Anathema Engine is a memory editor I've been working on, and is being released with active updates.
Anathema
Major features include:
Classical scanning - All standard scanning methods in memory editors are here. Note that there are some things that need optimization. Scanning for 0 is a bad idea.
Chunk Scanner - Repeatedly scans memory looking for changing regions. 98% of memory will be constant, so this can quickly isolate useful memory. It is HIGHLY recommended that this is the first scan used.
Input Correlator - After reducing search space via scanning, Anathema can correlate key strokes with memory changes, allowing the user to quickly isolate variables like X & Y position.
Cheat Browser - Allows users to upload and download cheats for single players games to share.
LUA Scripting Engine - Allows for custom scripts to be written in LUA. For good examples of this, use the Cheat Browser to download a table for the game Dink SmallWood HD (a free game).
Anathema is under active development. Features coming Soon™:
- Performance boosts. Right now Anathema does pretty well on medium sized games, but can hit some road blocks for larger games.
- Mouse correlation (Right now only keyboard is supported)
- Improved pointer scanning options
- Debugging capabilities
- Others that I'm too lazy to list