ExileApi 3.23 and beyond - Plugin framework menu

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  1. #1486
    Konrad Martulewicz's Avatar Active Member
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    Originally Posted by zenit1 View Post
    Hello, can you share it? Ty
    dont get me wrong, as of now its not even good to be public, i trust someone will do it much better cuz right now every like 10 clicks its crashing whole exileapi, also it shows 66% of maps only as theres one mod thats breaking the script and doesnt show anything.

    ExileApi 3.23 and beyond - Plugin framework
  2. Thanks zenit1, EthEth (2 members gave Thanks to Konrad Martulewicz for this useful post)
  3. #1487
    shakingnipples's Avatar Member
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    It seems like if area has Ores in it, then it always loads all Ore nodes and boss area even if its not available, can anyone confirm?

    Im trying to look for these preloads and it keeps giving me them on every single map:

    Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaEntrance
    Metadata/Terrain/Leagues/Settlers/Node/Objects/NodeTypes/Verisium
    Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition

    Looks like there is no way to tell if Verisium or Crater spawned.

  4. #1488
    Bobi94's Avatar Member
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    Originally Posted by shakingnipples View Post
    It seems like if area has Ores in it, then it always loads all Ore nodes and boss area even if its not available, can anyone confirm?

    Im trying to look for these preloads and it keeps giving me them on every single map:

    Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaEntrance
    Metadata/Terrain/Leagues/Settlers/Node/Objects/NodeTypes/Verisium
    Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition

    Looks like there is no way to tell if Verisium or Crater spawned.
    I already answered this question above, StarFall Crater serverside as well as loot goblin.
    You won't be able to get it in preload
    Same goes for ore, they have one tag for all ore, it used to be different.

  5. #1489
    asxstare's Avatar Member
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    Would a plugin showing (gigantic) exiles (from the gigantic scarab) and whether or not they spawned in the ritual be possible? If the rituals are numbered or have any difference in any way I would imagine you could see how many gigantic exiles have spawned on each ritual and which one they belong to.
    The best strat in the game right now is running around the map and finding these gigantic exiles and guessing if they belong to the ritual or not and picking them up in vessels

    Edit: you can see if they are giga or not but im not sure if you can tell if they belong to a rituall or not as of right now
    Last edited by asxstare; 2 Weeks Ago at 04:14 PM.

  6. #1490
    Fragma1's Avatar Active Member
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    Guys no one is gonna waste time writing a plugin for a specific farm that can be nerfed/deleted in a couple of months, maybe if they get paid (alot), who knows.

  7. #1491
    LunaHehe's Avatar Member
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    Has anyone already find out ritual data structures? Or are they used in a specific plugin?

  8. #1492
    minhquan299's Avatar Member
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    can anyone help me with auto use focus (reagent)?

  9. #1493
    Aboleth's Avatar Member
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    Perhaps I'm missing something but is there a plugin for delve?
    Something that highlights good nodes in certain biomes perhaps?

  10. #1494
    Rocker866's Avatar Member
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    Originally Posted by Aboleth View Post
    Perhaps I'm missing something but is there a plugin for delve?
    Something that highlights good nodes in certain biomes perhaps?
    I looked for that one aswell. Couldnt find it sadly. Im pretty sure there was a plugin for delve. If someone finds it pls lmk

  11. #1495
    jpitty's Avatar Member
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    Originally Posted by Godfulgrim View Post
    so it seems impossible to extract the implicit of a map in the kirac mission ui unlucky... unless anyone else wants to take a stab at it eagle will have to expose rawmods or tooltips internally
    The mods are already there. Look under NPCInventories in ingameState. Should be under Mods.EnchantedMods if a map has an enchanted mod on it.

  12. #1496
    zenit1's Avatar Member
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    Originally Posted by jpitty View Post
    The mods are already there. Look under NPCInventories in ingameState. Should be under Mods.EnchantedMods if a map has an enchanted mod on it.
    I'm new to this, is this prebuilt within ExileApp or do we have to create our own custom script?

    Edit: I managed to find something but it displays only NPCDialog and ExpeditionNPCDialog
    Last edited by zenit1; 2 Weeks Ago at 06:56 PM.

  13. #1497
    jpitty's Avatar Member
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    Originally Posted by zenit1 View Post
    I'm new to this, is this prebuilt within ExileApp or do we have to create our own custom script?
    You can either create a new plugin or modify an existing one. You can view all the data that's available by using the DevTree plugin that's built into Exile

  14. Thanks zenit1 (1 members gave Thanks to jpitty for this useful post)
  15. #1498
    zenit1's Avatar Member
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    Originally Posted by jpitty View Post
    You can either create a new plugin or modify an existing one. You can view all the data that's available by using the DevTree plugin that's built into Exile
    Thanks for clarifying that, I didn't realize it required creating or editing a script. Looks like I'll have to rely on someone more experienced to put that together

  16. #1499
    binhhs123's Avatar Member
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    rip. they bricked it with the server restart/patch 18 minutes ago
    Edit: false alarm. program still works fine. sorry about the message
    Last edited by binhhs123; 2 Weeks Ago at 08:25 PM.

  17. #1500
    Godfulgrim's Avatar Member
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    would love to see it. I tried it but only thing i was able to get to work was only if you hover over it and it highlights then

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