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  1. #1606
    inihendry's Avatar Member
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    Originally Posted by KissMyMp5 View Post
    Could anyone be so kind and fix the Random-Features Plugin? It had so much Quality of Life in it but it doesn't compile anymore unfortunately
    switch is included in auto open plugins, and whatareyoudoing for traps.

    ExileApi 3.23 and beyond - Plugin framework
  2. #1607
    diesall's Avatar Contributor
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    Initial draftritualGG.jpg
    Last edited by diesall; 5 Days Ago at 02:40 AM.

  3. Thanks qq1ww2ee3, ihusefhui (2 members gave Thanks to diesall for this useful post)
  4. #1608
    colintaylors's Avatar Member
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    Preload plugin still broken for anyone else? any fixes?

  5. #1609
    notzayfoo's Avatar Member
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    what's this for? would you be able to share this here?

  6. #1610
    camapxam's Avatar Active Member
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    Originally Posted by diesall View Post
    Initial draftritualGG.jpg
    it show titanic exile spawn in each ritual? damn nice, would you be a gigachad and share that?

  7. #1611
    Copy123's Avatar Member
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    if there is a newer version does it auto-update or is there a way to update it without losing all my settings?

  8. #1612
    Kingnello's Avatar Member
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    Originally Posted by Copy123 View Post
    if there is a newer version does it auto-update or is there a way to update it without losing all my settings?
    Just dump it into the directory and overwrite and it will be fine there is no config in the zip

  9. #1613
    stacked's Avatar Member
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    I did try something similar, but I had new syntax checked.

  10. #1614
    stacked's Avatar Member
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    Originally Posted by inihendry View Post
    this is what i used since merc have envy buff

    SinceLastActivation(4.0) &&
    IsMoving &&
    Skills["CallMercenary"].CanBeUsed &&
    !Buffs.Has("envy_chaos_damage")
    How did you find this? For example, what is Withering Step called in this syntax?

  11. #1615
    Xo39uH_LeCa's Avatar Member
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    I'm trying to make a rule for automatic pressing of ZanaMemory, but I can't figure out how to add pressing of the key on which it is located (changes every map F1, F2, F3)
    Any ideas?

    Code:
    SinceLastActivation(5) &&
    ( MonsterCount(100, MonsterRarity.AtLeastRare) >= 3 || MonsterCount(100, MonsterRarity.Any) >= 10 )&&
    (Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofDisbelief"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofDesire"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofFamiliarity"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofImpatience"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofImpulsiveness"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofMocking"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofPanic"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed)
    Last edited by Xo39uH_LeCa; 4 Days Ago at 06:53 PM.

  12. #1616
    inihendry's Avatar Member
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    Originally Posted by stacked View Post
    How did you find this? For example, what is Withering Step called in this syntax?
    active the inspect state options on reagent with dev tree plugins active.

  13. #1617
    voduyvuong001's Avatar Member
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    Originally Posted by Xo39uH_LeCa View Post
    I'm trying to make a rule for automatic pressing of ZanaMemory, but I can't figure out how to add pressing of the key on which it is located (changes every map F1, F2, F3)
    Any ideas?

    Code:
    SinceLastActivation(5) &&
    ( MonsterCount(100, MonsterRarity.AtLeastRare) >= 3 || MonsterCount(100, MonsterRarity.Any) >= 10 )&&
    (Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofDisbelief"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofDesire"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofFamiliarity"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofImpatience"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofImpulsiveness"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofMocking"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofPanic"].CanBeUsed or
    Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed)
    bind all key in game relate to new league to one key.

  14. #1618
    voduyvuong001's Avatar Member
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    Originally Posted by diesall View Post
    Initial draftritualGG.jpg
    This is after finish ritual right? As far as i know we can count exactly how many exile and type when enter map. but ritual using wave monster when loaded into map, then the position is should be unknown

  15. #1619
    snowhawk's Avatar Contributor
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    Originally Posted by Xo39uH_LeCa View Post
    I'm trying to make a rule for automatic pressing of ZanaMemory, but I can't figure out how to add pressing of the key on which it is located (changes every map F1, F2, F3)
    Any ideas?
    The dev needs to pull the ZanaSkillIndex from the skills stat list. When you have 2 or 3 of the Zana skills, the index for the 2nd and 3rd skills are stored there. The 1st skill won't have a ZanaSkillIndex entry in the stat list.

  16. #1620
    Xo39uH_LeCa's Avatar Member
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    Originally Posted by voduyvuong001 View Post
    bind all key in game relate to new league to one key.
    I want to write the logic. some need to click on a large number of mobs, and some only on unique ones. So this doesn't suit me

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