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Member
Originally Posted by
KissMyMp5
Could anyone be so kind and fix the Random-Features Plugin? It had so much Quality of Life in it but it doesn't compile anymore unfortunately
switch is included in auto open plugins, and whatareyoudoing for traps.
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Contributor
Initial draftritualGG.jpg
Last edited by diesall; 5 Days Ago at 02:40 AM.
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Post Thanks / Like - 2 Thanks
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Member
Preload plugin still broken for anyone else? any fixes?
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Member
what's this for? would you be able to share this here?
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Active Member
Originally Posted by
diesall
it show titanic exile spawn in each ritual? damn nice, would you be a gigachad and share that?
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Member
if there is a newer version does it auto-update or is there a way to update it without losing all my settings?
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Member
Originally Posted by
Copy123
if there is a newer version does it auto-update or is there a way to update it without losing all my settings?
Just dump it into the directory and overwrite and it will be fine there is no config in the zip
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Member
I did try something similar, but I had new syntax checked.
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Member
Originally Posted by
inihendry
this is what i used since merc have envy buff
SinceLastActivation(4.0) &&
IsMoving &&
Skills["CallMercenary"].CanBeUsed &&
!Buffs.Has("envy_chaos_damage")
How did you find this? For example, what is Withering Step called in this syntax?
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Member
I'm trying to make a rule for automatic pressing of ZanaMemory, but I can't figure out how to add pressing of the key on which it is located (changes every map F1, F2, F3)
Any ideas?
Code:
SinceLastActivation(5) &&
( MonsterCount(100, MonsterRarity.AtLeastRare) >= 3 || MonsterCount(100, MonsterRarity.Any) >= 10 )&&
(Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed or
Skills["ZanaInfluenceMemoryofDisbelief"].CanBeUsed or
Skills["ZanaInfluenceMemoryofDesire"].CanBeUsed or
Skills["ZanaInfluenceMemoryofFamiliarity"].CanBeUsed or
Skills["ZanaInfluenceMemoryofImpatience"].CanBeUsed or
Skills["ZanaInfluenceMemoryofImpulsiveness"].CanBeUsed or
Skills["ZanaInfluenceMemoryofMocking"].CanBeUsed or
Skills["ZanaInfluenceMemoryofPanic"].CanBeUsed or
Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed)
Last edited by Xo39uH_LeCa; 4 Days Ago at 06:53 PM.
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Member
Originally Posted by
stacked
How did you find this? For example, what is Withering Step called in this syntax?
active the inspect state options on reagent with dev tree plugins active.
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Member
Originally Posted by
Xo39uH_LeCa
I'm trying to make a rule for automatic pressing of ZanaMemory, but I can't figure out how to add pressing of the key on which it is located (changes every map F1, F2, F3)
Any ideas?
Code:
SinceLastActivation(5) &&
( MonsterCount(100, MonsterRarity.AtLeastRare) >= 3 || MonsterCount(100, MonsterRarity.Any) >= 10 )&&
(Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed or
Skills["ZanaInfluenceMemoryofDisbelief"].CanBeUsed or
Skills["ZanaInfluenceMemoryofDesire"].CanBeUsed or
Skills["ZanaInfluenceMemoryofFamiliarity"].CanBeUsed or
Skills["ZanaInfluenceMemoryofImpatience"].CanBeUsed or
Skills["ZanaInfluenceMemoryofImpulsiveness"].CanBeUsed or
Skills["ZanaInfluenceMemoryofMocking"].CanBeUsed or
Skills["ZanaInfluenceMemoryofPanic"].CanBeUsed or
Skills["ZanaInfluenceMemoryofSuspicion"].CanBeUsed)
bind all key in game relate to new league to one key.
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Member
Originally Posted by
diesall
This is after finish ritual right? As far as i know we can count exactly how many exile and type when enter map. but ritual using wave monster when loaded into map, then the position is should be unknown
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Contributor
Originally Posted by
Xo39uH_LeCa
I'm trying to make a rule for automatic pressing of ZanaMemory, but I can't figure out how to add pressing of the key on which it is located (changes every map F1, F2, F3)
Any ideas?
The dev needs to pull the ZanaSkillIndex from the skills stat list. When you have 2 or 3 of the Zana skills, the index for the 2nd and 3rd skills are stored there. The 1st skill won't have a ZanaSkillIndex entry in the stat list.
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Member
Originally Posted by
voduyvuong001
bind all key in game relate to new league to one key.
I want to write the logic. some need to click on a large number of mobs, and some only on unique ones. So this doesn't suit me