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can you write a plugin so that I can see all the beasts on the map, this will save a lot of time
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cheatingeagle pls can update offset RemainingFuelFraction
https://i.imgur.com/fgGhZVh.png
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nilas1999 (1 members gave Thanks to letalko for this useful post)
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dfgfhjkhjk.png Tell me please how to solve this problem?
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Hey there, I recall from a few leagues ago that there was a plugin that came with exileapi that counted monsters kills in the map, called 'KillCounter' I believe. If anyone knows if this is still available somewhere I'd greatly appreciate a pointer!
Last edited by nilas1999; 09-10-2024 at 04:03 AM.
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★ Elder ★
Originally Posted by
nilas1999
Hey there, I recall from a few leagues ago that there was a plugin that came with exileapi that counted monsters kills in the map, called 'KillCounter' I believe. If anyone knows if this is still available somewhere I'd greatly appreciate a pointer!
GitHub - exApiTools/KillCounter you might need to fix the references in csproj to make it compile.
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nilas1999 (1 members gave Thanks to cheatingeagle for this useful post)
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I'll give that a try, anywhere I should be looking to find out how in case I can't figure it out myself?
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There is any way to get area mods?
Example: "Monsters deal #% extra Physical Damage as Fire"
Could not find anything on devtree.
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Edit: Found at GameController.IngameState.IngameUi.Map.GetChildFromIndices(2, 3, 0, 1).Text
Last edited by KinetsuBR; 09-10-2024 at 10:06 PM.
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Member
Hello, I'm hoping to get some assistance in either setting up a new plugin or adding a function to an existing one.
What I'm looking to have it do is show in some way that a monster(especially rares) is afflicted with Wildwood Wisps, then have that displayed either on their location on the overlay map or on screen somewhere(similar to what the MinimapIcons or Elitebar plugins do.)
Using the DevTree plugin I believe I've been able to locate a way for the hud to recognize wispcolors but as I have no experience in coding or plugin creation I'm at a loss for where to even begin in making use of it.
Here is(hopefully if I understand this uploadmethod correctly) a picture of the devtree screen where I've navigated to inspect a nearby monster and in the Components->ObjectMagicProperties->Mods tab there is a simple list that shows the same things that is seen in game when hovering over the monster, including Wisp-status.
bild_2024-09-12_233403462.png
If this is something that would be possible to track with a plugin I think it would potentially be very beneficial for som farming ideas I have, if this specific way of identifying the wisp property is not possible I also have some other ideas of tracking it by using the stats-tab which also could be used to deduce some wisp related affection I believe, but this would be far more complicated and I'm not sure if the blue wisps could be tracked at all like that(and they would obviously be the most important ones.)
So if anyone thinks this could be a possible feature to add to the hud somehow, I'd be really appreciative if someone could contact me about it, likewise if it's in fact not possible then I'd be fine with hearing that also so that I can atleast let it go.
Last edited by nilas1999; 09-12-2024 at 04:55 PM.
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Member
it is possible, but there is no understanding why to track it, or you kill everyone or die in the farm
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Member
Do you mean that you don't understand why I would want to track it?
knowing which enemies are wisped, especially by the color I want or multiple colors I think would be quite useful when doing wisp related farming, it would also be tremendously helpful for me to figure out different strategies for said farms.
Finding out which league mechanics give a solid amount of wisped mobs vs not, this would be almost impossible to check by hand when I'm either killing everything in one shot or being killed immediately if I stop to hover over the monsters myself.
It's as much for finetuning farming strats by doing the research on how wisps affect monsters as it might actually be actively useful during the farm itself.
Another solid reason I came up with is something which actually would have been a decently beneficial function during affliction league(and to a lesser degree even now) is that if you can see which monsters are currently wisp-empowered in the darkness of the wildwood, you could know which monsters are worth venturing into the darkness for, thus potentially saving fuel and further optimizing wisping.
Last edited by nilas1999; 09-12-2024 at 07:04 PM.
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★ Elder ★
Originally Posted by
nilas1999
I'll give that a try, anywhere I should be looking to find out how in case I can't figure it out myself?
Most recently updated plugins in that org should be an ok example
Originally Posted by
KinetsuBR
There is any way to get area mods?
Example: "Monsters deal #% extra Physical Damage as Fire"
Could not find anything on devtree.
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Edit: Found at GameController.IngameState.IngameUi.Map.GetChildFromIndices(2, 3, 0, 1).Text
A better source is MapStats (think it's on .Data)
Originally Posted by
nilas1999
Hello, I'm hoping to get some assistance in either setting up a new plugin or adding a function to an existing one.
What I'm looking to have it do is show in some way that a monster(especially rares) is afflicted with Wildwood Wisps, then have that displayed either on their location on the overlay map or on screen somewhere(similar to what the MinimapIcons or Elitebar plugins do.)
Using the DevTree plugin I believe I've been able to locate a way for the hud to recognize wispcolors but as I have no experience in coding or plugin creation I'm at a loss for where to even begin in making use of it.
Here is(hopefully if I understand this uploadmethod correctly) a picture of the devtree screen where I've navigated to inspect a nearby monster and in the Components->ObjectMagicProperties->Mods tab there is a simple list that shows the same things that is seen in game when hovering over the monster, including Wisp-status.
bild_2024-09-12_233403462.png
If this is something that would be possible to track with a plugin I think it would potentially be very beneficial for som farming ideas I have, if this specific way of identifying the wisp property is not possible I also have some other ideas of tracking it by using the stats-tab which also could be used to deduce some wisp related affection I believe, but this would be far more complicated and I'm not sure if the blue wisps could be tracked at all like that(and they would obviously be the most important ones.)
So if anyone thinks this could be a possible feature to add to the hud somehow, I'd be really appreciative if someone could contact me about it, likewise if it's in fact not possible then I'd be fine with hearing that also so that I can atleast let it go.
Should be easy to add to IconsBuilder if you think visual indicators would suffice for your needs.
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Member
Originally Posted by
cheatingeagle
Most recently updated plugins in that org should be an ok example
A better source is MapStats (think it's on .Data)
Should be easy to add to IconsBuilder if you think visual indicators would suffice for your needs.
Yes, I think that would work quite well!
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Active Member
Originally Posted by
cheatingeagle
Should be easy to add to IconsBuilder if you think visual indicators would suffice for your needs.
Related to IconsBuilder/MinimapIcons, Shrine icons (and more importantly labels) never show. I traced it down to line 154 in MinimapIcons.cs:
Code:
if (icon.HasIngameIcon && icon.Entity.Type != EntityType.Monster && icon.Entity.League != LeagueType.Heist)
I'm guessing because shrines already have an ingame icon, it never draws them - but that means it never draws the label either, and the label is really useful.
I changed it to:
Code:
if (icon.HasIngameIcon && icon.Entity.Type != EntityType.Monster && icon.Entity.League != LeagueType.Heist && icon.Entity.Type != EntityType.Shrine)
It draws the label now. Would be great if this was added to the next exileapi release. Strongboxes suffer from the same issue though the label is not quite as important.
I can do a PR on TC_MinimapIcons if you prefer.
Thanks!
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nilas1999 (1 members gave Thanks to malvient for this useful post)
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hi guys, any plugin to count total and remained strongbox in the map?
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Member
Is there any plugin that shows only profitable beasts in right corner? or can I edit it?