[C++] Color Aim Assist Source Code menu

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  1. #91
    TheLordJesusHimself's Avatar Elite User Fuck am not Jewish. Authenticator enabled
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    Originally Posted by lamejam View Post
    stinkyjoint, is there anyway you could make this into something we can just launch and play with?
    I can make it i to summat you just launch and it will work so a basic exe but it wont let u customize any settings as i havnt made a gui for it yet

    Sent from my SM-G930F using Tapatalk

    [C++] Color Aim Assist Source Code
  2. #92
    954612's Avatar Member
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    Ah, the method was something I came up with when I wanted to replicate flickshots in aimbots like the soldier:82 one, guess it isn't suitable for continuous tracking.

    One small thing I found is that potg/killcam automatic smooths the mouse movements, so it seems legit as long as the mouse doesn't move too fast and then suddenly stop.

    Btw for the people who wants to just get an exe:

    Although this bot aims quite accurate over most distances and is quite efficient it isn't really usable yet in a real game. There's no aimkey and fov settings.

  3. #93
    TmanD6's Avatar Member
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    I keep getting compiling error, I just dont understand, I set my global variables, it wont compile and run :|

  4. #94
    SeaDragon's Avatar Contributor
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    Want an exe
    But I would also like to know how to move the mouse to the target position more naturally
    “Underlook Aimbot” seems to be doing a good move for the mouse

  5. #95
    954612's Avatar Member
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    Originally Posted by SeaDragon View Post
    Want an exe
    But I would also like to know how to move the mouse to the target position more naturally
    “Underlook Aimbot” seems to be doing a good move for the mouse
    The Underlook Aimbot uses a simple code to aim:

    DllCall("mouse_event", "UInt", 0x01, "UInt", (mouse_point.x+ts.mouse_offset.x)/ts.ingame_sens, "UInt", (mouse_point.y+ts.mouse_offset.y)/(ts.ingame_sens* 2.41))

    For tracking aimbots, simply moving the mouse in the direction to the target would be suffice. The reason it feels smooth is because the aimbot only searches for the health bar in a small area (the box overlay indicates it), so the mouse gets moved more frequent.

    One simple way to overcome the lag caused by screen search is to multithread. Handle the mouse movements on a different thread than the search thread. I timed the search time of this code and they take about 30~40 ms each, that's why the mouse movement stutter. In C++ one way to multithread is to move all the mouse related stuff into a thread created by std::thread.

    BTW this source code is featured on the hacker aimbot source code thread lol with a compiled exe, it seems that the sanguo guy likes it too

  6. Thanks Zobb (1 members gave Thanks to 954612 for this useful post)
  7. #96
    foxybreak's Avatar Member
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    Originally Posted by marlinchis View Post
    i dint know what am i did wrong cause when i run it says source file not complied
    press the build on top left it will fix the problem

  8. #97
    Zobb's Avatar Banned
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    Originally Posted by 954612 View Post
    The Underlook Aimbot uses a simple code to aim:

    DllCall("mouse_event", "UInt", 0x01, "UInt", (mouse_point.x+ts.mouse_offset.x)/ts.ingame_sens, "UInt", (mouse_point.y+ts.mouse_offset.y)/(ts.ingame_sens* 2.41))

    For tracking aimbots, simply moving the mouse in the direction to the target would be suffice. The reason it feels smooth is because the aimbot only searches for the health bar in a small area (the box overlay indicates it), so the mouse gets moved more frequent.

    One simple way to overcome the lag caused by screen search is to multithread. Handle the mouse movements on a different thread than the search thread. I timed the search time of this code and they take about 30~40 ms each, that's why the mouse movement stutter. In C++ one way to multithread is to move all the mouse related stuff into a thread created by std::thread.

    BTW this source code is featured on the hacker aimbot source code thread lol with a compiled exe, it seems that the sanguo guy likes it too
    I implemented the mouse movements on a different thread now (it has always been on my mind but never did it despite being a 10 minute job). Helps quite a bit for human like mouse movements altough it tends to overshoot a little bit now (was worse when i did not terminate movement threads on the fly because certain mouse movements would be "multiplied"). It can now lock on to a target much better so I guess it's a plus.
    Hope I don't waste any more time on this :P

  9. Thanks 954612 (1 members gave Thanks to Zobb for this useful post)
  10. #98
    OverWatch Accounts's Avatar Member
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    working like hell with reaper and dva

  11. #99
    TmanD6's Avatar Member
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    what program? im using blend VS 2015

  12. #100
    SeaDragon's Avatar Contributor
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    The use of multi thread operation of the mouse is indeed better

  13. #101
    doormat's Avatar Member
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    The trigger bot seems to work nice
    Been using it with Widow and setting to headshot only with good success.

    But how you you get auto aim to work? Are there some settings I'm missing?

    These are my settings

    Code:
    char* WindowName = "Overwatch"; //IMP: if overwatch is not detected your window name is different due to language differences! 
    //You can find your window name via this tool: https://www.mediafire.com/?c4qe6lpkw6s57cb
    
    float MouseSensitivity = 10.00f; //Change this to your sensivity.
    bool HumanLikeMovements = TRUE; //Should we use human like mouse movements?
    int AimSpeed = 7; //Aim speed for human like movements (1-10)..
    bool Headshots = TRUE; //Should we aim at the head?
    
    bool Triggerbot = TRUE; //Should we enable the trigger bot? Not recommended in certain maps
    bool ShootAfterAiming = TRUE; //Should we shoot after the aim assist locks onto a target?
    int ShootTime = 100; //Varies depending on character being used.
    
    //Function interfaces
    void moveSmooth(Mouse *m, int x, int y);
    void holdLeftClick(Mouse *m);
    
    int main(int argc, char* argv[])
    {
    	Capture recorder(WindowName);
    	AimSpeed = AimSpeed < 0 ? 0 : AimSpeed;
    	AimSpeed = AimSpeed > 10 ? 10 : AimSpeed;

  14. #102
    JungSeok's Avatar Member
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    I compiled this source and it works well. But Since it takes the whole screen to screenshot, could ypu add the fov settings??
    thanks for the source again

  15. #103
    themegamaster's Avatar Banned
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    Whats the difference between this one and ahk?
    if someone wants to share a compiled version with multithread operation send me a pm please ^^
    Last edited by themegamaster; 09-28-2016 at 10:55 PM.

  16. #104
    Innerfear's Avatar Member
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    How to use with Mouse invert?

  17. #105
    exassasinx's Avatar Member
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    Originally Posted by OverWatch Accounts View Post
    working like hell with reaper and dva
    is it bad ?

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