Hey HansW thanks a lot, it works great now, i have a question is there any code i can type so it waits 3-4 seconds before attacking the next mob ?
Hey HansW thanks a lot, it works great now, i have a question is there any code i can type so it waits 3-4 seconds before attacking the next mob ?
wrong thread. i'am sure you meant to post under the BotPoc thread. To your question. It waits until health is over 65% and action points over 200. To change that, open the BotPocCombatSetup.lua file and search for GameData.Player.currentHitpoints . Change the numbers to 100 for hitpoints and 250 for action points ( same line )
New dll version available. ( the dl link has been updated ).
Whats new:
- GetEntityTargetType(GUID)
- GetAbilityResult(AbilityID)
- GetLOS(GUID)
Bugfixes:
- GetNearestHostilePVE should now pick up all attackable Entitys. Fixing the Targeting problem in Botpoc, i hope.
Can i teleport on same ppl?
No clue HansW
Ok bro, you should have done some searching :P, I found this little addon on CurseForge just now that you might like, I did not make it or anything, only linking it.
RoM AddOns - ChatSounds - CurseForge.com
Monitors whispers and plays a sound any time you receive one. Also monitors the other chat channels you select for the keywords you specify and plays a sound when a message is received with any of the keywords.
Has full support for AddonManager.
Slash commands are: /cs /csounds /chatsounds
This... works on WAR? What about WoW?
New DLL Version for client 1.2.1
Not finished. Some things may not work, try for yourself. I'am still working on it.
First of all thanks for the great work.
I think the Entity structure is corrupt in the current release (healthPercent returns some huge number).
But amazing work Hans![]()
The radar does not work now? Or only on RU servers?