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Active Member
the obfuscation happened when they did this seasons ban wave it wasn't done for content reasons just banned bunch of botters on season leaderboards are missing quite a few from many of the groups
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Member
ok the green cyrcle are coming from the riftguardion adds addon
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released 18.12.13.1 hotfix:
- fixed quests and waypoints reading
- ATTEMPT to fix HUD for those who saw literally NOTHING ingame. There are no guarantees
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Originally Posted by
hkjhkh
ok the green cyrcle are coming from the riftguardion adds addon
which plugin?
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Member
Originally Posted by
KillerJohn
which plugin?
Hello KillerJohn.
This addon is not working. Is there anything you can fix by your side or author should fix this?
https://www.ownedcore.com/forums/dia...kenplugin.html
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Member
Work perfectly except one plug-ins
plugins\Resu\ParagonPercentagePlugin.cs
Last edited by ADV2015; 12-13-2018 at 03:16 PM.
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Active Member
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Active Member
Originally Posted by
KillerJohn
which plugin?
It is a plugin by psycho!
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Member
Originally Posted by
KillerJohn
released 18.12.13.1 hotfix:
- fixed quests and waypoints reading
- ATTEMPT to fix HUD for those who saw literally NOTHING ingame. There are no guarantees
thanks KJ. it works here now for me. keep up the good work. a player from our clan donated some to you for your hard work. thanks again
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KNOWN BUG: timed events (greater rifts) are broken for now. I am already working on it.
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Originally Posted by
KillerJohn
Yes there are some minor bugs, and yes, the encryption is only halfway solved so HUD completely fails for some. This is normal and this is the very first line of the release thread.
If you experience a completely non working HUD IN GAME (=only the TurboHUD text is visible ingame) and you are ready to be a 'beta tester' and you live in EU and you will be online tomorrow (EU time) between 7:00 to 17:00 then drop me a PM. But only if you are not a digital analphabet please.
Please report if somebody experience non-working 18.12.13.0 but 18.12.13.1 is working ! I need feedback !!!
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Member
The beta 18.12.13.1 post memory update works the exact same as the previous version with lazy loading; however, both versions both pre patch and post patch share the same error for me.
The override method that a bunch of my plugins use, which looks like the following no longer works.
public override void Load(IController hud)
{
base.Load(hud);
if (Enabled)
{
Hud.GetPlugin<Turbo.Plugins.Default.ANYPLUGINNAMEHERE>().Enabled = false; // Line of code to make this plugin override or replace another plugin
}
......... (etc etc)
All plugins with these lines have stopped working for me. No exceptions are shown, but both the default plugin, and the usermade plugin do not work.
But everything else works perfectly fine, good job so far. A workaround would be to modify the default plugins directly but would make things quite messy for future updates... (something id like to avoid)
Last edited by Rainarch; 12-13-2018 at 03:38 PM.
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released 18.12.13.2 hotfix:
- fixed greater rift timers
- ATTEMPT to fix HUD for those who saw literally NOTHING ingame. There are no guarantees
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
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Originally Posted by
Rainarch
The beta 18.12.13.1 works the exact same as the previous version with lazy loading;
That is to say, almost everything works but the override lines in my custom plugins such as
public override void Load(IController hud)
{
base.Load(hud);
if (Enabled)
{
Hud.GetPlugin<Turbo.Plugins.Default.ANYPLUGINNAMEHERE>().Enabled = false; // Line of code to make this plugin override or replace another plugin
}
no longer work.
No exceptions are shown, but it seems like both plugins, both the default one that was meant to be overridden, but also the user made plugin that was meant to replace the default, both do not function (both do nothing.)
Both version had this problem for me, but i didn't report the issue with the previous version due to the fact i was content using the older version without lazy loading
check my earlier post:
Originally Posted by
KillerJohn
the issue with that plugin is the following (warning: developers will understand only)
public override void Load(IController hud) {
..........
var experiencePlugin = Hud.GetPlugin<TopExperienceStatistics>();
..........
HintFunc = () => "Paragon level " + (Hud.Game.Me.CurrentLevelParagon + 1) + " in " + experiencePlugin.TimeToParagonLevel(Hud.Game.Me.CurrentLevelParagon + 1, false) + Environment.NewLine + "EXP/h : " + ValueToString(Hud.Game.CurrentHeroToday.GainedExperiencePerHourPlay, ValueFormat.ShortNumber),
};
the main problem here is that you can't access other plugins in the Load phase. Only if your plugin implements ICustomizer and then in the void Customize() method.
This is caused because the order of plugin creation is nondeterministic so there is a good chance to get null when calling Hud.GetPlugin<T>(); in your Load() method.
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Post Thanks / Like - 1 Thanks
Rainarch (1 members gave Thanks to KillerJohn for this useful post)
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Originally Posted by
ADV2015
Work perfectly except one plug-ins
plugins\Resu\ParagonPercentagePlugin.cs
contact the developer and ask for help. If he finds the root problem and it is HUD's fault then he can notify me.
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