ExileApi 3.23 and beyond - Plugin framework menu

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  1. #901
    caspaas's Avatar Member
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    someone updated ninja price and village helper. they are both broken now when compiling in ExileApi.... wtf

    ExileApi 3.23 and beyond - Plugin framework
  2. #902
    Alexlexa1989999's Avatar Member
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    Can you help me with adding plugin? trying to copy ReAgent plugin to source folder but then the error below occurs.
    I tried to update .net SDK, checked the common issues and I really don't know what to do.

    [ERR] Inject -> System.AggregateException: One or more errors occurred. (Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.)
    ---> System.BadImageFormatException: Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ---> System.BadImageFormatException: Could not load file or assembly 'C:\Program Files (x86)\dotnet\sdk\8.0.204\Microsoft.Build.dll'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'C:\Program Files (x86)\dotnet\sdk\8.0.204\Microsoft.Build.dll'
    at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>g__TryLoadAssembly|3(AssemblyName assemblyName)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>b__2(AssemblyLoadContext _, AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.GetFirstResolvedAssemblyFromResolvingE vent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingResolvingEvent(IntPtr gchManagedAssemblyLoadContext, AssemblyName assemblyName)
    at ExileCore.Shared.PluginCompiler..ctor()
    at ExileCore.Shared.PluginManager.LoadPluginsFromSource(IEnumerable`1 sourcePlugins)
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location ---
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
    at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at System.Threading.Tasks.Task.Wait()
    at ExileCore.Shared.PluginManager..ctor(GameController gameController, Graphics graphics, MultiThreadManager multiThreadManager)
    at ExileCore.Core.Inject()
    2024-08-07 12:51:47.074 +02:00 [ERR] Font fonts\hkyt.ttf specified in fonts\config.ini does not exist

  3. #903
    manmeat's Avatar Active Member
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    do you have a way of debugging plugins from visual studio?

  4. #904
    EjikEjikovich's Avatar Active Member
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    Originally Posted by caspaas View Post
    someone updated ninja price and village helper. they are both broken now when compiling in ExileApi.... wtf
    im not good coder at all, but u can fix this compilation error by yourself. (Ninja Pricer)

    U need to:
    1) open render.cs

    2) line 41, after public StashElement StashPanel { get; set; } add new line public StashElement GuildStashPanel { get; set; }

    3) find line ~110

    4) del all from if (_inspectedItem... to line before #endregion and add 4 new lines ->
    GuildStashPanel = GameController.Game.IngameState.IngameUi.GuildStashElement;
    StashPanel = GameController.Game.IngameState.IngameUi.StashElement;
    InventoryPanel = GameController.Game.IngameState.IngameUi.InventoryPanel;
    HagglePanel = GameController.Game.IngameState.IngameUi.HaggleWindow;

    5) save file and recompile all plugins in "Core" tab -> Reload plugins

    I don't know if I can attach the file I edited. If I can, I can upload the edited render.cs to you at once.
    Last edited by EjikEjikovich; 08-08-2024 at 12:42 AM.

  5. Thanks poeking99 (1 members gave Thanks to EjikEjikovich for this useful post)
  6. #905
    Alexlexa1989999's Avatar Member
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    Originally Posted by manmeat View Post
    do you have a way of debugging plugins from visual studio?
    no, I don't have visual studio and I don't know how to use it.

  7. #906
    manmeat's Avatar Active Member
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    Originally Posted by Alexlexa1989999 View Post
    no, I don't have visual studio and I don't know how to use it.
    I was asking api devs, it looks like you don't have the .net 8 sdk.

  8. #907
    Alexlexa1989999's Avatar Member
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    Originally Posted by manmeat View Post
    I was asking api devs, it looks like you don't have the .net 8 sdk.
    yea, but I reinstaled it (dotnet-sdk-8.0.100-win-x64.exe) yesterday and restarted pc. Do you know how to resolve?

  9. #908
    SpaceGuy119's Avatar Member
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    Originally Posted by SpaceGuy119 View Post
    Hi. Sorry, what was meant by adding the preload myself. Is this something additional I have to DL? I don't see anything strongbox related in the f12 core settings.
    I do see PreloadAlert, "Strongboxes" is of course selected by default. And I don't see any Strongboxes that are not listed.

    Strongboxes seem to really struggle, I'm trying to improve the reliability. Beasts on the other hand are 100% accurate.
    I also notice that Abyss does not show up on the preload at all, even if I discover it and then click "refresh area".
    What's that all about. I feel like preload is lacking.

  10. #909
    Stif21's Avatar Member
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    Is it possible to make the name of the Rituals on the map in Preload?

    I found a way to do it!
    Last edited by Stif21; 08-08-2024 at 04:30 PM.

  11. #910
    uldirpog's Avatar Member
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    @cheatingeagle

    i see some repos being updated, anything not currently posted that's worth sharing?

    noticed GetChaosValue & VillageHelper but of course none of them compile so figured they weren't actively working, just being worked on

  12. #911
    Xyhpe's Avatar Member
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    Originally Posted by uldirpog View Post
    @cheatingeagle

    i see some repos being updated, anything not currently posted that's worth sharing?

    noticed GetChaosValue & VillageHelper but of course none of them compile so figured they weren't actively working, just being worked on
    u dont need compile them exileapi compile for you.

  13. #912
    EjikEjikovich's Avatar Active Member
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    ExileApi cant compile new scripts bc last update doenst contain changes the developer made to the core dll. When he will release new update of ExileApi - compilation errors will be automatically fixed

  14. #913
    SpaceGuy119's Avatar Member
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    Originally Posted by Stif21 View Post
    Is it possible to make the name of the Rituals on the map in Preload?

    I found a way to do it!
    would you mind taking a moment to explain? Id really like to learn how to improve my preloads and learning this method might help me better.

  15. #914
    Sophistical's Avatar Active Member

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    Anyone have the correct preload for starfall crater / reflecting mist? I tried but mine permanently show in the preload even when not there.
    Last edited by Sophistical; 08-10-2024 at 10:32 AM.

  16. #915
    InfiniteIce's Avatar Active Member
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    Originally Posted by malvient View Post
    Doesn't seem to work, tested a few of the obvious ones, they either don't show up at all or always show up.

    I did a few Silos today and found the Seer a couple times, here's a list of all the preloads that loaded when the Seer was there but did NOT load when he wasn't. Obviously most/all of these are just related to the different mobs in the map. I couldn't see anything related to the seer that wasn't shown all the time.

    SEER - Pastebin.com
    Yep, can confirm my original post referencing Metadata/NPC/League/Azmeri/Eramir/Eramir.ao; doesn't work - have seen the preload pop several times and cleared the map to 0 mobs with no vendor. these pastebins might be useful if anybody takes the time to look through them before i do

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