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  1. #211
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by xratedownz View Post
    Hello KillerJohn.
    This addon is not working. Is there anything you can fix by your side or author should fix this?
    https://www.ownedcore.com/forums/dia...kenplugin.html
    always the developer should test and debug it first and if HUD interface is the root cause then they can notify me about the circumstances and detailed information
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

    Status of HUD, Diablo and the community itself
  2. #212
    Rainarch's Avatar Member
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    Originally Posted by KillerJohn View Post
    check my earlier post:
    Ah. Unfortunately I'm not a developer so I'm unable to understand the changes required to make these plugins work again (these plugin's authors made the plugins privately and no longer maintain them)

    On the bright side, everything works that's meant to work then.

  3. #213
    hkjhkh's Avatar Member
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    Originally Posted by KillerJohn View Post
    which plugin?
    it was an older plugin from PsychosPlugins

    Code:
    //http://turbohud.freeforums.net/thread/3843/v7-1-international-psycho-riftguardianaddsmarkerplugin
    
    //namespace Turbo.Plugins.PsychosPlugins
    namespace Turbo.Plugins.User
    {
        using System.Linq;
        using Turbo.Plugins.Default;
    
        public class RiftGuardianAddsMarkerPlugin : BasePlugin, IInGameWorldPainter
        {
            public WorldDecoratorCollection RiftGuardianAddDecorator { get; set; }
    
            private bool GuardianIsAlive { get { return riftQuest == null || riftQuest.QuestStepId == 16; } }
            private IQuest riftQuest { get { return Hud.Game.Quests.FirstOrDefault(q => q.SnoQuest.Sno == 337492); } }
    
            public RiftGuardianAddsMarkerPlugin()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
    
                RiftGuardianAddDecorator = new WorldDecoratorCollection(
                    new GroundCircleDecorator(Hud)
                    {
                        Brush = Hud.Render.CreateBrush(200, 17, 255, 69, 2, SharpDX.Direct2D1.DashStyle.Dash),
                        Radius = 4f,
                    });
            }
    
            public void PaintWorld(WorldLayer layer)
            {
                if (Hud.Game.SpecialArea != SpecialArea.GreaterRift || !GuardianIsAlive) return;
    
                var monsters = Hud.Game.AliveMonsters.Where(m => m.Rarity != ActorRarity.Boss);
                foreach (var monster in monsters)
                {
                   //temp removed
         //RiftGuardianAddDecorator.Paint(layer, monster, monster.FloorCoordinate, string.Empty);
                }
            }
        }
    }
    Last edited by hkjhkh; 12-13-2018 at 03:58 PM.

  4. #214
    SirHodolf's Avatar Banned
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    Works fine for me! I don't play without extern Plugins, though.

    Thank you very much!

  5. #215
    b0ob1ik's Avatar Member
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    Originally Posted by KillerJohn View Post
    released 18.12.13.2 hotfix:
    - fixed greater rift timers
    - ATTEMPT to fix HUD for those who saw literally NOTHING ingame. There are no guarantees
    this ver it's good ! (timer - ok, "bos" - ok)

  6. #216
    aaa111952's Avatar Member
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    18.12.13.2 is working nice for me (bounties, rifts, grifts). Thanks KJ for excellent work!!
    Last edited by aaa111952; 12-13-2018 at 04:37 PM.

  7. #217
    User5981's Avatar First Dev On The Internet
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    Originally Posted by ADV2015 View Post
    Work perfectly except one plug-ins

    plugins\Resu\ParagonPercentagePlugin.cs
    It works for me... Do you have the latest version ? (a few days ago)
    Supported version for all Resu plugins

  8. #218
    bm206's Avatar Active Member
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    13.2 -> Everything is fine! Thx KJ!

  9. #219
    ANTLK's Avatar Member
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    all fine, thx

  10. #220
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    I need to know if there is anybody who
    - 18.12.13.0 is failing but 18.12.13.2 is fine
    - 18.12.13.0 is failing and 18.12.13.2 too

    'Failing' means HUD starts but does not recognize or display anything in a game.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #221
    ANTLK's Avatar Member
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    I have 18.12.13.0 is failing, but 18.12.13.2 is fine!

  12. #222
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by scirocco72 View Post
    Hi,

    "TH" written on screen but nothing appears no maps / no pylon / no monsters like patches ago
    You, for example. Please make clean installs of 18.12.13.0 and 18.12.13.2 and test both. This is very important!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. #223
    odaru7788's Avatar Member
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    2018.12.14 06:41:19.373 new context [18.12.13.2] [Microsoft Windows NT 10.0.17134.0 / Windows 10]
    2018.12.14 06:41:25.502 scan started [18.12.13.2]
    2018.12.14 06:41:25.604 header load time: 99
    2018.12.14 06:41:25.613 ObjectManager found, ingame flag: 1
    2018.12.14 06:41:25.653 PK #1
    2018.12.14 06:41:25.654 scan finished in 49 ms
    2018.12.14 06:41:25.932 new run: 武僧, The Survivors' Enclave, Difficulty: t13

    --------------------------------------------------------------------------------------------------------------------------------

    All plugins work fine~~

  14. #224
    ADV2015's Avatar Member
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    I have 18.12.13.0 is failing, but 18.12.13.2 is fine!

  15. #225
    ADV2015's Avatar Member
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    Originally Posted by User5981 View Post
    It works for me... Do you have the latest version ? (a few days ago)
    all is fine nox !

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