-
Member
anyone knows how to automate detonate mines on reagent or something else?
-
Member
I noticed the Plugin discussion thread is closed. How do you find plugins. For example I know of WhereTheWispsAt just from seeing it referenced and I found it by googling. But is there a Plugin Repository or anything?...
-
Member
Originally Posted by
SpaceGuy119
I noticed the Plugin discussion thread is closed. How do you find plugins. For example I know of WhereTheWispsAt just from seeing it referenced and I found it by googling. But is there a Plugin Repository or anything?...
PluginBrowser
-
Post Thanks / Like - 2 Thanks
SpaceGuy119,
Naf7 (2 members gave Thanks to silentfull1 for this useful post)
-
Member
Missed your comment initially, but this totally works. I assumed "Buffs" only works for stuff that is actually displayed in the top-left buff bar. Thanks a lot!
-
-
Returning user here. I'm trying to understand and use LINQ plugins and was directed to two plugins:
- ItemFilter GitHub - exApiTools/ItemFilter
- ItemFilterLib Inspector (IFL Inspector) GitHub - DetectiveSquirrel/ItemFilterLibInspector
In case of ItemFilter I get compilation error: ItemData.cs(284, 3
] CS1061: Element „Mods” does not contain "MemmoryStrands".
In case of IFL I get error when I try to open inspector: no inspector registered
Anyone could help me with this?
-
Member
Hey friends, does anyone know what to look for in preload alerts dump file for a mercenary alert? It seems to load all mercenaries at same time or i may be just inexperienced.
I thought maybe i can look for the specific model wagon they have with them but it seems i am lacking.
-
Member
would be interested in this as well. pre load for mercs would be super helpful right now. I can't seem to find the right merc ""object" to alert on. tried all of the /mercenaries/ metadata so far. I wonder if they load them all so that we can't "fish" for mercs.
Metadata/Monsters/Mercenaries/MercenaryMarauder2
Metadata/Monsters/Mercenaries/MercenaryRanger/DexMercenary.act
Metadata/Monsters/Mercenaries/MercenaryScion1
Metadata/Monsters/Mercenaries/MercenaryShadow1
Metadata/Monsters/Mercenaries/MercenaryShadow/DexIntMercenary.ao
Metadata/Monsters/Mercenaries/MercenaryMarauder/StrMercenary.act
Metadata/Monsters/Mercenaries/MercenaryDuelist/StrDexMercenary.ao
Metadata/Monsters/Mercenaries/MercenaryScion/StrDexIntMercenary.act
Metadata/Monsters/Mercenaries/MercenaryShadow/DexIntMercenary.act
Metadata/Monsters/Mercenaries/MercenaryScion1Allied
Metadata/Monsters/Mercenaries/MercenaryWitch1
Metadata/Monsters/Mercenaries/MercenaryShadow2
Metadata/Monsters/Mercenaries/MercenaryMarauder/StrMercenary.ao
Metadata/Monsters/Mercenaries/MercenaryPortal.ao
Metadata/Monsters/Mercenaries/MercenaryWitch2_
Metadata/Monsters/Mercenaries/MercenaryWitch/IntMercenary.ao
Metadata/Monsters/Mercenaries/MercenaryTemplar1
Metadata/Monsters/Mercenaries/MercenaryDuelist2
Metadata/Monsters/Mercenaries/MercenaryTemplar/StrIntMercenary.ao
Metadata/Monsters/Mercenaries/MercenaryRanger/DexMercenary.ao
Metadata/Monsters/Mercenaries/MercenaryTemplar2
Metadata/Monsters/Mercenaries/MercenaryRanger2
Metadata/Monsters/Mercenaries/MercenaryDuelist1
Metadata/Monsters/Mercenaries/MercenaryWitch/IntMercenary.act
Metadata/Monsters/Mercenaries/MercenaryScion/StrDexIntMercenary.ao
Metadata/Monsters/Mercenaries/MercenaryMarauder1
Metadata/Monsters/Mercenaries/MercenaryRanger1
Metadata/Monsters/Mercenaries/MercenaryDuelist/StrDexMercenary.act
Metadata/Monsters/Mercenaries/MercenaryTemplar/StrIntMercenary.act
Last edited by Eroder1; 06-25-2025 at 07:59 PM.
-
Active Member
Originally Posted by
stacked
Anyone have a ReAgent for the Order: To Me! skill for mercs?
Im using something like that - basically if im not affected by grace aura from my mercenary it uses to me skill, u can remove ismoving cause im playing cyclone so yeah
SinceLastActivation(4.0) && IsMoving && Skills["CallMercenary"].CanBeUsed && !Buffs.Has("player_aura_evasion")
i dont think we can use order:to me skill when mercenary is low hp, is there a way to check merc hp ?
Last edited by marekjemiolak; 06-26-2025 at 12:10 AM.
-
Active Member
Originally Posted by
marekjemiolak
Im using something like that - basically if im not affected by grace aura from my mercenary it uses to me skill, u can remove ismoving cause im playing cyclone so yeah
SinceLastActivation(4.0) && IsMoving && Skills["CallMercenary"].CanBeUsed && !Buffs.Has("player_aura_evasion")
i dont think we can use order:to me skill when mercenary is low hp, is there a way to check merc hp ?
This is the call merc skill:
Skills["CallMercenary"].canbeused
-
Trying to get my reagent to work properly but hitting an end:
Code:
(Vitals.hp.percent <= 90 || Vitals.es.percent <= 90) &&
Flasks[2].CanBeUsed &&
!Flasks[2].active
Want it to trigger if i'm either under 90% life or es IF hp flask is not already activated or cant be used.
hotkey and flask slot set to 3.
The flask is activated twice every time and ignores !Flasks[2].active. Does this not work for health flasks?
-
Member
Originally Posted by
xerance
Trying to get my reagent to work properly but hitting an end:
Code:
(Vitals.hp.percent <= 90 || Vitals.es.percent <= 90) &&
Flasks[2].CanBeUsed &&
!Flasks[2].active
Want it to trigger if i'm either under 90% life or es IF hp flask is not already activated or cant be used.
hotkey and flask slot set to 3.
The flask is activated twice every time and ignores !Flasks[2].active. Does this not work for health flasks?
you dont count situation where Flask 3 trigger first, flask 2 trigger second because there is no restriction on flask 2,
first you need to put restriction on flask 2 , where flask 3 not active,
Second your flask 3 dont have restriction when it active so you have to add that in as well
-
Originally Posted by
voduyvuong001
you dont count situation where Flask 3 trigger first, flask 2 trigger second because there is no restriction on flask 2,
first you need to put restriction on flask 2 , where flask 3 not active,
Second your flask 3 dont have restriction when it active so you have to add that in as well
can you explain?
was under the assumption flask went from 0 1 2 3 4 for flask 1 2 3 4 5.
shouldn't Flasks[2].CanBeUsed be "flask slot 3 can be used" and !Flasks[2].active be "when flask 3 isn't active"?
how I read it:
condition:
hp and es <=90
&&
flask 3 can be used
and
flask 3 isn't active
is this not correct?
-
Member
맵핵.png
The map is not displayed. What should I check to display places I haven't been to?
-
Member
hi, any way to reveal map?
and how i can use autoflask?
Last edited by scar87; 06-26-2025 at 07:48 AM.