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Originally Posted by
lamejam
stinkyjoint, is there anyway you could make this into something we can just launch and play with?
I can make it i to summat you just launch and it will work so a basic exe but it wont let u customize any settings as i havnt made a gui for it yet
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Member
Ah, the method was something I came up with when I wanted to replicate flickshots in aimbots like the soldier:82 one, guess it isn't suitable for continuous tracking.
One small thing I found is that potg/killcam automatic smooths the mouse movements, so it seems legit as long as the mouse doesn't move too fast and then suddenly stop.
Btw for the people who wants to just get an exe:
Although this bot aims quite accurate over most distances and is quite efficient it isn't really usable yet in a real game. There's no aimkey and fov settings.
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Member
I keep getting compiling error, I just dont understand, I set my global variables, it wont compile and run :|
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Contributor
Want an exe
But I would also like to know how to move the mouse to the target position more naturally
“Underlook Aimbot” seems to be doing a good move for the mouse
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Member
Originally Posted by
SeaDragon
Want an exe

But I would also like to know how to move the mouse to the target position more naturally
âUnderlook Aimbotâ seems to be doing a good move for the mouse
The Underlook Aimbot uses a simple code to aim:
DllCall("mouse_event", "UInt", 0x01, "UInt", (mouse_point.x+ts.mouse_offset.x)/ts.ingame_sens, "UInt", (mouse_point.y+ts.mouse_offset.y)/(ts.ingame_sens* 2.41))
For tracking aimbots, simply moving the mouse in the direction to the target would be suffice. The reason it feels smooth is because the aimbot only searches for the health bar in a small area (the box overlay indicates it), so the mouse gets moved more frequent.
One simple way to overcome the lag caused by screen search is to multithread. Handle the mouse movements on a different thread than the search thread. I timed the search time of this code and they take about 30~40 ms each, that's why the mouse movement stutter. In C++ one way to multithread is to move all the mouse related stuff into a thread created by std::thread.
BTW this source code is featured on the hacker aimbot source code thread lol with a compiled exe, it seems that the sanguo guy likes it too
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Post Thanks / Like - 1 Thanks
Zobb (1 members gave Thanks to 954612 for this useful post)
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Member
Originally Posted by
marlinchis
i dint know what am i did wrong cause when i run it says source file not complied
press the build on top left it will fix the problem
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Banned
Originally Posted by
954612
The Underlook Aimbot uses a simple code to aim:
DllCall("mouse_event", "UInt", 0x01, "UInt", (mouse_point.x+ts.mouse_offset.x)/ts.ingame_sens, "UInt", (mouse_point.y+ts.mouse_offset.y)/(ts.ingame_sens* 2.41))
For tracking aimbots, simply moving the mouse in the direction to the target would be suffice. The reason it feels smooth is because the aimbot only searches for the health bar in a small area (the box overlay indicates it), so the mouse gets moved more frequent.
One simple way to overcome the lag caused by screen search is to multithread. Handle the mouse movements on a different thread than the search thread. I timed the search time of this code and they take about 30~40 ms each, that's why the mouse movement stutter. In C++ one way to multithread is to move all the mouse related stuff into a thread created by std::thread.
BTW this source code is featured on the hacker aimbot source code thread lol with a compiled exe, it seems that the sanguo guy likes it too

I implemented the mouse movements on a different thread now (it has always been on my mind but never did it despite being a 10 minute job). Helps quite a bit for human like mouse movements altough it tends to overshoot a little bit now (was worse when i did not terminate movement threads on the fly because certain mouse movements would be "multiplied"). It can now lock on to a target much better so I guess it's a plus.
Hope I don't waste any more time on this :P
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954612 (1 members gave Thanks to Zobb for this useful post)
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Member
working like hell with reaper and dva
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Member
what program? im using blend VS 2015
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Contributor
The use of multi thread operation of the mouse is indeed better
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Member
The trigger bot seems to work nice 
Been using it with Widow and setting to headshot only with good success.
But how you you get auto aim to work? Are there some settings I'm missing?
These are my settings
Code:
char* WindowName = "Overwatch"; //IMP: if overwatch is not detected your window name is different due to language differences!
//You can find your window name via this tool: https://www.mediafire.com/?c4qe6lpkw6s57cb
float MouseSensitivity = 10.00f; //Change this to your sensivity.
bool HumanLikeMovements = TRUE; //Should we use human like mouse movements?
int AimSpeed = 7; //Aim speed for human like movements (1-10)..
bool Headshots = TRUE; //Should we aim at the head?
bool Triggerbot = TRUE; //Should we enable the trigger bot? Not recommended in certain maps
bool ShootAfterAiming = TRUE; //Should we shoot after the aim assist locks onto a target?
int ShootTime = 100; //Varies depending on character being used.
//Function interfaces
void moveSmooth(Mouse *m, int x, int y);
void holdLeftClick(Mouse *m);
int main(int argc, char* argv[])
{
Capture recorder(WindowName);
AimSpeed = AimSpeed < 0 ? 0 : AimSpeed;
AimSpeed = AimSpeed > 10 ? 10 : AimSpeed;
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Member
I compiled this source and it works well. But Since it takes the whole screen to screenshot, could ypu add the fov settings??
thanks for the source again
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Banned
Whats the difference between this one and ahk?
if someone wants to share a compiled version with multithread operation send me a pm please ^^
Last edited by themegamaster; 09-28-2016 at 10:55 PM.
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Member
How to use with Mouse invert?
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Member
Originally Posted by
OverWatch Accounts
working like hell with reaper and dva
is it bad ?