APB Infinite menu

Shout-Out

User Tag List

Thread: APB Infinite

Page 15 of 26 FirstFirst ... 111213141516171819 ... LastLast
Results 211 to 225 of 377
  1. #211
    BaseN's Avatar Active Member
    Reputation
    25
    Join Date
    Jan 2014
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cdmichaelb View Post
    Is there an advantage to using this over userscripts? It seems to me that it's a bunch of unnecessary bulk. But I'm not really too proficient with userscript (javascript) so I don't know any better. Just curious.
    Actually it's the other way around. If this was working without leaking memory it would be less bulky, faster and harder to fail.

    Originally Posted by Roltan View Post
    PLZ people, help!! somebody solved the problem with Russian gateway.nw.ru.perfectworld.eu ????
    What problem is that exactly?

    Originally Posted by alklas View Post
    Hello,

    can you provide an updated release, with less memory leaks ?
    because curently there are some many, that the programm gets stuck several times per day.

    thanks
    Patience. I'm still looking at something. At this point it is still leaking although less. If I don't find a resolution in a few days I'll have to replace the web control. In that case I decided to just post a new version here with as good as it gets and instead of replacing the web control I'll make a new one from scratch in C++ that will be easier for me to maintain and debug. Also the design I have in mind will make it ultra light on resources and fast plus it will support infinite amount of characters.

    APB Infinite
  2. #212
    cdmichaelb's Avatar Contributor CoreCoins Purchaser
    Reputation
    119
    Join Date
    Jan 2011
    Posts
    368
    Thanks G/R
    21/5
    Trade Feedback
    7 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by BaseN View Post
    Patience. I'm still looking at something. At this point it is still leaking although less. If I don't find a resolution in a few days I'll have to replace the web control. In that case I decided to just post a new version here with as good as it gets and instead of replacing the web control I'll make a new one from scratch in C++ that will be easier for me to maintain and debug. Also the design I have in mind will make it ultra light on resources and fast plus it will support infinite amount of characters.
    Are you planning on continuing development or just fixing the memory leaks? If you are, I have some suggestions. :P

  3. #213
    BaseN's Avatar Active Member
    Reputation
    25
    Join Date
    Jan 2014
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've been in contact with someone I know who works extensively with GeckoFX so I can fix the leak. Meanwhile I've already started on a new one from scratch on C++ and Qt+Webkit libraries. Suggestions are always welcome and I have a few ideas of my own to put into it. I'm almost done with the UI elements already. First version will provide just basic crafting functionality so this one can be immediately replaced

  4. #214
    cdmichaelb's Avatar Contributor CoreCoins Purchaser
    Reputation
    119
    Join Date
    Jan 2011
    Posts
    368
    Thanks G/R
    21/5
    Trade Feedback
    7 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Here's one of my ideas, it's to help prevent 24/7 botting, in case they ever decide to track and ban based on inhuman usage. (I wrote it with the userscript in mind)
    Between X:XX and Y:YY regular training occurs, but all other time "long" training occurs.

    Long training is to make it look like you are sleeping for the night, etc. So:

    If the next short training goes beyond the time to start (beyond Y:YY) night training, it'll start training the longest skill on the long skill list.

    Only one long training is picked per "night" (beyond Y:YY), if it ends before "morning (X:XX) then the slot will remain unused until short training are ready to be used again.

    Alternatively, if that is too complex, you could just have an option to toggle "Long/Short" and just maintain two arrays, one for normal (aka short) and one for long. Flipping it to long will toggle for each slot to get one long training before returning to shorts.

  5. #215
    Methuselas's Avatar Sergeant Major
    Reputation
    15
    Join Date
    Jun 2013
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by BaseN View Post
    I've been in contact with someone I know who works extensively with GeckoFX so I can fix the leak. Meanwhile I've already started on a new one from scratch on C++ and Qt+Webkit libraries. Suggestions are always welcome and I have a few ideas of my own to put into it. I'm almost done with the UI elements already. First version will provide just basic crafting functionality so this one can be immediately replaced
    It would be nice if you added the ability to use Profession Items for rare jobs. Alchemy, for example. It sucks when you can speed up jobs, but you can't increase the output, buy using green, blue and purple Profession Items.

  6. #216
    BaseN's Avatar Active Member
    Reputation
    25
    Join Date
    Jan 2014
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cdmichaelb View Post
    Here's one of my ideas, it's to help prevent 24/7 botting, in case they ever decide to track and ban based on inhuman usage. (I wrote it with the userscript in mind)
    Great idea Nothing is too complex. I've added it to my todo list.

    Originally Posted by Methuselas View Post
    It would be nice if you added the ability to use Profession Items for rare jobs. Alchemy, for example. It sucks when you can speed up jobs, but you can't increase the output, buy using green, blue and purple Profession Items.
    I have already provisioned for this on the UI as I had it in mind as well

    What I would like to have is a list of which tasks have optional slots, how many and what kind. If someone could compile such a list, I'll make it so that tasks correctly show only what you can use for the optional slots on the queue scheduler, per task. This will stop you from accidentally selecting a wrong optional which would cause a timeout and stop the bot (or whatever the option you have selected for handling timeouts is).

  7. #217
    tooillegal's Avatar Member
    Reputation
    1
    Join Date
    May 2013
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    BaseN, I think the list they have here Profession - Neverwinter Wiki is correct about the optional slots.

  8. #218
    Methuselas's Avatar Sergeant Major
    Reputation
    15
    Join Date
    Jun 2013
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    BaseN,

    Did you solve the problem with the original not using multiple assets? I know CK fixed it in the last version, but it constantly timed out, as it was unstable.

  9. #219
    Methuselas's Avatar Sergeant Major
    Reputation
    15
    Join Date
    Jun 2013
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by tooillegal View Post
    BaseN, I think the list they have here Profession - Neverwinter Wiki is correct about the optional slots.
    Nah, what he wants is the assets they can use. For example, Deep Wilderness Gathering (14) for an Artificer has 1 slot + 3 additional slots and can use rank 1, 2 and 3 professionals. I'll see about building a simple spreadsheet for you. Can you view xml files, BaseN?

  10. #220
    tooillegal's Avatar Member
    Reputation
    1
    Join Date
    May 2013
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Methuselas View Post
    Nah, what he wants is the assets they can use. For example, Deep Wilderness Gathering (14) for an Artificer has 1 slot + 3 additional slots and can use rank 1, 2 and 3 professionals. I'll see about building a simple spreadsheet for you. Can you view xml files, BaseN?
    For additional slot I don't think rank matters other then that you get better benefits (speed/quality), you can use a rank 1 with a lvl 20 task.
    And the page is showing if it's assets or tools you can add (like "3x Person or Tool"). I have actually never seen one where you only can use tools, I think the only variants that exist are none, 1 person, 3 persons, 3persons or tools.

  11. #221
    erhnamdjinn's Avatar Private
    Reputation
    1
    Join Date
    Jan 2014
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    read through the last pages of the thread and am slightly confused: is APB inf good to use? seems it has some serious memory issues...
    i downloaded APB 1.5 now and made a short try, but something in my settings seems to be bad, didn't get it to work properly with more than 1 char (just cycles through the first one's slots).
    infinity, once working, supports more than 7 chars, right?

  12. #222
    Methuselas's Avatar Sergeant Major
    Reputation
    15
    Join Date
    Jun 2013
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by erhnamdjinn View Post
    read through the last pages of the thread and am slightly confused: is APB inf good to use? seems it has some serious memory issues...
    i downloaded APB 1.5 now and made a short try, but something in my settings seems to be bad, didn't get it to work properly with more than 1 char (just cycles through the first one's slots).
    infinity, once working, supports more than 7 chars, right?
    APB 1.5 works flawlessly, albeit with the aforementioned memory leaks (though it's a rare occurrence) and it won't use additional assets. Can you be a little more specific as to what you've done, so I can help you a bit more with it?

  13. #223
    erhnamdjinn's Avatar Private
    Reputation
    1
    Join Date
    Jan 2014
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Methuselas View Post
    APB 1.5 works flawlessly, albeit with the aforementioned memory leaks (though it's a rare occurrence) and it won't use additional assets. Can you be a little more specific as to what you've done, so I can help you a bit more with it?
    i have an account with 4 characters and i selected 1 and 4 (bummer that one has to load settings for each char individually... ach, well ), and later reduced the number of failure attempts (to 1/2) and the waiting times to 15s.
    sometimes i have to help the bot along the first step at character selection, but that's ok at startup.
    anyway... i've just seen it cycling through my 6 slots, trying to assign tasks (i already had tasks in there)

    today i tried again, adding character number 2 (i.e., 3 was not selected). and then i could read a "switching characters" in the log - but the bot only cycled between the first 2 chars, char 4 has been ignored. so maybe there is a problem if some char in the middle is not enabled for the bot.

    apart from that it seemed to work, but i will keep testing

  14. #224
    BaseN's Avatar Active Member
    Reputation
    25
    Join Date
    Jan 2014
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Methuselas View Post
    Nah, what he wants is the assets they can use. For example, Deep Wilderness Gathering (14) for an Artificer has 1 slot + 3 additional slots and can use rank 1, 2 and 3 professionals. I'll see about building a simple spreadsheet for you. Can you view xml files, BaseN?
    Yes I can. In fact the new bot uses xml for all profession, settings and queue files It's much more organized that way and simpler to edit if you need to do so.

    Originally Posted by tooillegal View Post
    For additional slot I don't think rank matters other then that you get better benefits (speed/quality), you can use a rank 1 with a lvl 20 task.
    And the page is showing if it's assets or tools you can add (like "3x Person or Tool"). I have actually never seen one where you only can use tools, I think the only variants that exist are none, 1 person, 3 persons, 3persons or tools.
    Yeah I know rank does not matter. What I don't know is if all Tool Assets can be used for all recipes that are listed as being able to use Tool Assets. If that is so then the list at gamepedia works for me.


    That said I'm almost done with the alpha version of the new bot I'm finishing the mail loop logic, I'll do some testing and upload on a new thread!

  15. #225
    Methuselas's Avatar Sergeant Major
    Reputation
    15
    Join Date
    Jun 2013
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by BaseN View Post
    Yes I can. In fact the new bot uses xml for all profession, settings and queue files It's much more organized that way and simpler to edit if you need to do so.



    Yeah I know rank does not matter. What I don't know is if all Tool Assets can be used for all recipes that are listed as being able to use Tool Assets. If that is so then the list at gamepedia works for me.
    If you want, tell me how you plan to organize the professions and I'll see about coding them up for you. Shouldn't take too long, but I, myself, am working on a game I'm a bit behind on, so my computer is mostly taken up rendering, till I get my new server box in a week or two.


    Some tools are cross-professions. Hammers, for example are used in Weaponsmithing, Mailsmithing and Platesmithing. Leatherworking, Artificing, Tailoring, Alchemy and Leadership all use their own Tool Assets, but some are cross-referencing, like shears and crucible.

    All rare jobs require a single Tool Asset to do, but you can add additional ones to increase the output. The first Asset slot requires a specific one, but the other three can use ANY Tool Asset specific to the Profession. You can't use mithral tongs to make a batch of Alchemy potions, for example.

    Weaponsmithing: Hammer, Grinder, Anvil
    Mailsmithing: Hammer, Tongs, Chisel
    Platesmithing: Hammer, Anvil, Bellows
    Leadership: Infantry Armor, Infantry Weapon
    Leatherworking: Awl, Swivel Knife, Shears
    Artificing: Mallet, Crucible, File
    Tailoring: Awl, Needle, Shears
    Alchemy: Philosopher's Stone, Crucible, Mortar

    http://neverwinter.gamepedia.com/Profession#Assets


    Lemme know if you want me to cross-reference for jobs or you can just use the links provided below:

    http://neverwinter.gamepedia.com/Alchemy

    http://neverwinter.gamepedia.com/Artificing

    http://neverwinter.gamepedia.com/Leadership

    http://neverwinter.gamepedia.com/Mailsmithing

    http://neverwinter.gamepedia.com/Platesmithing

    http://neverwinter.gamepedia.com/Tailoring

    http://neverwinter.gamepedia.com/Weaponsmithing

    http://neverwinter.gamepedia.com/Midsummer_Provisioning

    http://neverwinter.gamepedia.com/Simril_Lightcrafting
    Last edited by Methuselas; 01-27-2014 at 11:21 AM.

Page 15 of 26 FirstFirst ... 111213141516171819 ... LastLast

Similar Threads

  1. Infinite mutilate crits [ROGUE]
    By Marlo in forum World of Warcraft Exploits
    Replies: 20
    Last Post: 03-04-2007, 05:48 PM
  2. Infinite Underwater Breathing
    By Dream in forum World of Warcraft Guides
    Replies: 10
    Last Post: 02-02-2007, 08:31 PM
  3. Infinite following space (on same faction)
    By The Mars Volta in forum World of Warcraft Bots and Programs
    Replies: 4
    Last Post: 01-14-2007, 08:28 AM
  4. Infinite Keyring
    By n0s in forum World of Warcraft Exploits
    Replies: 8
    Last Post: 12-09-2006, 05:27 PM
  5. Shaman Earthen Shield exploit =) use infinitely
    By ragingazn628 in forum World of Warcraft Exploits
    Replies: 2
    Last Post: 12-06-2006, 09:02 PM
All times are GMT -5. The time now is 02:13 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search