ExileApi 3.23 and beyond - Plugin framework menu

User Tag List

Page 8 of 112 FirstFirst ... 45678910111258108 ... LastLast
Results 106 to 120 of 1666
  1. #106
    Hooplah's Avatar Active Member
    Reputation
    54
    Join Date
    Jun 2017
    Posts
    92
    Thanks G/R
    11/52
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SpaceGuy119 View Post
    Is there any sort of tool or plugin to automate or overlay/show helpful information about the Altars? i.e. good vs bad (similar to the Expedition plugin)?
    https://www.ownedcore.com/forums/mmo...n-clickit.html (PoeHUD Plugin: ClickIt)

    image_2023-12-13_095146648.png

    ExileApi 3.23 and beyond - Plugin framework
  2. Thanks WSSANON, KerioT, SpaceGuy119, Anderson11 (4 members gave Thanks to Hooplah for this useful post)
  3. #107
    BlancoPower420's Avatar Member
    Reputation
    1
    Join Date
    Jun 2022
    Posts
    46
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Build failed:
    [12/13/2023 6:13:37 AM, C:\Program
    Files\dotnet\sdk\8.0.100\Microsoft.Common.CurrentVersion.targets(4911, 5)] MSB3094:
    "DestinationFiles" refers to 1 item(s), and "SourceFiles" refers to 6 item(s). They must have the
    same number of items.

    how do i fix this error from occuring?

  4. #108
    bebra1337's Avatar Member
    Reputation
    1
    Join Date
    Sep 2022
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi is there a chance to make this plugin work? GitHub - Arecurius0/UniqueLootHelper: Highlights Labels of specified Unique Items via their Icon Model File. or there exists alternative?

  5. #109
    Sikaka's Avatar Active Member
    Reputation
    37
    Join Date
    Jan 2021
    Posts
    63
    Thanks G/R
    0/34
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Dumb question but is there a 'best way' to deal with pulling interface elements? I've been able to struggle through but it just feels like I must be doing things wrong with the amount of recursive lookups I have to do on each interface element.

    I've got a working sextant roller plugin built now but the amount of drilling down through the highlighted item labels seems a bit silly... There's no wrapper class/helper method that exposes actual item details without having to parse so many nested children?

    I had the same annoyance dealing with things like blight tower UI elements but just assumed that was because they were niche components compared to... y'know... items :P

  6. #110
    SpaceGuy119's Avatar Member
    Reputation
    12
    Join Date
    Aug 2014
    Posts
    354
    Thanks G/R
    8/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Is there a way to get the data like a "preload alert" for what the vendors sell in the league mechanic zone in maps???? Could be OP AF.

  7. #111
    poecrafterone's Avatar Member
    Reputation
    1
    Join Date
    Dec 2023
    Posts
    15
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ty!!!!!!!!!!!!
    Last edited by poecrafterone; 12-13-2023 at 07:02 PM.

  8. #112
    poecrafterone's Avatar Member
    Reputation
    1
    Join Date
    Dec 2023
    Posts
    15
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does the Nameless Seer (unique NPC in Wildwood) show on radar?
    Last edited by poecrafterone; 12-13-2023 at 07:08 PM.

  9. #113
    NoodlesAreTheBest's Avatar Active Member
    Reputation
    17
    Join Date
    Jul 2015
    Posts
    77
    Thanks G/R
    51/15
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does the radar, when drawing the map, count as map-hacking? i.e is it reading/writing into memory when it is drawing the entire wildwood, and showing where the merchants are?
    sorry if its a bit of a nooby question
    Last edited by NoodlesAreTheBest; 12-13-2023 at 08:02 PM.

  10. #114
    cheatingeagle's Avatar ★ Elder ★
    Reputation
    1232
    Join Date
    Feb 2017
    Posts
    422
    Thanks G/R
    22/1079
    Trade Feedback
    8 (100%)
    Mentioned
    25 Post(s)
    Tagged
    1 Thread(s)
    An update has been released, please download it from the first post.

  11. Thanks camapxam, cout00 (2 members gave Thanks to cheatingeagle for this useful post)
  12. #115
    cheatingeagle's Avatar ★ Elder ★
    Reputation
    1232
    Join Date
    Feb 2017
    Posts
    422
    Thanks G/R
    22/1079
    Trade Feedback
    8 (100%)
    Mentioned
    25 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by BlancoPower420 View Post
    Build failed:
    [12/13/2023 6:13:37 AM, C:\Program
    Files\dotnet\sdk\8.0.100\Microsoft.Common.CurrentVersion.targets(4911, 5)] MSB3094:
    "DestinationFiles" refers to 1 item(s), and "SourceFiles" refers to 6 item(s). They must have the
    same number of items.

    how do i fix this error from occuring?
    Please provide a link to the plugin you're trying to compile, as well as the detailed description of what you're doing.

    Originally Posted by bebra1337 View Post
    Hi is there a chance to make this plugin work? GitHub - Arecurius0/UniqueLootHelper: Highlights Labels of specified Unique Items via their Icon Model File. or there exists alternative?
    GitHub - exApiTools/Get-Chaos-Value works just fine. Not sure why you would bother with the plugin you linked.

    Originally Posted by poecrafterone View Post
    Does the Nameless Seer (unique NPC in Wildwood) show on radar?
    No.

    Originally Posted by NoodlesAreTheBest View Post
    Does the radar, when drawing the map, count as map-hacking? i.e is it reading/writing into memory when it is drawing the entire wildwood, and showing where the merchants are?
    sorry if its a bit of a nooby question
    That's a very weird definition of "map-hacking". Yes, it is done through reading game's memory, just as about everything in this software is. There are no plugins that write memory to my knowledge, and we don't provide the tools to do so in this software.

  13. Thanks NoodlesAreTheBest, cout00 (2 members gave Thanks to cheatingeagle for this useful post)
  14. #116
    camapxam's Avatar Active Member
    Reputation
    27
    Join Date
    Nov 2009
    Posts
    311
    Thanks G/R
    250/23
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cheatingeagle View Post
    An update has been released, please download it from the first post.
    you didn't put the new radar in with the hud yet?

  15. #117
    poecrafterone's Avatar Member
    Reputation
    1
    Join Date
    Dec 2023
    Posts
    15
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Bummer on the NPC, did they give it the beast treatment? Thanks for the response and your work on this. Makes playing in the minimap-less dungeon infinitely better.

  16. #118
    BlancoPower420's Avatar Member
    Reputation
    1
    Join Date
    Jun 2022
    Posts
    46
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Trying to get Copilot downloaded. from this github. GitHub - totalschaden/copilot: CoPilot - Plugin for Exilehud / PoeHelper

    I down load the master file into plugins>Source.
    extract the folder
    rename the folder by removing the "-master" portion of the folder name

  17. #119
    Kobble's Avatar Member
    Reputation
    1
    Join Date
    Nov 2021
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cheatingeagle View Post
    Please provide a link to the plugin you're trying to compile, as well as the detailed description of what you're doing.


    GitHub - exApiTools/Get-Chaos-Value works just fine. Not sure why you would bother with the plugin you linked.


    No.



    That's a very weird definition of "map-hacking". Yes, it is done through reading game's memory, just as about everything in this software is. There are no plugins that write memory to my knowledge, and we don't provide the tools to do so in this software.

    i believe the plugin that was linked is different to that one as it "identifies" and labels ground items so that you dont have to hover over every base and would indeed be quite usefull
    Last edited by Kobble; 12-14-2023 at 12:25 PM.

  18. #120
    Boost-Haven's Avatar Member CoreCoins Purchaser
    Reputation
    4
    Join Date
    May 2010
    Posts
    10
    Thanks G/R
    19/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So it seems like preload check works for trader, i've added him manually to preload list, and here it showed up (although i must say he's absurdly rare)

  19. Thanks YellowRodent (1 members gave Thanks to Boost-Haven for this useful post)
Page 8 of 112 FirstFirst ... 45678910111258108 ... LastLast

Similar Threads

  1. The Irony of WOTLK and beyond
    By Z3D in forum World of Warcraft General
    Replies: 8
    Last Post: 09-15-2009, 09:54 PM
  2. Half Life 2 - Easter Eggs and Beyond
    By Glynbeard in forum Gaming Chat
    Replies: 0
    Last Post: 11-04-2007, 09:51 AM
  3. Above and Beyond AV (2.0.5(And hopefully above))
    By Dead_Man in forum World of Warcraft Exploits
    Replies: 12
    Last Post: 02-03-2007, 12:38 AM
  4. Above and beyond Orgrimmar
    By Matt in forum World of Warcraft Exploits
    Replies: 3
    Last Post: 12-30-2006, 08:37 PM
All times are GMT -5. The time now is 11:34 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search