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  1. #76
    HansW's Avatar Active Member
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    Client Version ? /US/EU and language please. I'am working on an english EU client. Here everything is just dandy.

    Also i hopefully found the problem with the client crashes with botpoc. It will take a while to update all my functions so that they hopefully will be more stable.

    Warextdll release
  2. #77
    username2's Avatar Member
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    yeah it was strange. i had to ask my friend to send me his waradar folder. then i copied it over and its working now.

    thank you Hans for such a fast update
    cheers

  3. #78
    cap0n3's Avatar Member
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    In LUA you would do:

    Code:
    function GetGUID()
      tar = GetTarget(0) -- 0 is your hostile target
      if (tar and (tar.GUID > 0)) then
        return tar.GUID
      end
      return 0
    end
    please correct me if i'm wrong

  4. #79
    HansW's Avatar Active Member
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    Originally Posted by mcManiac View Post
    Probably a stupid noob question here .. I'm wondering how I can get my targets GUID?
    The default interface stores Target information you can use, if you don't want to use my dll. With the dll you get it by either GetTarget() or GetTargetEntity(). Pass 0 for the enemy Target and 1 for the friendly. e.g. GetTarget(1) . You get a LUA Table that contains the GUID.
    Try : /script sd(GetTarget(1)) and check the console for the output.
    You access the GUID (and any other table field) like this GetTarget(1).GUID . To check try: /script sd(GetTarget(1).GUID)
    Hope that helps. Its all LUA btw. check the lua tutorials on the web if you need help with that.
    I hope that helps.

  5. #80
    HansW's Avatar Active Member
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    Originally Posted by cap0n3 View Post
    In LUA you would do:

    Code:
    function GetGUID()
      tar = GetTarget(0) -- 0 is your hostile target
      if (tar and (tar.GUID > 0)) then
        return tar.GUID
      end
      return 0
    end
    please correct me if i'm wrong
    you where faster. and correct.

  6. #81
    cap0n3's Avatar Member
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    line2 should be:
    local tar = GetTarget(0) -- 0 is your hostile target
    sorry for that

  7. #82
    Warsow's Avatar Member
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    At the moment I am unable to PM, or I would not have posted here, but how would I properly write out a function to print something to the Cmdline (Extender). I am currently trying to write an addon that will allow me to do many of the functions in your dll. Playing in windowed mode has been unbearable long enough.

  8. #83
    cap0n3's Avatar Member
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    @Warsow
    Well, personally I prefer dumping stuff to the warhammer-chat via print() or pprint(), which is more complex cause it can recursivly dumps objects/array/tables. (Link)
    This way you can test your addon and see the results in one application.

    If you prefer dumping to the extender, use sd() (for shelldump). Hans gave some examples a few posts back on how to use it. (Link)

  9. #84
    Warsow's Avatar Member
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    I have been using Print for ingame, but the first feature I want to incorporate that I actually did and not just using Hansw DLL is the Emperor Title Bot, and the like of those click ones. Thanks for the help.

  10. #85
    BlockName's Avatar Member
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    Why WarRadar display enemy players as warh icons?

    RU server, russian language...

  11. #86
    cap0n3's Avatar Member
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    Why shouldn't it?
    I mean, what is the problem with the icon? While you want Hans to answer such a question he could do some serious stuff. Don't get me wrong, but is that a big deal which icon is uses?

  12. #87
    BlockName's Avatar Member
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    I respect Hans's work!
    Before patches enemies were displayed as a red points. And I could see their names. Icons very big also do not display names. Sorry, that I stick with the small problems.
    It is interesting to me, it can a problem only RU servers?

  13. #88
    HansW's Avatar Active Member
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    Originally Posted by BlockName View Post
    I respect Hans's work!
    Before patches enemies were displayed as a red points. And I could see their names. Icons very big also do not display names. Sorry, that I stick with the small problems.
    It is interesting to me, it can a problem only RU servers?
    they are that way because i chose them to be. i changed it back already, so whats the problem ?. The reason for me was to be able to tell players and mobs apart. now enemy players look the same as enemy npcs. no problem in pvp or scenarios, in pve however i like to know if there are players nearby. i will however build another addon to show the nearest player distance and containing a visual warning if there are players nearby that can see you.

  14. #89
    tino4ka's Avatar Member
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    Originally Posted by HansW View Post
    they are that way because i chose them to be. i changed it back already, so whats the problem ?. The reason for me was to be able to tell players and mobs apart. now enemy players look the same as enemy npcs. no problem in pvp or scenarios, in pve however i like to know if there are players nearby. i will however build another addon to show the nearest player distance and containing a visual warning if there are players nearby that can see you.
    I personally was very happy with different signs even without names. I really do not care about names, I just kill em all then I see them ( or die, doesn't matter ).
    What would be extremely good - could you do a shortcut (or give me an idea how to do it) to turn it on and off from the game (radar) in order to record my fights without "upgraded" map?

  15. #90
    HansW's Avatar Active Member
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    just disable it in the addons section. The icons on the map will remain though until the client decides to remove them ( normaly when the entity dies or is refreshed from the server). To remove them i'd need to look for the function that does this. I've got no time for that.

    If you don't want to disable it everytime, just place a global variable in the lua addon and include it in the check for the elapsed time. you can simply set this variable to 0 or 1 (off and on ) then from the chat or with a macro.

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