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  1. #241
    MrDivandoo's Avatar Member
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    Originally Posted by Dutchw View Post
    Any way to bind a key to Open a Town portal scroll from inventory and the return curser to position?
    PoEapikit has this feature.
    If you want you can use mine:
    GitHub - Kiritocs/PortalPlugin
    I̶t̶ ̶n̶e̶i̶t̶h̶e̶r̶ ̶s̶u̶p̶p̶o̶r̶t̶s̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶b̶a̶c̶k̶p̶a̶c̶k̶ ̶n̶o̶r̶ ̶t̶h̶e̶ ̶r̶e̶t̶u̶r̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶u̶r̶s̶o̶r̶ ̶t̶o̶ ̶t̶h̶e̶ ̶p̶r̶e̶v̶i̶o̶u̶s̶ ̶p̶o̶s̶i̶t̶i̶o̶n̶

    I don't use it at all because it has a lot of problems and doesn't work well, but you are welcome to use/try it anyway.

    Simply download the PortalPlugin folder and move it to the Compiled folder.
    If you have any problems with the Plugin you can send me a private message and if I have time I will try to help you.

    *Edit*
    Added support for Rucksack
    Added the ability to save the current mouse position and return to it after opening the portal
    Last edited by MrDivandoo; 12-28-2023 at 11:26 PM.

    ExileApi 3.23 and beyond - Plugin framework
  2. #242
    genarte's Avatar Member
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    2.png
    this is a problem?

  3. #243
    Cenity's Avatar Member
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    Can you help me with this?123123.PNG321321.PNG

  4. #244
    sthanleym's Avatar Member
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    Originally Posted by nilas1999 View Post
    PluginBrowser
    Believe this is what you're looking for?

    Unrelated note, does anyone here know how to make the LINQ rules for GitHub - DetectiveSquirrel/Ground-Items-With-Linq

    I've spent the better part of a day trying to figure out how to make things happen through trial and error and 0 coding knowledge but I'm at my wits end.
    Did you find a way to fix that plugin? Im trying to use too, but idk what to do anymore

  5. #245
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by kromatikal View Post
    everything working flawlessly except for latest version of NinjaPricer (which adds lab rewards), getting the following error:

    Build failed:
    [27/12/2023 09:56:29, I:\[PoTools]\Lyika\(+)Affliction\Plugins\Source\Get-Chaos-Value-master\Ninja Price\Main\Render.cs(605, 96)] CS0117: 'Element' does not contain a definition for 'GemElements'

    using latest version of ExileApi (3.23.0.2)

    anybody got a clue of what might be happening?
    thanks for this wonderful tool <3
    You'll have to wait for the ExileApi update to be released publicly. Feel free to roll back a commit or two for the plugin in the meantime.

    Originally Posted by nilas1999 View Post
    Unrelated note, does anyone here know how to make the LINQ rules for GitHub - DetectiveSquirrel/Ground-Items-With-Linq

    I've spent the better part of a day trying to figure out how to make things happen through trial and error and 0 coding knowledge but I'm at my wits end.
    You don't need to know programming, but logic skills and willingness to learn are required to use the plugins based on the linq library. There are some rudimentary docs in the library repo GitHub - exApiTools/ItemFilter, and the syntax is described here Overview in Dynamic LINQ.

    Originally Posted by genarte View Post
    2.png
    this is a problem?
    Not really, just a minor issue that I'll fix one day. Thanks for letting me know.

    Originally Posted by Cenity View Post
    Can you help me with this?123123.PNG321321.PNG
    It appears there are issues with accessing the POE process? Not sure why. Are you running POE as admin for some reason?
    Originally Posted by sthanleym View Post
    Did you find a way to fix that plugin? Im trying to use too, but idk what to do anymore
    There's nothing broken about it.

  6. Thanks YellowRodent, kromatikal (2 members gave Thanks to cheatingeagle for this useful post)
  7. #246
    xerance's Avatar Active Member CoreCoins Purchaser
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    Does bettersanctum detect afflictions for you guys?

  8. #247
    Stif21's Avatar Member
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    Tell me how to configure the BasicFlaskRoutine plugin for flasks.I need the movement speed flask to be always on. Or if there are other plugins for flasks?

  9. #248
    Concretepete's Avatar Member
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    Build failed:
    [30/12/2023 03:09:17, C:\\Plugins\Source\Ground-Items-With-Linq\Ground Items With Linq.cs(341, 42)] CS1503: Argument 2: cannot
    convert from 'string' to 'int'
    [30/12/2023 03:09:17, C:\\Plugins\Source\Ground-Items-With-Linq\Ground Items With Linq.cs(376, 54)] CS1503: Argument 2: cannot
    convert from 'string' to 'int'


    Any ideas on how to get this to compile? (I removed the username from this post, but its there in the error)
    I just want to be able to know if the heavy belt or leather belt ive dropped 300000 times, is worth checking xD
    Last edited by Concretepete; 12-29-2023 at 10:18 PM.

  10. #249
    AeonClock's Avatar Active Member
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    Originally Posted by nilas1999 View Post
    PluginBrowser
    Believe this is what you're looking for?

    Unrelated note, does anyone here know how to make the LINQ rules for GitHub - DetectiveSquirrel/Ground-Items-With-Linq

    I've spent the better part of a day trying to figure out how to make things happen through trial and error and 0 coding knowledge but I'm at my wits end.
    I found this repo that has an example filter which you can use to build your own https://github.com/mikkelpetersen/Ex...ing%20Gear.ifl

    edit: I got some of the rules to work based on that filter, but Path doesn't seem to work, and Name only works if the item is already identified.

    @cheatingeagle I really appreciate what you guys are doing, but your links in this case aren't helpful at all, there's no documentation on how to write the actual item filters.


    Edit 2: After some debugging I found the issue with the Path attribute, its looking for the path of the base item, not the unique path in the json file that comes with the plugin, so for Carnage Heart for example you're not matching for `"Art/2DItems/Amulets/Amulet37.dds"`, but for `"Metadata/Items/Amulets/Amulet7"` which is the base path of the Onyx Amulet(which carnage heart is), so you can't really differentiate between different Leather belts using the Path attribute.
    Last edited by AeonClock; 12-30-2023 at 09:02 AM.

  11. #250
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by xerance View Post
    Does bettersanctum detect afflictions for you guys?
    No, the offsets changed for it. It will work with the next ExileApi release.
    Originally Posted by Concretepete View Post
    Build failed:
    [30/12/2023 03:09:17, C:\\Plugins\Source\Ground-Items-With-Linq\Ground Items With Linq.cs(341, 42)] CS1503: Argument 2: cannot
    convert from 'string' to 'int'
    [30/12/2023 03:09:17, C:\\Plugins\Source\Ground-Items-With-Linq\Ground Items With Linq.cs(376, 54)] CS1503: Argument 2: cannot
    convert from 'string' to 'int'


    Any ideas on how to get this to compile? (I removed the username from this post, but its there in the error)
    I just want to be able to know if the heavy belt or leather belt ive dropped 300000 times, is worth checking xD
    Use the commit before latest for now. The new APIs haven't been released yet.
    Originally Posted by AeonClock View Post
    Edit 2: After some debugging I found the issue with the Path attribute, its looking for the path of the base item, not the unique path in the json file that comes with the plugin, so for Carnage Heart for example you're not matching for `"Art/2DItems/Amulets/Amulet37.dds"`, but for `"Metadata/Items/Amulets/Amulet7"` which is the base path of the Onyx Amulet(which carnage heart is), so you can't really differentiate between different Leather belts using the Path attribute.
    Well Path is the Entity Path. If you want the item 2d sprite path, use ResourcePath.

    And in general, let's not turn this thread into "I can't get plugin X to work, help". Common issues (can't compile anything at all) are fine. FilterLib questions are fine. Builtin plugins, too. Anything else, please contact the maintainer on the forums or elsewhere.

  12. Thanks cittris (1 members gave Thanks to cheatingeagle for this useful post)
  13. #251
    OviDay1's Avatar Member
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    Hi all.
    Amazing tool we have here.

    I wanted to ask just one thing about Where The Wisps at.
    We used to see where the vendors or events are as soon as we loaded into the Wildwood area ((Vendors, Boss, events), as there was some text on the overlay saying so.
    Now after the upgrade, I can't see that anymore, is that just me, is it something I am not ticking, or is it gone forever? It was so useful .. please can we have it back if possible?

    Thank you for all your work, you are heroes!!!
    Last edited by OviDay1; 12-30-2023 at 10:45 AM.

  14. #252
    AeonClock's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    Well Path is the Entity Path. If you want the item 2d sprite path, use ResourcePath.
    Thanks, that works.

    Originally Posted by cheatingeagle View Post
    And in general, let's not turn this thread into "I can't get plugin X to work, help". Common issues (can't compile anything at all) are fine. FilterLib questions are fine. Builtin plugins, too. Anything else, please contact the maintainer on the forums or elsewhere.
    Aren't you maintaining ground items , just for the future then, are forum pms okay ? Discord maybe ?

  15. #253
    cipollinoLT's Avatar Member
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    cheatingeagle, do you plan to update UltimatumCheck in your github?

  16. #254
    SiddinWolfsbane's Avatar Member
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    Originally Posted by cipollinoLT View Post
    cheatingeagle, do you plan to update UltimatumCheck in your github?
    here's where I grab most of them. exApiTools . GitHub

  17. #255
    MarcheZkA's Avatar Member
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    Originally Posted by YellowRodent View Post
    Pickit and skillgems plugin will be there - PluginBrowser

    Multiclicker is "OP Autoclicker 3.0", pretty well known and basic one, should be easily searchable
    Hello is there any plugin that shows number of uniques dropped from map and autocheckes them like x10 Wyrm's wolt x10 bisco's etc

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