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  1. #241
    breadguy's Avatar Knight-Lieutenant
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    Originally Posted by RottenMind View Post
    Wait... browser bot support one account not multiple account if it one day support multiple accounts then statistics pages are last thing to code, but it will be interesting page.

    When script "Reload" itself, it do full character rotation.

    Reload timer and delay can be selected/edited by user. Default time is 3 hours.

    Code:
    var reload_hours = [2, 5, 8, 11, 14, 17, 20, 23]; // logout and reload every three hours - 2:29 - 5:29 - 8:29 - 11:29 - 14:29 - 17:29 - 20:29 - 23:29
    Timer loads task "end times" on first rotation and it will not wait current character task to end, it knows after first rotation where is next task to collect/start, it OFC "do nothing if there is nothing to do", so that we call "efficient waiting"...

    Timer based -rotation has benefits when account has +10 characters and both old/new -timer will fail same situations with one exceptions, new timer will not know if user click "Finish now" -button.

    If old timer is added as option to script, it means that both options must be tested when adding new stuff to script, so...
    where is that line of code? i can't find it haha (on latest version)

    [Browser Bot] Neverwinter Profession Script Bot
  2. #242
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by breadguy View Post
    where is that line of code? i can't find it haha (on latest version)
    Look lines between 200 - 300, I too missed it many times....

    Just trying make "Emergency Sell" option when leveling professions so script try sell items from list if it finds player has no room on inventory. Cant use "inventory full" error because it exist even if you still have "bag space" left... anyway most profession "Autoleveling" stuff is sold at end...

  3. #243
    SWIFT TIGER's Avatar Scammer Elite User CoreCoins Purchaser
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    post~~~~~~~~~~~~~~~~~~

  4. #244
    DexterLazy's Avatar Member
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    Anyone added Siege Defense Effort profession for Event: Siege for Neverwinter yet?

  5. #245
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by DexterLazy View Post
    Anyone added Siege Defense Effort profession for Event: Siege for Neverwinter yet?
    Siege event is now added to tasklist, remember all stuff needed must be on "inventory", there is no automation for "Event materials", not yet...

    Originally Posted by electropica View Post
    Go look Github, it seems that MAC-NW took hard route to next Release, it seems SCA will be in some way very soon, "brains and automation" coming soon.

    https://greasyfork.org/en/scripts/98...fessions-robot
    Last edited by RottenMind; 05-12-2015 at 09:57 AM.

  6. #246
    RottenMind's Avatar Knight-Lieutenant
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    New Release 1.10.1

    https://greasyfork.org/en/scripts/70...fessions-robot

    SCA Daily rolls included, not yet automated.

  7. #247
    electropica's Avatar Member
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    I'll update but i'm not sure that i'll need all these new things.
    How is working the button "cycle sca" ? How disable it after clicking on it ?

  8. #248
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by electropica View Post
    I'll update but i'm not sure that i'll need all these new things.
    How is working the button "cycle sca" ? How disable it after clicking on it ?
    Optional things you can select to use or not and SCA rolls terminates after script get next job to do, no need exit. Just keep script running click SCA and forgot it, normal rotation continues .

    Timer for SCA is tricky because script dont know after "reload" if its done or not, maybe it hppens later.

  9. #249
    breadguy's Avatar Knight-Lieutenant
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    Originally Posted by RottenMind View Post
    New Release 1.10.1

    https://greasyfork.org/en/scripts/70...fessions-robot

    SCA Daily rolls included, not yet automated.
    how does "vendor/maintain prof crafted levelup items" work?

    e.g. tailoring, will it keep cloth armor +1 in order to make cloth armor +2, then resell?

  10. #250
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by breadguy View Post
    how does "vendor/maintain prof crafted levelup items" work?

    e.g. tailoring, will it keep cloth armor +1 in order to make cloth armor +2, then resell?
    ..look below and "Yes it try sell BOTH untill bagpace is bigger than 7 slots, but try keep 3x each items in inventory". :confused:


    Its my "Favorited" child, .

    Raw idea is sell "anything" from crafted list...

    This is what script do, if "vendor/maintain prof crafted levelup items" enabled. NOTE, last upgrade items are sold by "Default" because they are mainly dead end product.

    It loads items list, check if item is in inventory, it check that item in sell list are NOT in exlude list and try sell item BUT, if your inventory space is bigger than 7 slots it sells nothing, catch = Why sell items if can use them for leveling

    So it try keep all "level up" items in inventory until bag space limits hits, got it?
    Code:
     function vendorItemsLimited(_items) {
            var _pbags = client.dataModel.model.ent.main.inventory.playerbags;
            var _delay = 400;
            var _sellCount = 0;
            var _classType = unsafeWindow.client.dataModel.model.ent.main.classtype;
            var _bagCount = unsafeWindow.client.dataModel.model.ent.main.inventory.playerbags.length;
            var _bagUsed = 0;
            var _bagUnused = 0;
            var _tmpBag = [];
            var _profitems = [];
            // Pattern for items to leave out of auto vendoring (safeguard)
            var _excludeItems =/(Gemfood|Gem_Upgrade_Resource|Artifact|Hoard|Coffer|Fuse|Ward|Preservation|Armor_Enhancement|Weapon_Enhancement|T[5-9]_Enchantment|T[5-9]_Runestones|T10_Enchantment|T10_Runestones|4c_Personal|Item_Potion_Companion_Xp|Gateway_Rewardpack|Consumable_Id_Scroll|Dungeon_Delve_Key)/; // edited by RottenMind 17.01.2015
    
            if (settings["autovendor_profresults"]) {
                /** Profession leveling result item cleanup logic for T1-4 crafted results
                 * Created by RM on 14.1.2015.
                 * List contains crafted_items, based "Mustex/Bunta NW robot 1.05.0.1L crafting list, can be used making list for items what are "Auto_Vendored".
                 * Items on list must be checked and tested.
                 */
                /*#1, Tier3, end list, sell allways all, "TierX" is here "TX" !!*/
                /*_profitems[0] = {
                 pattern : /^Crafted_(Jewelcrafting_Waist_Offense_3|Jewelcrafting_Neck_Defense_3|Jewelcrafting_Waist_Defense_3|Med_Armorsmithing_T3_Chain_Armor_Set_1|Med_Armorsmithing_T3_Chain_Pants2|Med_Armorsmithing_T3_Chain_Shirt2|Med_Armorsmithing_T3_Chain_Helm_Set_1|Med_Armorsmithing_T3_Chain_Pants|Med_Armorsmithing_T3_Chain_Boots_Set_1|Hvy_Armorsmithing_T3_Plate_Armor_Set_1|Hvy_Armorsmithing_T3_Plate_Pants2|Hvy_Armorsmithing_T3_Plate_Shirt2|Hvy_Armorsmithing_T3_Plate_Helm_Set_1|Hvy_Armorsmithing_T3_Plate_Boots_Set_1|Leatherworking_T3_Leather_Armor_Set_1|Leatherworking_T3_Leather_Pants2|Leatherworking_T3_Leather_Shirt2|Leatherworking_T3_Leather_Helm_Set_1|Leatherworking_T3_Leather_Boots_Set_1|Tailoring_T3_Cloth_Armor_Set_3|Tailoring_T3_Cloth_Armor_Set_2|Tailoring_T3_Cloth_Armor_Set_1|Tailoring_T3_Cloth_Pants2_Set2|Tailoring_T3_Cloth_Shirt2|Tailoring_T3_Cloth_Helm_Set_1|Artificing_T3_Pactblade_Temptation_5|Artificing_T3_Icon_Virtuous_5|Weaponsmithing_T3_Dagger_4)$/,
                 limit : 0,
                 count : 0
                 };*/ // moved to selljunk filter, RottenMind
                /*#2, Tier2 - tier3 mixed, upgrade, sell if inventory full, "TierX" is here "TX" */
                _profitems[1] = {
                    pattern : /^Crafted_(Jewelcrafting_Neck_Misc_2|Jewelcrafting_Waist_Misc_2|Med_Armorsmithing_T3_Chain_Pants|Med_Armorsmithing_T3_Chain_Shirt|Hvy_Armorsmithing_T3_Plate_Pants|Hvy_Armorsmithing_T3_Plate_Shirt|Leatherworking_T3_Leather_Pants|Leatherworking_T3_Leather_Shirt|Tailoring_T3_Cloth_Shirt|Tailoring_T3_Cloth_Pants||Artificing_T3_Pactblade_Temptation_4|Artificing_T3_Icon_Virtuous_4|Weaponsmithing_T2_Dagger_3|Weaponsmithing_T2_Dagger_3)$/,
                    limit : 0,
                    count : 0
                };
                /*#3, Tier2, upgrade, sell if inventory full, "TierX" is here "TX" */
                _profitems[2] = {
                    pattern : /^Crafted_(Jewelcrafting_Neck_Offense_2|Jewelcrafting_Waist_Offense_2|Med_Armorsmithing_T2_Chain_Armor_Set_1|Med_Armorsmithing_T2_Chain_Pants_2|Med_Armorsmithing_T2_Chain_Boots_Set_1|Med_Armorsmithing_T2_Chain_Shirt_2|Med_Armorsmithing_T2_Chain_Pants_1|Med_Armorsmithing_T2_Chain_Shirt|Hvy_Armorsmithing_T2_Plate_Armor_Set_1|Hvy_Armorsmithing_T2_Plate_Pants_2|Hvy_Armorsmithing_T2_Plate_Boots_Set_1|Hvy_Armorsmithing_T2_Plate_Shirt_2|Hvy_Armorsmithing_T2_Plate_Pants_1|Hvy_Armorsmithing_T2_Shield_Set_1|Hvy_Armorsmithing_T2_Plate_Shirt|Leatherworking_T2_Leather_Shirt|Leatherworking_T2_Leather_Boots_Set_1|Leatherworking_T2_Leather_Shirt_2|Leatherworking_T2_Leather_Pants_1|Leatherworking_T2_Leather_Armor_Set_1|Leatherworking_T2_Leather_Pants_2|Tailoring_T2_Cloth_Armor_Set_1|Tailoring_T2_Cloth_Pants_2|Tailoring_T2_Cloth_Boots_Set_1|Tailoring_T2_Cloth_Shirt_2|Tailoring_T2_Cloth_Pants_1|Artificing_T2_Pactblade_Temptation_3|Artificing_T1_Icon_Virtuous_2|Weaponsmithing_T2_Dagger_2)$/,
                    limit : 0,
                    count : 0
                };
                /*#4, Tier1, upgrade, sell if inventory full, "TierX" is here "TX" */
                _profitems[3] = {
                    pattern : /^Crafted_(Jewelcrafting_Neck_Misc_1|Jewelcrafting_Waist_Misc_1|Med_Armorsmithing_T1_Chain_Armor_Set_1|Med_Armorsmithing_T1_Chain_Boots_Set_1|Hvy_Armorsmithing_Plate_Armor_1|Hvy_Armorsmithing_T1_Plate_Armor_Set_1|Hvy_Armorsmithing_T1_Plate_Boots_Set_1|Leatherworking_T1_Leather_Boots_Set_1|Leatherworking_T1_Leather_Boots_Set_1|Leatherworking_T1_Leather_Armor_Set_1|Tailoring_T1_Cloth_Armor_1|Tailoring_T1_Cloth_Pants_1|Tailoring_T1_Cloth_Boots_Set_1|Artificing_T1_Pactblade_Convergence_2|Artificing_T1_Icon_Virtuous_2|Weaponsmithing_T1_Dagger_1)$/,
                    limit : 0,
                    count : 0
                };
                /*#5, Tier0, upgrade, sell if inventory full, taskilist "Tier1" is here "empty" or "_" must replace (_T1_|_)*/
                _profitems[4] = {
                    pattern : /^Crafted_(Jewelcrafting_Waist_Offense_1|Jewelcrafting_Neck_Offense_1|Med_Armorsmithing_Chain_Boots_1|Med_Armorsmithing_Chain_Shirt_1|Med_Armorsmithing_Chain_Armor_1|Med_Armorsmithing_Chain_Pants_1|Hvy_Armorsmithing_Plate_Boots_1|Hvy_Armorsmithing_Plate_Shirt_1|Hvy_Armorsmithing_Shield_1|Leatherworking_Tier0_Intro_1|Leatherworking_Leather_Boots_1|Leatherworking_Leather_Shirt_1|Leatherworking_Leather_Armor_1|Leatherworking_Leather_Pants_1|Tailoring_Cloth_Boots_1|Tailoring_Cloth_Shirt_1|Artificing_T1_Pactblade_Convergence_1|Artificing_Icon_Virtuous_1|Artificing_Symbol_Virtuous_1|Weaponsmithing_Dagger_1)$/,
                    limit : 0,
                    count : 0
                };
            }
    
            $.each(_pbags, function (bi, bag) {
                bag.slots.forEach(function (slot) {
                    // Match unused slots
                    if (slot === null || !slot || slot === undefined) {
                        _bagUnused++;
                    }
                    // Match items to exclude from auto vendoring, dont add to _tmpBag: Exclude pattern list - bound - Epic Quality - Blue Quality
                    else if ( _excludeItems.test(slot.name) || slot.bound || slot.rarity == "Special" || slot.rarity ==  "Gold") {
                        _bagUsed++;
                    }
                    // Match everything else
                    else {
                        if (settings["autovendor_profresults"]) {
                            for (i = 1; i < _profitems.length; i++) {
                                if (_profitems[i].pattern.test(slot.name))
                                    _profitems[i].count++;
                            }
                        }
                        _tmpBag[_tmpBag.length] = slot;
                        _bagUsed++;
                    }
                });
            });
    
            if (settings["autovendor_profresults"]) {
                _tmpBag.forEach(function (slot) {
                    for (i = 1; i < _profitems.length; i++) { // edited by RottenMind
                        if (slot && _profitems[i].pattern.test(slot.name) && !slot.bound && _profitems[i].count > 3 && Inventory_bagspace() <= 7 ) { // edited by RottenMind
                            var vendor = {
                                vendor : "Nw_Gateway_Professions_Merchant"
                            };
                            vendor.id = slot.uid;
                            vendor.count = 1;
                            console.log('Selling', vendor.count, slot.name, 'to vendor.');
                            window.setTimeout(function () {
                                client.sendCommand('GatewayVendor_SellItemToVendor', vendor);
                            }, _delay);
                            _profitems[i].count--;
                            break;
                        }
                    }
                });
            }
    
            _tmpBag.forEach(function (slot) {
                for (i = 1; i < _items.length; i++) { // edited by RottenMind
                    var _Limit = (parseInt(_items[i].limit) > 99) ? 99 : _items[i].limit;
                    if (slot && _items[i].pattern.test(slot.name) && !slot.bound) {
                        // Node Kits vendor logic for restricted bag space
                        if (settings["autovendor_kits"]) {
                            if ( _bagCount < 2 || _bagUnused < 6 ||
                                (slot.name == "Item_Consumable_Skill_Dungeoneering" && (_classType == "Player_Guardian" || _classType == "Player_Greatweapon")) ||
                                (slot.name == "Item_Consumable_Skill_Arcana" && (_classType == "Player_Controller" || _classType == "Player_Scourge")) ||
                                (slot.name == "Item_Consumable_Skill_Religion" && _classType == "Player_Devoted") ||
                                (slot.name == "Item_Consumable_Skill_Thievery" && _classType == "Player_Trickster") ||
                                (slot.name == "Item_Consumable_Skill_Nature" && _classType == "Player_Archer")
                            ) {
                                _Limit = 0;
                            }
                        }
                        // Sell Items
                        if (slot.count > _Limit) {
                            _sellCount++;
                            var vendor = {
                                vendor: "Nw_Gateway_Professions_Merchant"
                            };
                            vendor.id = slot.uid;
                            vendor.count = slot.count - _Limit;
                            console.log('Selling', vendor.count, slot.name, 'to vendor.');
                            window.setTimeout(function () {
                                client.sendCommand('GatewayVendor_SellItemToVendor', vendor);
                            }, _delay);
                            _delay = _delay + 400;
                            break;
                        }
                    }
                }
            });
    
            return _sellCount;
        }
    Last edited by RottenMind; 01-18-2015 at 04:05 PM.

  11. #251
    electropica's Avatar Member
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    Originally Posted by electropica View Post
    Sorry, I said wrong once again, I was speaking about displaying AD for each char.

    There is something with AD consolidation.
    When script don't go on main char but go on others, we end with 5 AD exchange pending.
    So if script pass over 7 char, it create 5 exchange and the 2 char left don't send AD to the main.
    Maybe script should go back on main to take AD in exchange list when they reach 5.
    I think my message hasn't been seen. :-p

  12. #252
    DexterLazy's Avatar Member
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    Originally Posted by RottenMind View Post
    Siege event is now added to tasklist, remember all stuff needed must be on "inventory", there is no automation for "Event materials", not yet...



    Go look Github, it seems that MAC-NW took hard route to next Release, it seems SCA will be in some way very soon, "brains and automation" coming soon.

    https://github.com/Phr33d0m/NW-Profession-Bot
    I had modified my script but now using your updated one as lot of good functions.
    Thanks for the efforts and updates.

  13. #253
    Alan LeHun's Avatar Member
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    Originally Posted by RottenMind View Post
    New Release 1.10.1

    https://greasyfork.org/en/scripts/70...fessions-robot

    SCA Daily rolls included, not yet automated.
    Thank you, thank you, thank you, for all the work you have done on this project. It is way beyond my talents, even if I was clued up on javascript. Appreciation in abundance.

    Think I did find a little bug on line 1743ish that prevents skill kits from being sold, though. I'm guessing you are already aware of it....

    Code:
            _tmpBag.forEach(function (slot) {
                for (i = 1; i < _items.length; i++) { // edited by RottenMind ***should be  i = 0, no?***

  14. #254
    bot_leech's Avatar Member
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    I understand js a little but i know almost nothing about TM, so I already know this is noob question....

    Now that the updates are occurring so quickly and have so many cool new features, i have been installing new versions of the script more often. I used to go months with the same version of the script so this wasn't a big deal before. My process is to:
    1) delete the old script from the TM dashboard
    2) copy the new script into my favorite editor and change the profession to be the way i want them
    3) create a new script TM and paste the edited version back in
    3) load my 40 characters in and set all their profession numbers (which are not all the same)
    4) enjoy the awesome new features of the script

    Is there some simpler way people have been doing this? The changes don't seem take effect if i edit the script in place. And i tried exporting the data the script saves and importing it afterward, but i can't get that to work either (also that probably is bad idea for any major release where the data structure changes). I also tried to include/require the script from a file so i could just swap the file out, but that was trickier than i thought it would be. What do you guys do?

  15. #255
    electropica's Avatar Member
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    Two things about Cycle SCA.

    - Last time i was on SCA manualy with script in pause, i was building a team to enter a dungeon and i forgot to go click "back".
    I go back to profession and restart the script. Later, when i clicked button Cycle SCA, all my char was on team creation and script looks to not like this at all.

    - At the end, there is reset of the profession script.


    Could it be possible to have choice for each char about opening chest and autosell ?

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