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    [Release] Anathema Engine Memory Editor

    Anathema Engine is a memory editor I've been working on, and is being released with active updates.

    Anathema

    Major features include:

    Classical scanning - All standard scanning methods in memory editors are here. Note that there are some things that need optimization. Scanning for 0 is a bad idea.

    Chunk Scanner - Repeatedly scans memory looking for changing regions. 98% of memory will be constant, so this can quickly isolate useful memory. It is HIGHLY recommended that this is the first scan used.

    Input Correlator - After reducing search space via scanning, Anathema can correlate key strokes with memory changes, allowing the user to quickly isolate variables like X & Y position.

    Cheat Browser - Allows users to upload and download cheats for single players games to share.

    LUA Scripting Engine - Allows for custom scripts to be written in LUA. For good examples of this, use the Cheat Browser to download a table for the game Dink SmallWood HD (a free game).

    Anathema is under active development. Features coming Soon™:

    - Performance boosts. Right now Anathema does pretty well on medium sized games, but can hit some road blocks for larger games.
    - Mouse correlation (Right now only keyboard is supported)
    - Improved pointer scanning options
    - Debugging capabilities
    - Others that I'm too lazy to list

    [Release] Anathema Engine Memory Editor

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