ExileApi 3.23 and beyond - Plugin framework menu

User Tag List

Page 60 of 112 FirstFirst ... 10565758596061626364110 ... LastLast
Results 886 to 900 of 1666
  1. #886
    constantine_aurinko's Avatar Member
    Reputation
    1
    Join Date
    Jan 2017
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi is there any chance that there could be a linux version of this? We are running steam version with proton experimental. There is a linux version of awakened POE trade.

    ExileApi 3.23 and beyond - Plugin framework
  2. #887
    cout00's Avatar Active Member
    Reputation
    27
    Join Date
    Sep 2022
    Posts
    70
    Thanks G/R
    20/24
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by constantine_aurinko View Post
    Hi is there any chance that there could be a linux version of this? We are running steam version with proton experimental. There is a linux version of awakened POE trade.
    commercially unviable and a waste of time.

  3. #888
    nilas1999's Avatar Member
    Reputation
    14
    Join Date
    Jun 2010
    Posts
    29
    Thanks G/R
    7/13
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I believe I've successfully found entries to track whenever each of the 5 ore deposits are present in your current map using PreloadAlert.

    #Settlers
    Metadata/Monsters/LeagueKalguur/CrimsonIron/SmallGrowthMaps; Crimson Iron; ff64ffff
    Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodPunchingBag; Petrified Amber; ff64ffff
    Metadata/MiscellaneousObjects/Crucible/Fissure; Verisium; ff64ffff
    Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleElite1; Orichalcum; ff64ffff
    Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonElite1; Orichalcum; ff64ffff
    Art/particles/environment_effects/League_Settlers/MineralEncounters/Bismuth/tornado/rig.ast; Bismuth; ff64ffff
    Add that into the preload_alerts.txt file in the ExileApi config folder and it should do the trick.

    I've only tested it in maps but it seems accurate enough.
    Last edited by nilas1999; 08-05-2024 at 04:06 PM. Reason: Added/changed some entries as I found it was misbehaving, might not be 100% perfect.

  4. Thanks poeking99, camapxam, clawface, Glitter2770, KimSLi, mrnamz01 (6 members gave Thanks to nilas1999 for this useful post)
  5. #889
    silentfull1's Avatar Member
    Reputation
    3
    Join Date
    Mar 2023
    Posts
    13
    Thanks G/R
    3/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    github offline?

    nvm
    Last edited by silentfull1; 08-05-2024 at 08:54 AM.

  6. #890
    clawface's Avatar Member
    Reputation
    6
    Join Date
    Jun 2008
    Posts
    60
    Thanks G/R
    42/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone able to confirm that from the starting area of Twighlight Strand, Uber Hilock will show up on the preload alert, without having to walk up to him and engage him? I am hoping to just cycle my chars ever 90 seconds and wait for preload alert to show up Uber and go and kill him, but it seems to easy heh
    Mastering the art of game hacking: where pixels meet possibilities, and codes dance to my command, turning virtual challenges into digital victories.

  7. #891
    berloga03rus's Avatar Member
    Reputation
    4
    Join Date
    Mar 2018
    Posts
    46
    Thanks G/R
    61/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by clawface View Post
    Anyone able to confirm that from the starting area of Twighlight Strand, Uber Hilock will show up on the preload alert, without having to walk up to him and engage him? I am hoping to just cycle my chars ever 90 seconds and wait for preload alert to show up Uber and go and kill him, but it seems to easy heh
    this is suspicious, thread carefully

  8. #892
    SpaceGuy119's Avatar Member
    Reputation
    12
    Join Date
    Aug 2014
    Posts
    354
    Thanks G/R
    8/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Is there any way to get Strongboxes to preload alert in the campaign?
    I'm playing Ruthless and could really benefit by seeing Strongbox preloads. Especially Gemcutter boxes...........

    Thanks.

    EDIT: This is weird. I disconnected from the game then went back into the zone and the strongbox preload alert was populated... FWIW. Still would like strongboxes and maybe even other minor, previously reliable content, to be added with consistency. Is this possible? Thanks.
    Last edited by SpaceGuy119; 08-05-2024 at 01:49 PM.

  9. #893
    SpaceGuy119's Avatar Member
    Reputation
    12
    Join Date
    Aug 2014
    Posts
    354
    Thanks G/R
    8/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by cheatingeagle View Post
    You can always add the preload yourself. But stronboxes don't preload well in general, if you see one there it's likely in the network bubble anyway.
    Hi. Sorry, what was meant by adding the preload myself. Is this something additional I have to DL? I don't see anything strongbox related in the f12 core settings.
    I do see PreloadAlert, "Strongboxes" is of course selected by default. And I don't see any Strongboxes that are not listed.

    Strongboxes seem to really struggle, I'm trying to improve the reliability. Beasts on the other hand are 100% accurate.
    Last edited by SpaceGuy119; 08-05-2024 at 02:05 PM.

  10. #894
    malvient's Avatar Active Member
    Reputation
    19
    Join Date
    Jan 2020
    Posts
    17
    Thanks G/R
    7/15
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by InfiniteIce View Post
    Metadata/NPC/League/Azmeri/UniqueDealerMaps didn't show him on the preload even when he was in the map next to me.

    For nameless seer, gonna try this:
    Metadata/NPC/League/Azmeri/Eramir/Eramir.ao; turd; ffcc8316

    Can confirm it does show him once he's already spawned, see pic.

    Need to find him again to see if it detects before he spawns.

    Attachment 86751
    Doesn't seem to work, tested a few of the obvious ones, they either don't show up at all or always show up.

    I did a few Silos today and found the Seer a couple times, here's a list of all the preloads that loaded when the Seer was there but did NOT load when he wasn't. Obviously most/all of these are just related to the different mobs in the map. I couldn't see anything related to the seer that wasn't shown all the time.

    SEER - Pastebin.com

  11. #895
    Senotin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2017
    Posts
    30
    Thanks G/R
    68/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does anyone know how to set Forbidden Taste flask so it counts only as life flask in basicflaskroutine? It is set to life type in flaskinfo file, but it still behaves as a defensive flask.
    Last edited by Senotin; 08-06-2024 at 02:18 AM.

  12. #896
    kingrbg9933's Avatar Member
    Reputation
    1
    Join Date
    Jan 2024
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Regarding the nameless seer, it seems he has a specific chance to spawn when killing the last couple of packs in maps since I always get his preload, even when he isn't there. if so, doesn't that mean we can't track him?

  13. #897
    marekjemiolak's Avatar Active Member
    Reputation
    23
    Join Date
    Feb 2017
    Posts
    133
    Thanks G/R
    6/22
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by nilas1999 View Post
    I believe I've successfully found entries to track whenever each of the 5 ore deposits are present in your current map using PreloadAlert.



    Add that into the preload_alerts.txt file in the ExileApi config folder and it should do the trick.

    I've only tested it in maps but it seems accurate enough.
    just
    Metadata/Monsters/InvisibleFire/BismuthMineralTornadoCold;Bismuth;ff99ff33
    Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfSkyfalllDaemon;Orichalcum;ff99ff33

  14. #898
    SpaceGuy119's Avatar Member
    Reputation
    12
    Join Date
    Aug 2014
    Posts
    354
    Thanks G/R
    8/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by SpaceGuy119 View Post
    Hi. Sorry, what was meant by adding the preload myself. Is this something additional I have to DL? I don't see anything strongbox related in the f12 core settings.
    I do see PreloadAlert, "Strongboxes" is of course selected by default. And I don't see any Strongboxes that are not listed.

    Strongboxes seem to really struggle, I'm trying to improve the reliability. Beasts on the other hand are 100% accurate.
    Weird things happen. Strongboxes and Heists dont preload, for example. But once I discover them in the zone, and click "Refresh Area", they show up in the preload?.??????????

  15. #899
    FeederBot's Avatar Member
    Reputation
    2
    Join Date
    Dec 2022
    Posts
    4
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    correct you would only be able to check if he has a preload that affects the zone that isn't just nameless seer himself. im sure there is ways to find out but if shared publicly here then it would get patched instantly just like they did in affliction

  16. #900
    SASAZA's Avatar Member
    Reputation
    2
    Join Date
    Feb 2024
    Posts
    30
    Thanks G/R
    4/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Screenshot 2024-08-07 123315.png

    Running into 2 errors this morning. Also my BasicFlaskMacro stopped working, but it doesn't show any red text.

Similar Threads

  1. The Irony of WOTLK and beyond
    By Z3D in forum World of Warcraft General
    Replies: 8
    Last Post: 09-15-2009, 09:54 PM
  2. Half Life 2 - Easter Eggs and Beyond
    By Glynbeard in forum Gaming Chat
    Replies: 0
    Last Post: 11-04-2007, 09:51 AM
  3. Above and Beyond AV (2.0.5(And hopefully above))
    By Dead_Man in forum World of Warcraft Exploits
    Replies: 12
    Last Post: 02-03-2007, 12:38 AM
  4. Above and beyond Orgrimmar
    By Matt in forum World of Warcraft Exploits
    Replies: 3
    Last Post: 12-30-2006, 08:37 PM
All times are GMT -5. The time now is 10:33 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search