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Originally Posted by
SpaceGuy119
Is there any sort of tool or plugin to automate or overlay/show helpful information about the Altars? i.e. good vs bad (similar to the Expedition plugin)?
https://www.ownedcore.com/forums/mmo...n-clickit.html (PoeHUD Plugin: ClickIt)
image_2023-12-13_095146648.png
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Build failed:
[12/13/2023 6:13:37 AM, C:\Program
Files\dotnet\sdk\8.0.100\Microsoft.Common.CurrentVersion.targets(4911, 5)] MSB3094:
"DestinationFiles" refers to 1 item(s), and "SourceFiles" refers to 6 item(s). They must have the
same number of items.
how do i fix this error from occuring?
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Dumb question but is there a 'best way' to deal with pulling interface elements? I've been able to struggle through but it just feels like I must be doing things wrong with the amount of recursive lookups I have to do on each interface element.
I've got a working sextant roller plugin built now but the amount of drilling down through the highlighted item labels seems a bit silly... There's no wrapper class/helper method that exposes actual item details without having to parse so many nested children?
I had the same annoyance dealing with things like blight tower UI elements but just assumed that was because they were niche components compared to... y'know... items :P
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Is there a way to get the data like a "preload alert" for what the vendors sell in the league mechanic zone in maps???? Could be OP AF.
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Last edited by poecrafterone; 12-13-2023 at 07:02 PM.
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Does the Nameless Seer (unique NPC in Wildwood) show on radar?
Last edited by poecrafterone; 12-13-2023 at 07:08 PM.
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Does the radar, when drawing the map, count as map-hacking? i.e is it reading/writing into memory when it is drawing the entire wildwood, and showing where the merchants are?
sorry if its a bit of a nooby question
Last edited by NoodlesAreTheBest; 12-13-2023 at 08:02 PM.
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★ Elder ★
An update has been released, please download it from the first post.
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camapxam,
cout00 (2 members gave Thanks to cheatingeagle for this useful post)
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★ Elder ★
Originally Posted by
BlancoPower420
Build failed:
[12/13/2023 6:13:37 AM, C:\Program
Files\dotnet\sdk\8.0.100\Microsoft.Common.CurrentVersion.targets(4911, 5)] MSB3094:
"DestinationFiles" refers to 1 item(s), and "SourceFiles" refers to 6 item(s). They must have the
same number of items.
how do i fix this error from occuring?
Please provide a link to the plugin you're trying to compile, as well as the detailed description of what you're doing.
Originally Posted by
bebra1337
GitHub - exApiTools/Get-Chaos-Value works just fine. Not sure why you would bother with the plugin you linked.
Originally Posted by
poecrafterone
Does the Nameless Seer (unique NPC in Wildwood) show on radar?
No.
Originally Posted by
NoodlesAreTheBest
Does the radar, when drawing the map, count as map-hacking? i.e is it reading/writing into memory when it is drawing the entire wildwood, and showing where the merchants are?
sorry if its a bit of a nooby question
That's a very weird definition of "map-hacking". Yes, it is done through reading game's memory, just as about everything in this software is. There are no plugins that write memory to my knowledge, and we don't provide the tools to do so in this software.
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Originally Posted by
cheatingeagle
An update has been released, please download it from the first post.
you didn't put the new radar in with the hud yet?
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Bummer on the NPC, did they give it the beast treatment? Thanks for the response and your work on this. Makes playing in the minimap-less dungeon infinitely better.
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Trying to get Copilot downloaded. from this github. GitHub - totalschaden/copilot: CoPilot - Plugin for Exilehud / PoeHelper
I down load the master file into plugins>Source.
extract the folder
rename the folder by removing the "-master" portion of the folder name
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Originally Posted by
cheatingeagle
Please provide a link to the plugin you're trying to compile, as well as the detailed description of what you're doing.
GitHub - exApiTools/Get-Chaos-Value works just fine. Not sure why you would bother with the plugin you linked.
No.
That's a very weird definition of "map-hacking". Yes, it is done through reading game's memory, just as about everything in this software is. There are no plugins that write memory to my knowledge, and we don't provide the tools to do so in this software.
i believe the plugin that was linked is different to that one as it "identifies" and labels ground items so that you dont have to hover over every base and would indeed be quite usefull
Last edited by Kobble; 12-14-2023 at 12:25 PM.
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So it seems like preload check works for trader, i've added him manually to preload list, and here it showed up (although i must say he's absurdly rare)
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YellowRodent (1 members gave Thanks to Boost-Haven for this useful post)