ExileApi 3.23 and beyond - Plugin framework menu

Shout-Out

User Tag List

Page 67 of 111 FirstFirst ... 17636465666768697071 ... LastLast
Results 991 to 1,005 of 1652
  1. #991
    cylpakl's Avatar Member
    Reputation
    1
    Join Date
    May 2022
    Posts
    4
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can you write a plugin so that I can see all the beasts on the map, this will save a lot of time

    ExileApi 3.23 and beyond - Plugin framework
  2. #992
    letalko's Avatar Member
    Reputation
    7
    Join Date
    Jan 2012
    Posts
    27
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cheatingeagle pls can update offset RemainingFuelFraction
    https://i.imgur.com/fgGhZVh.png

  3. Thanks nilas1999 (1 members gave Thanks to letalko for this useful post)
  4. #993
    NeGaT1VeChanell's Avatar Member
    Reputation
    1
    Join Date
    Sep 2023
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    dfgfhjkhjk.png Tell me please how to solve this problem?

  5. #994
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey there, I recall from a few leagues ago that there was a plugin that came with exileapi that counted monsters kills in the map, called 'KillCounter' I believe. If anyone knows if this is still available somewhere I'd greatly appreciate a pointer!
    Last edited by nilas1999; 09-10-2024 at 04:03 AM.

  6. #995
    cheatingeagle's Avatar ★ Elder ★
    Reputation
    1224
    Join Date
    Feb 2017
    Posts
    422
    Thanks G/R
    22/1076
    Trade Feedback
    8 (100%)
    Mentioned
    25 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by nilas1999 View Post
    Hey there, I recall from a few leagues ago that there was a plugin that came with exileapi that counted monsters kills in the map, called 'KillCounter' I believe. If anyone knows if this is still available somewhere I'd greatly appreciate a pointer!
    GitHub - exApiTools/KillCounter you might need to fix the references in csproj to make it compile.

  7. Thanks nilas1999 (1 members gave Thanks to cheatingeagle for this useful post)
  8. #996
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'll give that a try, anywhere I should be looking to find out how in case I can't figure it out myself?

  9. #997
    KinetsuBR's Avatar Contributor
    Reputation
    99
    Join Date
    May 2018
    Posts
    42
    Thanks G/R
    21/77
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    There is any way to get area mods?
    Example: "Monsters deal #% extra Physical Damage as Fire"

    Could not find anything on devtree.

    -----
    Edit: Found at GameController.IngameState.IngameUi.Map.GetChildFromIndices(2, 3, 0, 1).Text
    Last edited by KinetsuBR; 09-10-2024 at 10:06 PM.

  10. #998
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, I'm hoping to get some assistance in either setting up a new plugin or adding a function to an existing one.
    What I'm looking to have it do is show in some way that a monster(especially rares) is afflicted with Wildwood Wisps, then have that displayed either on their location on the overlay map or on screen somewhere(similar to what the MinimapIcons or Elitebar plugins do.)
    Using the DevTree plugin I believe I've been able to locate a way for the hud to recognize wispcolors but as I have no experience in coding or plugin creation I'm at a loss for where to even begin in making use of it.

    Here is(hopefully if I understand this uploadmethod correctly) a picture of the devtree screen where I've navigated to inspect a nearby monster and in the Components->ObjectMagicProperties->Mods tab there is a simple list that shows the same things that is seen in game when hovering over the monster, including Wisp-status.

    bild_2024-09-12_233403462.png

    If this is something that would be possible to track with a plugin I think it would potentially be very beneficial for som farming ideas I have, if this specific way of identifying the wisp property is not possible I also have some other ideas of tracking it by using the stats-tab which also could be used to deduce some wisp related affection I believe, but this would be far more complicated and I'm not sure if the blue wisps could be tracked at all like that(and they would obviously be the most important ones.)

    So if anyone thinks this could be a possible feature to add to the hud somehow, I'd be really appreciative if someone could contact me about it, likewise if it's in fact not possible then I'd be fine with hearing that also so that I can atleast let it go.
    Last edited by nilas1999; 09-12-2024 at 04:55 PM.

  11. #999
    letalko's Avatar Member
    Reputation
    7
    Join Date
    Jan 2012
    Posts
    27
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    it is possible, but there is no understanding why to track it, or you kill everyone or die in the farm

  12. #1000
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Do you mean that you don't understand why I would want to track it?
    knowing which enemies are wisped, especially by the color I want or multiple colors I think would be quite useful when doing wisp related farming, it would also be tremendously helpful for me to figure out different strategies for said farms.
    Finding out which league mechanics give a solid amount of wisped mobs vs not, this would be almost impossible to check by hand when I'm either killing everything in one shot or being killed immediately if I stop to hover over the monsters myself.

    It's as much for finetuning farming strats by doing the research on how wisps affect monsters as it might actually be actively useful during the farm itself.

    Another solid reason I came up with is something which actually would have been a decently beneficial function during affliction league(and to a lesser degree even now) is that if you can see which monsters are currently wisp-empowered in the darkness of the wildwood, you could know which monsters are worth venturing into the darkness for, thus potentially saving fuel and further optimizing wisping.
    Last edited by nilas1999; 09-12-2024 at 07:04 PM.

  13. #1001
    cheatingeagle's Avatar ★ Elder ★
    Reputation
    1224
    Join Date
    Feb 2017
    Posts
    422
    Thanks G/R
    22/1076
    Trade Feedback
    8 (100%)
    Mentioned
    25 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by nilas1999 View Post
    I'll give that a try, anywhere I should be looking to find out how in case I can't figure it out myself?
    Most recently updated plugins in that org should be an ok example
    Originally Posted by KinetsuBR View Post
    There is any way to get area mods?
    Example: "Monsters deal #% extra Physical Damage as Fire"

    Could not find anything on devtree.

    -----
    Edit: Found at GameController.IngameState.IngameUi.Map.GetChildFromIndices(2, 3, 0, 1).Text
    A better source is MapStats (think it's on .Data)
    Originally Posted by nilas1999 View Post
    Hello, I'm hoping to get some assistance in either setting up a new plugin or adding a function to an existing one.
    What I'm looking to have it do is show in some way that a monster(especially rares) is afflicted with Wildwood Wisps, then have that displayed either on their location on the overlay map or on screen somewhere(similar to what the MinimapIcons or Elitebar plugins do.)
    Using the DevTree plugin I believe I've been able to locate a way for the hud to recognize wispcolors but as I have no experience in coding or plugin creation I'm at a loss for where to even begin in making use of it.

    Here is(hopefully if I understand this uploadmethod correctly) a picture of the devtree screen where I've navigated to inspect a nearby monster and in the Components->ObjectMagicProperties->Mods tab there is a simple list that shows the same things that is seen in game when hovering over the monster, including Wisp-status.

    bild_2024-09-12_233403462.png

    If this is something that would be possible to track with a plugin I think it would potentially be very beneficial for som farming ideas I have, if this specific way of identifying the wisp property is not possible I also have some other ideas of tracking it by using the stats-tab which also could be used to deduce some wisp related affection I believe, but this would be far more complicated and I'm not sure if the blue wisps could be tracked at all like that(and they would obviously be the most important ones.)

    So if anyone thinks this could be a possible feature to add to the hud somehow, I'd be really appreciative if someone could contact me about it, likewise if it's in fact not possible then I'd be fine with hearing that also so that I can atleast let it go.
    Should be easy to add to IconsBuilder if you think visual indicators would suffice for your needs.

  14. #1002
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cheatingeagle View Post
    Most recently updated plugins in that org should be an ok example

    A better source is MapStats (think it's on .Data)


    Should be easy to add to IconsBuilder if you think visual indicators would suffice for your needs.
    Yes, I think that would work quite well!

  15. #1003
    malvient's Avatar Active Member
    Reputation
    19
    Join Date
    Jan 2020
    Posts
    17
    Thanks G/R
    7/15
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cheatingeagle View Post
    Should be easy to add to IconsBuilder if you think visual indicators would suffice for your needs.
    Related to IconsBuilder/MinimapIcons, Shrine icons (and more importantly labels) never show. I traced it down to line 154 in MinimapIcons.cs:

    Code:
    if (icon.HasIngameIcon && icon.Entity.Type != EntityType.Monster && icon.Entity.League != LeagueType.Heist)
    I'm guessing because shrines already have an ingame icon, it never draws them - but that means it never draws the label either, and the label is really useful.

    I changed it to:

    Code:
    if (icon.HasIngameIcon && icon.Entity.Type != EntityType.Monster && icon.Entity.League != LeagueType.Heist && icon.Entity.Type != EntityType.Shrine)
    It draws the label now. Would be great if this was added to the next exileapi release. Strongboxes suffer from the same issue though the label is not quite as important.

    I can do a PR on TC_MinimapIcons if you prefer.

    Thanks!

  16. Thanks nilas1999 (1 members gave Thanks to malvient for this useful post)
  17. #1004
    shuzukuto's Avatar Member
    Reputation
    2
    Join Date
    Jun 2024
    Posts
    7
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hi guys, any plugin to count total and remained strongbox in the map?

  18. #1005
    wloczykij95's Avatar Member
    Reputation
    1
    Join Date
    May 2024
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there any plugin that shows only profitable beasts in right corner? or can I edit it?

Similar Threads

  1. The Irony of WOTLK and beyond
    By Z3D in forum World of Warcraft General
    Replies: 8
    Last Post: 09-15-2009, 09:54 PM
  2. Half Life 2 - Easter Eggs and Beyond
    By Glynbeard in forum Gaming Chat
    Replies: 0
    Last Post: 11-04-2007, 09:51 AM
  3. Above and Beyond AV (2.0.5(And hopefully above))
    By Dead_Man in forum World of Warcraft Exploits
    Replies: 12
    Last Post: 02-03-2007, 12:38 AM
  4. Above and beyond Orgrimmar
    By Matt in forum World of Warcraft Exploits
    Replies: 3
    Last Post: 12-30-2006, 08:37 PM
All times are GMT -5. The time now is 05:30 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search