I actually didn't see BaseN state this. I saw others state it, but not the developer himself. However, the comparison to 8tracks/betamax is a bit silly considering that even Win8 came with a 32-bit version. The 64-bit standard is not that yet. Not in the Windows world, anyway. I would say with Windows 7, 64-bit started to become more commonplace, but it's gonna take Win 9 to actually force the issue. Your comparison would make sense if there was still a widespread production of 8track/betamax players. The fact that most software in the world is still built with 32-bit in mind supports this. It seems odd to intentionally isolate people just because they're still in the majority.
I understand the purpose behind prioritizing a 64-bit version, but I cannot see the problem in compiling it in 32-bit as well and just saying "not supporting it if you have issues that can't be replicated in 64-bit". I also cannot see what this program does that requires a 64-bit space. It helps, sure, because processing is faster when utilizing the entire bandwidth, but it's not like this is exactly a hardware intensive piece of software. I'm sure it could be run in a 16-bit environment with no issues. But that is neither here nor there. I'd actually like to hear the response from BaseN in regards to this.
I mean, Neverwinter itself is 32-bit...
Last edited by Cyntalan; 04-02-2014 at 10:47 AM.
The difference is not whether or not software is still produced in 32 bit, but whether hardware is still produced as such. It is not. Software is following suit. Slower than it should, but it is. Nobody is complaining because they can't run program X on their 16 bit Windows 3.1 computer, 32 bit will fall by that wayside in very short order.
I've heard that last statement since at least 2006. And again, I get that. If ya know, the OS, the driving force behind the hardware, didn't come in 32-bit varieties. The reason software hasn't moved to 64 bit has been the reluctance of the OS (Windows) enforcing a 64-bit OS. And there are still a great deal of people that run even Win8 in 32-bit. Even though 64-bit hardware has been the standard for over a decade. It does not matter if your hardware is 32-bit, 64-bit, or even the eventual 128/256 architectures that will inevitably come about. If the OS is 32-bit, programs compiled for that OS can never utilize the 64-bit architecture (requiring a 32-bit build just to run). As long as the OS keeps up support for 32-bit, software will and should continue to support it.
Your overall argument is still silly because until the OS moves on, the hardware may as well still be 32-bit for all intents and purposes. The hardware is totally underutilized. When, and only when, Win9 finally hits, the shift to 64-bit will be forced, but forcing it now is forcing people to upgrade when either they won't until necessary or simply can't.
That being said, BaseN's argument on not doing a 32-bit had nothing to do with this sense of elitism, but due to concerns with compiling time being doubled just for having to compile two separate builds. That makes me really want to peer at the source code 'cause I'm having a hard time fathoming the code requirements to end up with long compile times, unless BaseN's idea of long is over a minute. Unless, of course, he's recompiling his 3rd party DLLs as well, to which I'm scratching my head as to why. All the more reason I'd like to peek at the code.
LOL! All good. Rather wait a bit more and have it less buggy then pulling my hair out trying to find a work around for the bug. I'm already doing that with the old APB. ^_^
Seems like we suddenly have a lot of animosity in this thread....
First of all, a HUGE 'Thank You!!!' to all the people putting in the effort to put this project together. I've never used a bot before, but this one just seemed perfect for NW's version of crafting.
Thanks to Methuselas for the quick & dirty tutorial. That got me up and running, but now I'm getting to higher levels and my head is spinning over what might be called the "Intermediate Level" setup for APBU.
Right now, I'm trying to figure out how to set up the 'Professions' page for Leadership so that APBU will gather as many AD as possible.
The place I'm specifically having problems wrapping my head around is how to order the tasks, taking into account the Rare Tasks that aren't always available, the ones that need other jobs to run to gather resources first, the tasks to combine the resources, and optimizing the list of things to do to maximize the use of time.
I'm sure I could trial-and-error it out in a few days (weeks? months?), but if some one could post a screenshot or text of how theirs' is set up, it would be great.
Hi Spaznetz,
Not enough info to give a full answer. Depending on your level of leadership there are a few different queue setups.
I use APB Ultimate only on my main account at the minute as my bot accounts require the extra assests to maximize the 24k rough AD. My main account 3 of my 6 characters max out their 24k rough AD daily off APB Ultimate alone.
How I max the AD
-I am level 20
-Each of my characters use heros in the one slot that can be used. So if you have a lesser asset you will not max out the rough AD.
-I have 7 slots opened up on the three accounts.
Here is how I set up my profession page to maximize AD production
Slot 1, 2, and 3 only ever do the level 20 task 'Destroy Enemy Camp'
Slots 4, 5, and 6 are set to 'First possible Top -> Bottom' mode with 'Protect Diamond Shipment' first on the list and 'Fight Off Spellplagued' second on the list.
Slot 7 is set to 'First possible Top -> Bottom' mode with 'Protect Diamond Shipment' first on the list and 'Patrol the Mines' second on the list.
With this setup i make 25k rough AD or more (depends on how many protect tasks I get). This all relies on having the heros and open slots. You have to have the six open slots for sure and the six heroes.
If you let us know more info on what level and what assets are available we may be able to tweak the queue a little to suit your situation.
Cheers
Edit: To show the math:
Slots 1, 2, and 3 with hero get 3 cycles in a 24 hr period. One cycle is 1600*3= 4800. 4800*3 = 14400 rAD
Slots 3, 4, and 5 If all they did all day was Spellplague would be: 400*3 = 1200 per cycle, hero = ~5.75 cycles in a day. 1200*5.75 = 6900 rAD
Total would be 21300 rAD but throw in a couple 1600 rare ones and I top the 24k mark every day.
Last edited by qmancan; 04-04-2014 at 03:56 PM.
Thank you very much for the quick and informative response!
Not quite at your level yetI'm up to Level 10 with 4 slots right now, running as follows:
Slot 1: Battle Undead strictly for AD (~2400 per day)
Slot 2: Protect Market for Bills of Sale & AD (~800 per Day)
Slot 3: Explore Local Area x 3 then Chart Region for District Maps (no AD)
Slot 4: Hire Mercenary x 4 then Train a Guard to build manpower for future.
I know that I'm not maximizing AD, but I'm trying to think "long-term" and build up a stock of District Maps and Bills of Sale so that I will have them later on to get the Blue resources (Region Maps?) to run high AD Rare tasks. Is this faulty thinking on my part? Should I just shoot for max AD now?
Slightly off-topic: What would you recommend as the best way to get to Heroes? Just go ahead and buy them from auction house? Seems like the best way to me, but I just hate spending that many AD on something![]()
Qmancan beat me to it, but yeah. I'm pretty much following his setup, but I have mine set in the reverse order (It's to test a bug I found where if you have the bot set to use multiple assets on the first 3 slots, it will cycle through all remaining slots attempting to use additional assets even if you don't have them or have it set to use - it's caused me massive timeouts and logouts.)
On the subject of heroes. Check Adventurers first, 'cos typically people want a "little more" for Heroes and you end up spending about 20-30k extra for that Hero, over 4 Adventurers, which run about 50k a piece. The ratio from Men-At-Arms > Adventurers > Heroes isn't worth it IMHO. However, when Cryptic does a new block that has Leadership Asset Packs, like they did with the Alchemy ones this round, buy up as many as you can, 'cos you can get them around 10k on average and you're guaranteed a Man-At-Arms. 4 of those, for 40k is less than what you pay for an Adventurer.
That's how I got my 30 Heroes, 13 Adventurers and 11 Men-At-Arms.
Oh, your goal is really to get as many Heroes as you can, but you CAN get your 24k a day, with lesser assets (Adventurers, mind you), but it takes all 9 slots, which is why I recommend going for the Adventurers.
As it stands, on my main, I have 12 Heroes and I can get my 24k a day using only 5 slots, but that's with doubling up on heroes.
To level LDR quickly, do the Feed the Needy job. You can net about 3k in experience a day, using 3 slots. If you have six slots available and level 13 in LDR, do Patrol the Mines in the last 3 slots. That nets you just over 7k in experience a day. I've leveled my TR to 19 in LDR in about 3 weeks, doing this, using Heroes.
Last edited by Methuselas; 04-05-2014 at 02:34 PM.
One other quick question:
Does anyone know if APBU will run under WINE? I have a Ubuntu box doing next-to-nothing and it would be great to offload some workload.
Feed the Needy doesn't give the most XP per hour for Leadership. Chart Region does. Feed the Needy will do about 30XP per hour per slot but Chart Region will do 40XP per hour per slot. There are also several other tasks that give 30XP per hour per slot, so Feed the Needy isn't necessarily the most optimal way to do it.
There's two other optimal ways to quickly level up Leadership. One requires you buy a nice sized stack of "Local Map" from the Auction up front (you can get 100 maps for about 20k AD). Then you would do:
Slots 1, 2, and 3: Chart Region (40XP per slot per hour = 120XP per hour)
Slots 4 and 5: Explore Local Area (20XP per slot per hour = 40XP per hour)
Total XP per hour: 160
Per 24 hours: 3840
If you don't buy the Local Maps up front, use this:
Slots 1, 2, and 3: Explore Local Area (20XP per slot per hour = 60XP per hour)
Slots 4: Chart Region (40XP per slot per hour)
Slots 5: Patrol Mines (30XP per slot per hour)
Total XP per hour: 130
Per 24 hours: 3120
Doing the "Feed the Needy" method from Methuselas is:
Slots 1, 2, and 3: Feed the Needy (30XP per slot per hour. Also costs 5s 40c per hour or 1g 29s 60c per 24 hours)
Slots 4 and 5: Patrol the Mines (30XP per slot per hour)
Total XP per hour: 150
Per 24 hours: 3600
This assumes 5 free slots (Level 10, Level 30, Level 60, Profession Level 3, Profession Level 10).
Method 1 Pros: Fastest Leadership leveling possible.
Method 1 Cons: Requires an AD investment up front. You also don't build a supply of Mining Claims to use once maxed.
Method 2 Pros: Costs no AD and no Gold.
Method 2 Cons: Slowest of the three methods.
Method 3 Pros: Fastest Leadership leveling without AD possible.
Method 3 Cons: Costs a lot of Gold.
Pick your poison.
Last edited by Darxide23; 04-06-2014 at 08:18 PM.