sorry i am new so i dont know where to look in devtree. i tried to search some places and got this thing, but when i enter the circle and do reset but none of the index change or their value change too fast for me to grasp. not sure if i am looking in the right direction and location so i can search more in this area. thanks!
    Untitled.jpg

  12. #1691
    Sikaka's Avatar Active Member
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    Originally Posted by hqgame View Post
    thanks for the reply. sorry i am new so i dont know where to look in devtree. i tried to search some places and got this thing, but when i enter the circle and do reset but none of the index change or their value change too fast for me to grasp. not sure if i am looking in the right direction and location so i can search more in this area. thanks!
    Untitled.jpg
    So here's a quick guide on stuff like this.

    Take a look in dev tree at the entities by type. You want to try to determine if there's a common entity type or meta string to look up that you can use commonly.
    Then you want to take a look at the component list of the object you've found. The most common one you wanna look at is the state machine component.
    This is basically a dictionary of string/int to let you see the status of objects.


    So I just did a quick test on this and found exactly what you're looking for.

    Object type is Terrain
    Metadata is Metadata/Terrain/Leagues/Legion/Objects/LegionEndlessInitiator




    It has a statemachine component with two states

    obelisk_state: NOT started shows 0, started shows 2 (presumably some other number when whole event is over)
    checking_control_zone: 1 when when you CAN reset the wave, 0 when you can't.


    So if checking_control_zone is 1, it means you CAN start a new wave, or havent' finished summoning a new one.
    If it shows 0 it means you need to leave the circle before you can start summoning another.



    Code would be something like...
    Code:
    var legionResetTerrain = GameController.EntityListWrapper.OnlyValidEntities
                    .FirstOrDefault(e => e.Type == EntityType.Terrain && e.Metadata.EndsWith("LegionEndlessInitiator"));
    
    if(legionResetTerrain == null) return;
    
    var legionStateMachine = legionResetTerrain.GetComponent<StateMachine>();
    if(legionStateMachine == null) return;
    
    var resetWaveState = legionStateMachine.States.FirstOrDefault(state=>state.Name =="checking_control_zone");
    
    //Use resetWaveState.Value to see the number. If 0 we need to step out of circle before we can summon more. If 1 we are good to stay/step inside.
    Last edited by Sikaka; 08-06-2025 at 08:31 AM.

  13. Thanks hqgame, EthEth, Glitter2770 (3 members gave Thanks to Sikaka for this useful post)
  14. #1692
    hqgame's Avatar Member
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    Originally Posted by Sikaka View Post
    So here's a quick guide on stuff like this. [/CODE]
    Thanks so much!!!

  15. #1693
    seeshiv's Avatar Member
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    Originally Posted by EthEth View Post
    Sorry for my little bit irritated tone, but - you have all the powers and tools to find the solution. I can sugesst you that the answer you are looking for is in last 5 pages of this thread. If looking for it is too hard - we have special "plugins" that can help you with this one. It's Google Search. Or Search Thread.
    How do you think I know about click it and AutoOpen? It's where Google search led me... lol

  16. #1694
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by hqgame View Post
    Thanks so much!!!
    GitHub - DetectiveSquirrel/FiveGuysFiveWays -> this one can be helpful. I did not tested it and its from 2023, but can contain valuable information that will help with your endeavour.
    My post was helpful? Consider using Thank you! We are here together, be part of community, help others and get helped by others.

  17. Thanks hqgame (1 members gave Thanks to EthEth for this useful post)
  18. #1695
    camapxam's Avatar Active Member
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    Originally Posted by seeshiv View Post
    Click it and AutoOpen plugins dont work anymore. Is there anything else that can open doors/chests?
    autoopen works for me (i use for doors and shrines), don't know why it wouldn't for u, i've always used that since leaguestart. I don't use clickit, no idea about that.

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