WAR.exe v1.3.0.475
Hey, back with a quick update to the stuff I found with 475. Player structure looks the same as always. Hope this helps.
Code:
//Updated by Phale (7/30/2009)
Player Structure (0x00EF5994)
+ 0x2C = X
+ 0x28 = Y
+ 0x30 = Z
+ 0x64 = Movement modifier (bit-mask, 0x40000 = autorun, 0x80000000 = riding horse, 0x100000 = disabled)
+ 0xA0 = Speed
+ 0xCC = Player GUID
+ 0x178 = Player realm (1 = Order, 2 = Destruction)
+ 0x18C = Current health (exact)
+ 0x190 = Max health (exact)
+ 0x19C = Action points
+ 0x1A0 = Max action points
+ 0x1A4 = % Moral
+ 0x234 + 0x42 = Player is casting this ability (note its a WORD and its affected by lag)
+ 0x244 + 0x18 + 0x44 = Player energy (as returned by GetPlayerEnergy lua)
+ 0x260 = Target Information
+ 0x260 + 0x14 = Offensive target range
+ 0x260 + 0x18 = Offensive target visible (1 = yes, 0 = no)
+ 0x260 + 0x30 = Defensive target range
+ 0x260 + 0x30 = Defensive target visible (1 = yes, 0 = no)
+ 0x988 + 0x8 = Group member array (0->3)
+ 0x1950 = GCD
+ 0x1958 = Amount of GCD
Notice: If you want to contribute to this, please include the entire version number, and US or EU, for the information is relative to. (ie. v1.3.0.475)