Tested it. Everything i tried, including speedhacking, while they work, they work only for a few seconds. A crash is ineviteble a few seconds after activating them.
Tested it. Everything i tried, including speedhacking, while they work, they work only for a few seconds. A crash is ineviteble a few seconds after activating them.
The speed hack works, however the problem is that when the hack loads, "No Fall Damage is ENABLED" by default. I think if you change that then the hack will be usable. the current work around, is to load the hack first, disable no fall damage, then load WAR.
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I have freely change the window size, I code on Notebook end it's more easy to me
Just added Los and Wallhack to the previous hack added by rockman319
- SpeedHack
- Zoom Hack
- LoS Hack
- Wallhack (not full functionnal at all, don't turn it Off after use it)
I'll will delet it if rockman319 or HansW want and thanks to all to make Hack easy![]()
Will be trying it as soon as i come back from some stuff i got to take care off. Rep pending.
It certainly works. Well deserved rep indeed. +
Last edited by jester_im; 06-22-2009 at 01:04 PM.
How did you fix it? pm or post please.
With the Help of HansW for Address:
for LoS Hack:Code://private int wallhack_1 = 0x00506F89; private int wallhack_1 = 0x4feedb; //private int loshack_1 = 0x0053bccf; private int loshack_1 = 0x5350bc;
For WallhackCode:private void b_loshack_Click(object sender, EventArgs e) { if (loshack_on == false) { //turn it on byte[] NOPS1 = { 0x90,0xE9 }; this.Player.PatchMemory(loshack_1+0x09, NOPS1); this.b_loshack.BackColor = Color.FromArgb(0, 0xff, 0); loshack_on = true; } else { //turn it off byte[] YES1 = { 0x0F, 0x84 }; this.Player.PatchMemory(loshack_1+0x09, YES1); this.b_loshack.BackColor = Color.FromName("Window"); loshack_on = false; } }
Actually the Wallhack work, but:Code:private void b_wallhack_Click(object sender, EventArgs e) { //0x00506F89 if (wallhack_on == false) { //turn it on byte[] NOPS = { 0xEB, 0x7A }; this.Player.PatchMemory(wallhack_1+0x64C, NOPS); byte[] NOPSZ = { 0x90, 0xE9 }; this.Player.PatchMemory(wallhack_1 + 0x758, NOPSZ); this.b_wallhack.BackColor = Color.FromArgb(0, 0xff, 0); wallhack_on = true; } else { //turn it off byte[] YES1 = { 0x74, 0x34 }; this.Player.PatchMemory(wallhack_1+0x64c, YES1); byte[] YESZ = { 0x0F, 0x84 }; this.Player.PatchMemory(wallhack_1+0x758, YESZ); this.b_wallhack.BackColor = Color.FromName("Window"); wallhack_on = false; } }
- Player make some tiny jump instead of the real one
- If you turn it off, when you hit a structure you zone to your bind
Based on your v0.5f Source Code
For SpeedHack, just change pointer listed in the New Pointer thread
same way for Zoom.
I also have disable this:
if not this hack is turned On at the Warper launch and the game crashCode:activate nofalldmg byte[] NFD = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; this.Player.PatchMemory(nofalldmg_1, NFD); nofalldmg_on = true;
Just need to fix:
- GroundHack
- Teleport
- Clear Target
- Lazarus
- Fly
- No Fall Damage
Last edited by gundir; 06-22-2009 at 01:59 PM. Reason: miss address :x
Thanks!
+Rep
Edit: Edited first post with update v0.5f2
Thanks to Gundir for the fix of wallhack and loshack
Last edited by rockman319; 06-23-2009 at 09:29 PM.
to fix the problem with disableing the collision hack, just check the original bytes at the addresses and use them to patch back, instead of the ones i posted ( i was too lazy to recheck ).
mmm ok values are
instead of 0x34 and works.Code://turn it off byte[] YES1 = { 0x74, 0x29 };
Last edited by gundir; 06-22-2009 at 03:58 PM.
Ok cool.
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lamers, please post your system spec including operating system (windows xp/vista/7)? 32-bit or 64? are you logged in as admin? what error message do you get? etc.
"help this file not run" is very hard to help.
speed doesn't work on Rockman's version, checking Gundir's
edit:
Gundir's is working fine, thanks for changing window size btw.
Last edited by Fookmi; 06-22-2009 at 05:55 PM.