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  1. #886
    nilas1999's Avatar Member
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    I believe I've successfully found entries to track whenever each of the 5 ore deposits are present in your current map using PreloadAlert.

    #Settlers
    Metadata/Monsters/LeagueKalguur/CrimsonIron/SmallGrowthMaps; Crimson Iron; ff64ffff
    Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodPunchingBag; Petrified Amber; ff64ffff
    Metadata/MiscellaneousObjects/Crucible/Fissure; Verisium; ff64ffff
    Metadata/Monsters/LeagueKalguur/PaleFaction/DemonCopperPaleElite1; Orichalcum; ff64ffff
    Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonElite1; Orichalcum; ff64ffff
    Art/particles/environment_effects/League_Settlers/MineralEncounters/Bismuth/tornado/rig.ast; Bismuth; ff64ffff
    Add that into the preload_alerts.txt file in the ExileApi config folder and it should do the trick.

    I've only tested it in maps but it seems accurate enough.
    Last edited by nilas1999; 08-05-2024 at 04:06 PM. Reason: Added/changed some entries as I found it was misbehaving, might not be 100% perfect.

    ExileApi 3.23 and beyond - Plugin framework
  2. Thanks poeking99, camapxam, clawface, Glitter2770, KimSLi, mrnamz01 (6 members gave Thanks to nilas1999 for this useful post)
  3. #887
    silentfull1's Avatar Member
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    github offline?

    nvm
    Last edited by silentfull1; 08-05-2024 at 08:54 AM.

  4. #888
    clawface's Avatar Member
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    Anyone able to confirm that from the starting area of Twighlight Strand, Uber Hilock will show up on the preload alert, without having to walk up to him and engage him? I am hoping to just cycle my chars ever 90 seconds and wait for preload alert to show up Uber and go and kill him, but it seems to easy heh
    Mastering the art of game hacking: where pixels meet possibilities, and codes dance to my command, turning virtual challenges into digital victories.

  5. #889
    berloga03rus's Avatar Member
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    Originally Posted by clawface View Post
    Anyone able to confirm that from the starting area of Twighlight Strand, Uber Hilock will show up on the preload alert, without having to walk up to him and engage him? I am hoping to just cycle my chars ever 90 seconds and wait for preload alert to show up Uber and go and kill him, but it seems to easy heh
    this is suspicious, thread carefully

  6. #890
    SpaceGuy119's Avatar Member
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    Is there any way to get Strongboxes to preload alert in the campaign?
    I'm playing Ruthless and could really benefit by seeing Strongbox preloads. Especially Gemcutter boxes...........

    Thanks.

    EDIT: This is weird. I disconnected from the game then went back into the zone and the strongbox preload alert was populated... FWIW. Still would like strongboxes and maybe even other minor, previously reliable content, to be added with consistency. Is this possible? Thanks.
    Last edited by SpaceGuy119; 08-05-2024 at 01:49 PM.

  7. #891
    SpaceGuy119's Avatar Member
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    Originally Posted by cheatingeagle View Post
    You can always add the preload yourself. But stronboxes don't preload well in general, if you see one there it's likely in the network bubble anyway.
    Hi. Sorry, what was meant by adding the preload myself. Is this something additional I have to DL? I don't see anything strongbox related in the f12 core settings.
    I do see PreloadAlert, "Strongboxes" is of course selected by default. And I don't see any Strongboxes that are not listed.

    Strongboxes seem to really struggle, I'm trying to improve the reliability. Beasts on the other hand are 100% accurate.
    Last edited by SpaceGuy119; 08-05-2024 at 02:05 PM.

  8. #892
    malvient's Avatar Active Member
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    Originally Posted by InfiniteIce View Post
    Metadata/NPC/League/Azmeri/UniqueDealerMaps didn't show him on the preload even when he was in the map next to me.

    For nameless seer, gonna try this:
    Metadata/NPC/League/Azmeri/Eramir/Eramir.ao; turd; ffcc8316

    Can confirm it does show him once he's already spawned, see pic.

    Need to find him again to see if it detects before he spawns.

    Attachment 86751
    Doesn't seem to work, tested a few of the obvious ones, they either don't show up at all or always show up.

    I did a few Silos today and found the Seer a couple times, here's a list of all the preloads that loaded when the Seer was there but did NOT load when he wasn't. Obviously most/all of these are just related to the different mobs in the map. I couldn't see anything related to the seer that wasn't shown all the time.

    SEER - Pastebin.com

  9. #893
    Senotin's Avatar Member
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    Does anyone know how to set Forbidden Taste flask so it counts only as life flask in basicflaskroutine? It is set to life type in flaskinfo file, but it still behaves as a defensive flask.
    Last edited by Senotin; 08-06-2024 at 02:18 AM.

  10. #894
    kingrbg9933's Avatar Member
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    Regarding the nameless seer, it seems he has a specific chance to spawn when killing the last couple of packs in maps since I always get his preload, even when he isn't there. if so, doesn't that mean we can't track him?

  11. #895
    marekjemiolak's Avatar Active Member
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    Originally Posted by nilas1999 View Post
    I believe I've successfully found entries to track whenever each of the 5 ore deposits are present in your current map using PreloadAlert.



    Add that into the preload_alerts.txt file in the ExileApi config folder and it should do the trick.

    I've only tested it in maps but it seems accurate enough.
    just
    Metadata/Monsters/InvisibleFire/BismuthMineralTornadoCold;Bismuth;ff99ff33
    Metadata/Monsters/LeagueKalguur/Daemon/CopperHeraldOfSkyfalllDaemon;Orichalcum;ff99ff33

  12. #896
    SpaceGuy119's Avatar Member
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    Originally Posted by SpaceGuy119 View Post
    Hi. Sorry, what was meant by adding the preload myself. Is this something additional I have to DL? I don't see anything strongbox related in the f12 core settings.
    I do see PreloadAlert, "Strongboxes" is of course selected by default. And I don't see any Strongboxes that are not listed.

    Strongboxes seem to really struggle, I'm trying to improve the reliability. Beasts on the other hand are 100% accurate.
    Weird things happen. Strongboxes and Heists dont preload, for example. But once I discover them in the zone, and click "Refresh Area", they show up in the preload?.??????????

  13. #897
    FeederBot's Avatar Member
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    correct you would only be able to check if he has a preload that affects the zone that isn't just nameless seer himself. im sure there is ways to find out but if shared publicly here then it would get patched instantly just like they did in affliction

  14. #898
    SASAZA's Avatar Member
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    Screenshot 2024-08-07 123315.png

    Running into 2 errors this morning. Also my BasicFlaskMacro stopped working, but it doesn't show any red text.

  15. #899
    caspaas's Avatar Member
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    someone updated ninja price and village helper. they are both broken now when compiling in ExileApi.... wtf

  16. #900
    Alexlexa1989999's Avatar Member
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    Can you help me with adding plugin? trying to copy ReAgent plugin to source folder but then the error below occurs.
    I tried to update .net SDK, checked the common issues and I really don't know what to do.

    [ERR] Inject -> System.AggregateException: One or more errors occurred. (Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.)
    ---> System.BadImageFormatException: Could not load file or assembly 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ---> System.BadImageFormatException: Could not load file or assembly 'C:\Program Files (x86)\dotnet\sdk\8.0.204\Microsoft.Build.dll'. Format of the executable (.exe) or library (.dll) is invalid.
    File name: 'C:\Program Files (x86)\dotnet\sdk\8.0.204\Microsoft.Build.dll'
    at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
    at System.Reflection.Assembly.LoadFrom(String assemblyFile)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>g__TryLoadAssembly|3(AssemblyName assemblyName)
    at Microsoft.Build.Locator.MSBuildLocator.<>c__DisplayClass15_0.<RegisterMSBuildPat h>b__2(AssemblyLoadContext _, AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.GetFirstResolvedAssemblyFromResolvingE vent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)
    at System.Runtime.Loader.AssemblyLoadContext.ResolveUsingResolvingEvent(IntPtr gchManagedAssemblyLoadContext, AssemblyName assemblyName)
    at ExileCore.Shared.PluginCompiler..ctor()
    at ExileCore.Shared.PluginManager.LoadPluginsFromSource(IEnumerable`1 sourcePlugins)
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location ---
    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
    at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at System.Threading.Tasks.Task.Wait()
    at ExileCore.Shared.PluginManager..ctor(GameController gameController, Graphics graphics, MultiThreadManager multiThreadManager)
    at ExileCore.Core.Inject()
    2024-08-07 12:51:47.074 +02:00 [ERR] Font fonts\hkyt.ttf specified in fonts\config.ini does not exist

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