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  1. #916
    stacked's Avatar Member
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    Patch coming soon! Think it will break the mod?

    ExileApi 3.23 and beyond - Plugin framework
  2. #917
    Raumli's Avatar Member
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    Originally Posted by stacked View Post
    Patch coming soon! Think it will break the mod?
    If it's a version/subversion patch (3.25.1 to 3.25.2, etc) then it will most likely break the program until the offsets are updated.

    If it is a hotfix patch (3.25.1 to 3.25.1b) it PROBABLY will not, but you never know.

    I always assume any patch breaks the program.

  3. #918
    ChpokxGOD's Avatar Member
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    Hello, there is some kind of program for Heist

  4. #919
    druich's Avatar Member
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    So radar/stash offsets are good. Looks like item labels is broken (pickit). Don't really use anything else besides that.

  5. #920
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by druich View Post
    So radar/stash offsets are good. Looks like item labels is broken (pickit). Don't really use anything else besides that.
    They don't look broken to me. I don't think a single offset used in HUD (that I track) changed.

  6. #921
    druich's Avatar Member
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    Originally Posted by cheatingeagle View Post
    They don't look broken to me. I don't think a single offset used in HUD (that I track) changed.
    Weird, PickitWithLinq wasn't working when I tried. Maybe something was wrong on my load. Trying to jebait new release anyway so I can compile new VillageHelper

  7. #922
    manmeat's Avatar Active Member
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    is there a way to figure out what a spell effect metadata name is by looking at it in-game with exileapi? perhaps looking at the preloads? I want to make the meteor effect more visible.

  8. #923
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by manmeat View Post
    is there a way to figure out what a spell effect metadata name is by looking at it in-game with exileapi? perhaps looking at the preloads? I want to make the meteor effect more visible.
    You may be able to see the Effect entities (may require you to have the "parse server entities" ticked, idr), and those have a BaseAnimatedEntity (in the Animated component) which might point you to the effect name. For most spells you're going to have to freeze the game though to catch it.

  9. #924
    SASAZA's Avatar Member
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    Code:
    SinceLastActivation(1.3)&&
    !IsMoving&&(MonsterCount(20, MonsterRarity.AtLeastRare) >= 1&&
    Buffs["rage"].Charges >= 6)&&
    !Buffs.Has("tincture_penetrate_elemental_resistances")
    I am using this for my tincture. But it still tries to press the tincture while it is on cooldown.
    Has anyone figured out how to check if the tincture is on cooldown? It does not count as "Buff.Has" while on CD, so I need another statement to add that.
    I searched through poe-dat-viewer but could not find a buff that would indicate the CD. The only thing I can think of is a hard CD of 10s or more so it does not spam the tincture as soon as it is off cd.
    Neither Flask active nor Flask CanBeUsed works for me.

    Is there maybe a way to add a Statement like "Wait X seconds after Buff("mana_burn") is gone"? That could work as well.

  10. #925
    Simonfake's Avatar Member
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    Originally Posted by druich View Post
    Weird, PickitWithLinq wasn't working when I tried. Maybe something was wrong on my load. Trying to jebait new release anyway so I can compile new VillageHelper
    Good evening!
    Indeed, I think there might be something off for the latest VillageHelper, or is it on my end? Let me know if I get be of any help to debug this.

    Build failed:
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(246, 49)] CS1061: 'VillageScreen' ne contient pas de
    définition pour 'PortRequests' et aucune méthode d'extension accessible 'PortRequests' acceptant un premier argument de type 'VillageScreen' n'a été trouvée (une
    directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(247, 39)] CS1061: 'VillageShipmentScreen' ne contient
    pas de définition pour 'ShipIsOpened' et aucune méthode d'extension accessible 'ShipIsOpened' acceptant un premier argument de type 'VillageShipmentScreen' n'a
    été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(249, 55)] CS1061: 'VillageShipmentScreen' ne contient
    pas de définition pour 'OpenedShipIndex' et aucune méthode d'extension accessible 'OpenedShipIndex' acceptant un premier argument de type 'VillageShipmentScreen'
    n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(250, 46)] CS1061: 'VillageScreen' ne contient pas de
    définition pour 'ShipInfo' et aucune méthode d'extension accessible 'ShipInfo' acceptant un premier argument de type 'VillageScreen' n'a été trouvée (une
    directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(252, 60)] CS1061: 'FilesContainer' ne contient pas de
    définition pour 'VillageShippingPorts' et aucune méthode d'extension accessible 'VillageShippingPorts' acceptant un premier argument de type 'FilesContainer' n'a
    été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(253, 72)] CS1061: 'VillageShipmentScreen' ne contient
    pas de définition pour 'ShipmentConfigurationElement' et aucune méthode d'extension accessible 'ShipmentConfigurationElement' acceptant un premier argument de
    type 'VillageShipmentScreen' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(254, 44)] CS0019: Impossible d'appliquer l'opérateur
    '<=' aux opérandes de type 'int' et 'groupe de méthodes'
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(283, 76)] CS1061: 'VillageShipmentScreen' ne contient
    pas de définition pour 'PortElementsByIndex' et aucune méthode d'extension accessible 'PortElementsByIndex' acceptant un premier argument de type
    'VillageShipmentScreen' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(283, 27)] CS8130: Impossible de déduire le type de la
    variable de déconstruction implicitement typée 'portIndex'.
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(283, 3] CS8130: Impossible de déduire le type de la
    variable de déconstruction implicitement typée 'portElement'.
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(461, 109)] CS1061: 'VillageJob' ne contient pas de
    définition pour 'Discriminator' et aucune méthode d'extension accessible 'Discriminator' acceptant un premier argument de type 'VillageJob' n'a été trouvée (une
    directive using ou une référence d'assembly est-elle manquante*?)
    [15/08/2024 00:17:59, E:\Games\PoE_Softwares\03_325\Plugins\Source\VillageHelper-master\VillageHelper.cs(501, 109)] CS1061: 'VillageJob' ne contient pas de
    définition pour 'Discriminator' et aucune méthode d'extension accessible 'Discriminator' acceptant un premier argument de type 'VillageJob' n'a été trouvée (une
    directive using ou une référence d'assembly est-elle manquante*?)
    Thanks for your help!

    Edit: PickIt seems also bugged!
    Edit: I've followed some tips from the other plugin thread, which helped solve the issue i had with VillageHelper!
    Last edited by Simonfake; 08-15-2024 at 01:18 AM.

  11. #926
    Jonsbe's Avatar Active Member
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    Is this the place to ask Progenesis Amethyst Flask to be added to the flask routines? Or anyone know how? tried - all failure tries :/

  12. #927
    Chav's Avatar Member
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    Originally Posted by Jonsbe View Post
    Is this the place to ask Progenesis Amethyst Flask to be added to the flask routines? Or anyone know how? tried - all failure tries :/
    In your ExileAPI Folder go to Plugins/Compiled/BasicFlaskRoutine/config/flaskinfo.json and there you can add it with

    "Progenesis": 5,
    and it'll be treated as a defensive flask.

    I'm on my phone so im not 100% sure about the 5 = defensive flask but the file is commented. Just look there

  13. Thanks Sychotix, poeking99, camapxam (3 members gave Thanks to Chav for this useful post)
  14. #928
    Jonsbe's Avatar Active Member
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    Originally Posted by Chav View Post
    In your ExileAPI Folder go to Plugins/Compiled/BasicFlaskRoutine/config/flaskinfo.json and there you can add it with



    and it'll be treated as a defensive flask.

    I'm on my phone so im not 100% sure about the 5 = defensive flask but the file is commented. Just look there
    Yeah thats what i did, added ("Progenesis Amethyst Flask": 5,) on line 55 without () marks. The whole plugin is giving me error due to it. It might be due to the buff its giving i think the buff should be coded somewhere else also ? "When hit during effect, 25% of life loss from damage taken occurs over 4 seconds instead", tried checking if i can find the place for flask buffs but didnt find, and the player buff bar didnt show this buff what i saw.

    Alright got it to work, i added it at the bottom, having a "," at the end, while the previous line didnt have it - as it was the last flask name.. But thanks for the "progenesis" only part. didnt understand it didnt need the whole name.
    Last edited by Jonsbe; 08-15-2024 at 01:37 PM. Reason: got it to work - added last paragraph

  15. #929
    uldirpog's Avatar Member
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    Anyone crashing randomly lately?

    2024/08/15 16:10:38 12197609 ff073be2 [CRIT Client 8800] Failed to decompress (corrupted data)

  16. #930
    Sophistical's Avatar Active Member

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    Is there anyway to produce text or some sort of flashing warning on the screen where it alerts me when Nameless Seer or Reflecting Mist have popped up?
    Just so I don't miss it while mapping.

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