uint playerbase = wow.ReadUInt(wow.ReadUInt(wow.ReadUInt((uint)baseWoW + 0x00A6D420) + 0x48 ) + 0x24);
isnt it the playerbase for wow right now?
or am i wrong..?
ps. they get pissed if i ask in memory editing section ..
uint playerbase = wow.ReadUInt(wow.ReadUInt(wow.ReadUInt((uint)baseWoW + 0x00A6D420) + 0x48 ) + 0x24);
isnt it the playerbase for wow right now?
or am i wrong..?
ps. they get pissed if i ask in memory editing section ..