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  1. #601
    shioo's Avatar Member
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    Latest update broke pickit plugin

    ExileApi 3.23 and beyond - Plugin framework
  2. #602
    Esewqe's Avatar Member
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    I'm confused by the current version of ExileApi. Does LabelsOnGroundListPtr have the wrong offset? I used to get label chests with this offset, but now it always returns 0. And what happened to the offsets in the new version? Why do VS and dnSpy show some strange offsets?

    w.png

  3. #603
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Esewqe View Post
    Does LabelsOnGroundListPtr have the wrong offset?
    The game update that came out shortly after my update changed some offsets. Wait for the hud update for now.
    Originally Posted by Esewqe View Post
    And what happened to the offsets in the new version? Why do VS and dnSpy show some strange offsets?

    w.png
    They're not for external consumption.

  4. #604
    Esewqe's Avatar Member
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    Originally Posted by cheatingeagle View Post
    They're not for external consumption.
    Was this intentional?

  5. #605
    danio0106's Avatar Member
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    Is pathing from radar not working in maps? It was working fine in campaign. Or am i missing something?

  6. #606
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by danio0106 View Post
    Is pathing from radar not working in maps? It was working fine in campaign. Or am i missing something?
    Where would you path in maps? There's no next zone. Anyway you can add terrain path targets in maps as well if you want, it's just rarely useful.

  7. #607
    danio0106's Avatar Member
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    I mean pathing to targets like boss and league npcs/objects

  8. #608
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by danio0106 View Post
    I mean pathing to targets like boss and league npcs/objects
    You can only path to things you know the location of:
    1) Terrain features (this is how most campaign anchors are made)
    2) Entity that is loaded at the start of the map (this is how heist pathing works)

    Long story short, if you find something like that you can add it, there's just nothing preconfigured.

  9. #609
    danio0106's Avatar Member
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    Oh ok I didn't know objects aren't preloaded when you enter the map.

    btw: Is the hud safe to use? I ve seen in previous page that you said it needs updating, but not sure if you were referring to entire tool or just some parts of it that the person asked for.

  10. #610
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by danio0106 View Post
    Oh ok I didn't know objects aren't preloaded when you enter the map.

    btw: Is the hud safe to use? I ve seen in previous page that you said it needs updating, but not sure if you were referring to entire tool or just some parts of it that the person asked for.
    It's just the ground labels part (Pickit/AltarHelper/whatever else uses them) that is broken. Otherwise should be fine to use.

  11. #611
    wolfis's Avatar Member
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    Originally Posted by cheatingeagle View Post
    It's just the ground labels part (Pickit/AltarHelper/whatever else uses them) that is broken. Otherwise should be fine to use.
    yes pickit is broken since new patch

  12. #612
    SpaceGuy119's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Preloads for gwennen/tujen are pretty similar and both work AFAIK. Are you trying to do this in campaign or something? Campaign preloads might function differently



    GitHub - DetectiveSquirrel/SkillGems
    Yes it was campaign. Ok thx

  13. #613
    setim's Avatar Member
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    Hi

    I have a melee skill which can be use even without target.
    Anybody can show a some code which can judge whether my mouse is targeting a monster? Then I will only use this melee skill when the mouse is targeting a monster.

    Thanks

  14. #614
    cout00's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    It's just the ground labels part (Pickit/AltarHelper/whatever else uses them) that is broken. Otherwise should be fine to use.
    mr cheatingeagle here list of offsets thats a broken

    ItemsOnGroundLabelElement -> ItemsOnGroundLabelElementOffsets
    GuildStashTabsOffset = Extensions.GetOffset((ServerDataOffsets x) => x.GuildStashTabs)

  15. #615
    Lawnmoers's Avatar Member
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    Hi, GameController -> IngameState -> IngameUi -> PartyElement seems to not be working. It is causing Copilot to not work thorughout zones. Any fix?

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