ExileApi 3.23 and beyond - Plugin framework menu

User Tag List

Page 105 of 106 FirstFirst ... 555101102103104105106 LastLast
Results 1,561 to 1,575 of 1586
  1. #1561
    gipsiok's Avatar Member
    Reputation
    1
    Join Date
    Aug 2017
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    do exile api works with Zoom out option?

    ExileApi 3.23 and beyond - Plugin framework
  2. #1562
    kekoslav's Avatar Member
    Reputation
    1
    Join Date
    Dec 2024
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Guys, how do I get the dialogue options? I tried InGameState.IngameUi.NpcDialog.Children[1] but I got a null

  3. #1563
    miracle1's Avatar Active Member
    Reputation
    37
    Join Date
    Jun 2014
    Posts
    270
    Thanks G/R
    114/30
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    does anyone figured out how to preload mercs? is it even possible?

  4. #1564
    yanal's Avatar Member
    Reputation
    1
    Join Date
    Sep 2020
    Posts
    3
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im trying to find preload source i want to add Starfall crater.. is it possible ? anyone have the source code

  5. #1565
    TehCheat's Avatar ★ Elder ★
    Reputation
    2562
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2264
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by yanal View Post
    im trying to find preload source i want to add Starfall crater.. is it possible ? anyone have the source code
    I don't believe you can preload it with the preload plugin, though there might be other ways to know it's there.

  6. Thanks yanal (1 members gave Thanks to TehCheat for this useful post)
  7. #1566
    i0n1zeD's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    10
    Thanks G/R
    2/0
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fantamaz3 View Post
    how can I add the giant exiles display to the plugin (GitHub - diesal/MapIcons_ExileAPI ), I found through devtree a postscript in components -> ObjectMagicProperties -> Mods -> MonsterSupporterGigantism1
    hi, did you find how to add only giants to the display?

  8. #1567
    kekoslav's Avatar Member
    Reputation
    1
    Join Date
    Dec 2024
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Through the radar with skip recolized, you can view the hole pattern=0

  9. #1568
    huntour's Avatar Member
    Reputation
    6
    Join Date
    Jan 2025
    Posts
    2
    Thanks G/R
    0/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by i0n1zeD View Post
    hi, did you find how to add only giants to the display?



    in IconBuilder.cs add

    Code:
    using System.Linq;
    Code:
    private MapIcon CreateIcon(Entity entity) {
            if (entity is null) return null;
            if (string.IsNullOrEmpty(entity.Path)) return null;
            if (!entity.IsValid) return null; // only adding the icon if its valid, to make sure components are available when creating icon... 
            // Giant Exiles: anything with the "MonsterSupporterGigantism" mod
            var omp = entity.GetComponent<ObjectMagicProperties>();
            if (omp != null && omp.Mods != null && omp.Mods.Any(m => m.StartsWith("MonsterSupporterGigantism")))
            {
                var icon = new MapIcon(entity);
                icon.IconRenderType      = IconRenderTypes.Monster;
                icon.IconCategory        = IconCategories.NPC;
                icon.IconType            = IconTypes.GiantExile;
                icon.Text                = icon.RenderName;
                icon.Show                = () => entity.IsAlive;
                icon.UpdateSettingsAction = () =>
                {
                    icon.Draw        = Settings.GiantExile_Draw;
                    icon.DrawText    = Settings.GiantExile_DrawText;
                    icon.Size        = Settings.GiantExile_Size;
                    icon.Index       = Settings.GiantExile_Index;
                    icon.Tint        = Settings.GiantExile_Tint;
                    icon.HiddenTint  = Settings.GiantExile_HiddenTint;
                };
                DebugCustomIcon(icon);
                return icon;
            }
            // custom icon by path
    ..
    ..
    ..
    - MapIcon.cs

    Code:
    public enum IconTypes
    {
        GiantExile,
    - MapIcons.cs

    Code:
            //Giant Exiles
            ImGuiUtils.Checkbox("##GiantExiles ", "Draw Giant Exiles", ref Settings.GiantExile_Draw);
            ImGui.SameLine();
            ImGuiUtils.ColorSwatch("Icon Tint ##GiantExiles ", ref Settings.GiantExile_Tint);
            ImGui.SameLine();
            IconButton("Giant Exile Icon", "Icon", ref Settings.GiantExile_Index, Settings.GiantExile_Tint);
            ImGui.SameLine();
            IconSizeSliderInt("##GiantExiles ", ref Settings.GiantExile_Size, 0, 64);
            ImGui.SameLine();
            ImGuiUtils.Checkbox("##GiantExileText", "Draw Name", ref Settings.GiantExile_DrawText);
            ImGui.SameLine();
            ImGui.Text("Giant Exile");
    - MapIconSettings.cs

    Code:
            // Giant Exiles
            public bool GiantExile_Draw      = true;
            public bool GiantExile_DrawText  = false;
            public int   GiantExile_Size     = 32;
            public int   GiantExile_Index    = 4;                  
            public Vector4 GiantExile_Tint   = new(1f, 0.5f, 0f, 1f);
            public Vector4 GiantExile_HiddenTint = new(1f, 0.75f, 0.5f, 1f);
    Attached Thumbnails Attached Thumbnails ExileApi 3.23 and beyond - Plugin framework-image-png   ExileApi 3.23 and beyond - Plugin framework-tdthtnd-png  
    Last edited by huntour; 3 Days Ago at 09:35 PM.

  10. Thanks CeliborCrash, camapxam, ihusefhui, i0n1zeD (4 members gave Thanks to huntour for this useful post)
  11. #1569
    camapxam's Avatar Active Member
    Reputation
    26
    Join Date
    Nov 2009
    Posts
    306
    Thanks G/R
    243/22
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by huntour View Post
    in IconBuilder.cs add
    sorry but where is this iconbuilder.cs? which plugin we're talking about?

  12. #1570
    settdev's Avatar Member
    Reputation
    1
    Join Date
    May 2021
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone tried ExileApi with virtual machines? I'm using CrossOver for PoE. Hud is loading and kinda injecting into the game, but there is a black screen.
    Screenshot 2025-07-10 at 15.12.14.png

  13. #1571
    huntour's Avatar Member
    Reputation
    6
    Join Date
    Jan 2025
    Posts
    2
    Thanks G/R
    0/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by camapxam View Post
    sorry but where is this iconbuilder.cs? which plugin we're talking about?
    GitHub - diesal/MapIcons_ExileAPI

  14. Thanks camapxam (1 members gave Thanks to huntour for this useful post)
  15. #1572
    EthEth's Avatar Active Member
    Reputation
    66
    Join Date
    Aug 2016
    Posts
    108
    Thanks G/R
    70/53
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    I don't believe you can preload it with the preload plugin, though there might be other ways to know it's there.
    It seems it's server-sided, some mentioned it before.
    My post was helpful? Consider using Thank you!

    We are here together, be part of community, help others and get helped by others

  16. #1573
    EthEth's Avatar Active Member
    Reputation
    66
    Join Date
    Aug 2016
    Posts
    108
    Thanks G/R
    70/53
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by huntour View Post
    in IconBuilder.cs add

    Code:
    using System.Linq;
    Code:
    private MapIcon CreateIcon(Entity entity) {
            if (entity is null) return null;
            if (string.IsNullOrEmpty(entity.Path)) return null;
            if (!entity.IsValid) return null; // only adding the icon if its valid, to make sure components are available when creating icon... 
            // Giant Exiles: anything with the "MonsterSupporterGigantism" mod
            var omp = entity.GetComponent<ObjectMagicProperties>();
            if (omp != null && omp.Mods != null && omp.Mods.Any(m => m.StartsWith("MonsterSupporterGigantism")))
            {
                var icon = new MapIcon(entity);
                icon.IconRenderType      = IconRenderTypes.Monster;
                icon.IconCategory        = IconCategories.NPC;
                icon.IconType            = IconTypes.GiantExile;
                icon.Text                = icon.RenderName;
                icon.Show                = () => entity.IsAlive;
                icon.UpdateSettingsAction = () =>
                {
                    icon.Draw        = Settings.GiantExile_Draw;
                    icon.DrawText    = Settings.GiantExile_DrawText;
                    icon.Size        = Settings.GiantExile_Size;
                    icon.Index       = Settings.GiantExile_Index;
                    icon.Tint        = Settings.GiantExile_Tint;
                    icon.HiddenTint  = Settings.GiantExile_HiddenTint;
                };
                DebugCustomIcon(icon);
                return icon;
            }
            // custom icon by path
    ..
    ..
    ..
    - MapIcon.cs

    Code:
    public enum IconTypes
    {
        GiantExile,
    - MapIcons.cs

    Code:
            //Giant Exiles
            ImGuiUtils.Checkbox("##GiantExiles ", "Draw Giant Exiles", ref Settings.GiantExile_Draw);
            ImGui.SameLine();
            ImGuiUtils.ColorSwatch("Icon Tint ##GiantExiles ", ref Settings.GiantExile_Tint);
            ImGui.SameLine();
            IconButton("Giant Exile Icon", "Icon", ref Settings.GiantExile_Index, Settings.GiantExile_Tint);
            ImGui.SameLine();
            IconSizeSliderInt("##GiantExiles ", ref Settings.GiantExile_Size, 0, 64);
            ImGui.SameLine();
            ImGuiUtils.Checkbox("##GiantExileText", "Draw Name", ref Settings.GiantExile_DrawText);
            ImGui.SameLine();
            ImGui.Text("Giant Exile");
    - MapIconSettings.cs

    Code:
            // Giant Exiles
            public bool GiantExile_Draw      = true;
            public bool GiantExile_DrawText  = false;
            public int   GiantExile_Size     = 32;
            public int   GiantExile_Index    = 4;                  
            public Vector4 GiantExile_Tint   = new(1f, 0.5f, 0f, 1f);
            public Vector4 GiantExile_HiddenTint = new(1f, 0.75f, 0.5f, 1f);
    Anyone interested in updating repo with this changes? Probably we will need to add setup entries to make it optional.
    Repo: GitHub - diesal/MapIcons_ExileAPI
    My post was helpful? Consider using Thank you!

    We are here together, be part of community, help others and get helped by others

  17. #1574
    pwndbymeh's Avatar Active Member
    Reputation
    43
    Join Date
    May 2010
    Posts
    193
    Thanks G/R
    20/16
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by EthEth View Post
    Anyone interested in updating repo with this changes? Probably we will need to add setup entries to make it optional.
    Repo: GitHub - diesal/MapIcons_ExileAPI
    i just asked chatgpt to do it lol. it works but very rarely some of the gigantic titans dont show and I know they're gigantic coz they split when killed

  18. #1575
    Stif21's Avatar Member
    Reputation
    1
    Join Date
    May 2019
    Posts
    37
    Thanks G/R
    8/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    After the update, the Preload Alert stopped working.Do you have any?

Similar Threads

  1. The Irony of WOTLK and beyond
    By Z3D in forum World of Warcraft General
    Replies: 8
    Last Post: 09-15-2009, 09:54 PM
  2. Half Life 2 - Easter Eggs and Beyond
    By Glynbeard in forum Gaming Chat
    Replies: 0
    Last Post: 11-04-2007, 09:51 AM
  3. Above and Beyond AV (2.0.5(And hopefully above))
    By Dead_Man in forum World of Warcraft Exploits
    Replies: 12
    Last Post: 02-03-2007, 12:38 AM
  4. Above and beyond Orgrimmar
    By Matt in forum World of Warcraft Exploits
    Replies: 3
    Last Post: 12-30-2006, 08:37 PM
All times are GMT -5. The time now is 03:18 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search