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  1. #106
    slyre's Avatar Member
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    Originally Posted by huldu View Post
    I downloaded the 64bit version and switched the d3 client to 64bit and turbohud launches but it flickers?
    Originally Posted by antwon96 View Post
    Downloaded the new release from the other thread and loaded the game in 64bit since it wouldn't work in 32bit, nothing is loading. I only got the little name in the corner and nothing else has seemed to be "enabled". Any help with this?

    Same here.

    x64 PUBLIC beta thread
  2. #107
    --Archangel--'s Avatar Member
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    The flicker issue for me is caused by launching THUD and then switching back to D3 myself before THUD launches and switches back itself. Try switching to a different app then launch THUD and let it switch to D3 itself when ready.

  3. #108
    --Archangel--'s Avatar Member
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    The only issue I've noticed so far is very large circles on the ground when thinks like burrowing leapers or boggets are spawning from the ground.

    Edit: It's anytime enemies spawn from any source.
    Last edited by --Archangel--; 07-23-2017 at 11:36 AM.

  4. #109
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by --Archangel-- View Post
    The only issue I've noticed so far is very large circles on the ground when thinks like burrowing leapers or boggets are spawning from the ground.
    Yep, forgot to mention it.

    Probably when radius == -1
    Hide the Rum! --> Default theme customization 101 <--

  5. #110
    Vern1701's Avatar Active Member
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    Damage not reading properly? Confirmed. Damage reads as 0 from main char, less than .1% of all damage is read. Possibility of wrong mem address? 64-bit client only, 32-bit is OK.
    Last edited by Vern1701; 07-23-2017 at 11:44 AM. Reason: add info.

  6. #111
    BigBye's Avatar Member
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    Not running the latest version of TurboHUD (x64) starts with the inscription in the lower left corner and that's it. How to disable version check at startup and use the previous working version (x32) ?

  7. #112
    fabz87's Avatar Member
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    Are the links working for both versions? Doesn't seem to be for me.

  8. #113
    Vern1701's Avatar Active Member
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    They are working. You need to refresh the page for dl button to appear. Zippyshare might be behaving strangely....

  9. #114
    Razzko's Avatar Active Member
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    Okay so it worked really well in the beginning, but then there was something that seemed like a memory leak (shutting down TH freed up like 8gb on the ssd, I assume that was paging after it filled up the RAM too).

    After that, it just 'crashes' every time I go through a loading screen. Load TH on lobby, press 'start', TH just freezes up (shows the overlay that you normally show during loading screens) and doesn't respond from there, or does it in very weird ways.

    Same thing happens if I load TH in town, and then go into a rift. Loading screen -> dead.

    It's spamming these exceptions:
    Code:
    (very first one)
    2017.07.23 19:41:38.669	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    
    ...
    
    2017.07.23 19:45:28.929	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.930	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:28.945	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.945	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:28.963	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.963	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:28.978	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.979	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:29.005	overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
    
    
       at SharpDX.Result.CheckError()
       at SharpDX.Direct2D1.RenderTarget.CreateLayer(Nullable`1 size, Layer layer)
       at Turbo.Basic.Overlay.StartLayer(Single LayerOpacity)
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:29.007	collector error (SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
    
       at SharpDX.Result.CheckError()
       at SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags)
       at Turbo.Basic.Overlay.‬‫​**‬‫‬‏‬‫‪‏*‪**​‫**‎‬*‏*​*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*()
       at Turbo.Basic.EngineBase.DoCollect(Boolean forceUICollect))
    
    ...
    
    2017.07.23 19:45:30.967	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct2D1.RenderTarget.BeginDraw()
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:30.994	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct2D1.RenderTarget.BeginDraw()
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:31.105	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct2D1.RenderTarget.BeginDraw()
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    (very last one)

  10. #115
    SeaDragon's Avatar Contributor
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    Originally Posted by Razzko View Post
    Okay so it worked really well in the beginning, but then there was something that seemed like a memory leak (shutting down TH freed up like 8gb on the ssd, I assume that was paging after it filled up the RAM too).

    After that, it just 'crashes' every time I go through a loading screen. Load TH on lobby, press 'start', TH just freezes up (shows the overlay that you normally show during loading screens) and doesn't respond from there, or does it in very weird ways.

    Same thing happens if I load TH in town, and then go into a rift. Loading screen -> dead.

    It's spamming these exceptions:
    Code:
    (very first one)
    2017.07.23 19:41:38.669	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    
    ...
    
    2017.07.23 19:45:28.929	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.930	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:28.945	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.945	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:28.963	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.963	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:28.978	minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       at Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 19:45:28.979	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:29.005	overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
    
    
       at SharpDX.Result.CheckError()
       at SharpDX.Direct2D1.RenderTarget.CreateLayer(Nullable`1 size, Layer layer)
       at Turbo.Basic.Overlay.StartLayer(Single LayerOpacity)
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:29.007	collector error (SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
    
       at SharpDX.Result.CheckError()
       at SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags)
       at Turbo.Basic.Overlay.‬‫​**‬‫‬‏‬‫‪‏*‪**​‫**‎‬*‏*​*(Object , EventArgs )
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*()
       at Turbo.Basic.EngineBase.DoCollect(Boolean forceUICollect))
    
    ...
    
    2017.07.23 19:45:30.967	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct2D1.RenderTarget.BeginDraw()
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:30.994	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct2D1.RenderTarget.BeginDraw()
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 19:45:31.105	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at SharpDX.Direct2D1.RenderTarget.BeginDraw()
       at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    (very last one)
    You should play with the necromancer, when it is around you, will appear this problem

  11. #116
    Shivvvers's Avatar Member
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    Originally Posted by W0nderb4G View Post
    Only having the "turboHUD" in the bottom left corner on x64. Any help with that? My friends reported its working perfectly fine for them
    Originally Posted by antwon96 View Post
    Downloaded the new release from the other thread and loaded the game in 64bit since it wouldn't work in 32bit, nothing is loading. I only got the little name in the corner and nothing else has seemed to be "enabled". Any help with this?
    Having the same problems as the above. Worked fine with the 32bit TurboHUD and 32bit D3. Switched both to 64bit and the HUD "loads" in the corner but none of the features are working. There is nothing in exceptions.txt either. I tried re-downloading the zip, rebooted the PC, nothing worked.

    Yes, I am running as admin, game is in fullscreen windowed, etc. Win10 x64 if it matters.
    Last edited by Shivvvers; 07-23-2017 at 01:00 PM.

  12. #117
    sn4rk's Avatar Active Member
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    I played solo and it was fine until i joined public game (party was dh wd and 2 mages), TH worked fine in the city. As soon as i entered rift i got loading screen overlay over normal game and as Razzko i got minimap draw error. I tried to restart it and upon entering rift i got strange map behaviour - minimap overlay just showed monsters which it detected when i entered rift.


    Code:
    2017.07.23 23:01:58.843	overlay paint notification (SharpDX.SharpDXException: HRESULT: [0x88990001], Module: [SharpDX.Direct2D1], ApiCode: [D2DERR_WRONG_STATE/WrongState], Message: Объект находился в состоянии, недопустимом для обработки метода.
    ....
    2017.07.23 23:02:39.268	unhandled exception (SharpDX.SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: Приложение выполнило недопустимый вызов. Неправильные параметры вызова или неправильное состояние некоторых объектов.
    ....
    2017.07.23 23:02:53.534	collector error (SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Недостаточно памяти для завершения операции.

  13. #118
    pipon2323's Avatar Member
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    Originally Posted by Shivvvers View Post
    Having the same problems as the above. Worked fine with the 32bit TurboHUD and 32bit D3. Switched both to 64bit and the HUD "loads" in the corner but none of the features are working. There is nothing in exceptions.txt either. I tried re-downloading the zip, rebooted the PC, nothing worked.

    Yes, I am running as admin, game is in fullscreen windowed, etc. Win10 x64 if it matters.
    Same thing. Win 10 x64 here. Thud seems to be running. When I-m at character screen all my characters appear in the top. Join my own private game, thud symbol shows in lower left corner, but no features active.

    Again, thanks KJ and all those that have been helping.

    Ohh, and if some1 finds a fix for this, pls post. I would like to have my thud working in x64 asap since there will be no more update and therefore the choice or option to go x32.

  14. #119
    myworld69's Avatar Member
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    Turbo Hud is throwing a ton of exceptions ever since i switched to 64bit. it eventually bugs out my map so stuff stays on screen like player names, and the inventory overlay for shards keys dbs etc and other stuff when changing areas and playing.

    then ittl eventually crash to desktop and throw error "your computer memory is low" etc etc.

    launcher is running 64bit and using 64bit thud.

    didint have this issue running 32bit just the ocassional crash like everyone else.

    might need to look into this ill post the exceptions below.. ( its too big to post so ill only post a few lines.)

    ** seem to be getting a lot of paint and draw errors.. ***

    2017.07.23 13:56:04.160 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at SharpDX.Direct2D1.RenderTarget.BeginDraw()
    at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 13:56:04.177 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at SharpDX.Direct2D1.RenderTarget.BeginDraw()
    at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 13:56:04.193 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at SharpDX.Direct2D1.RenderTarget.BeginDraw()
    at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())

    2017.07.23 12:41:36.578 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪ *.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪** ‫*(IPlugin , String , Action )
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏ ‎*(Object , EventArgs )
    at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 12:41:36.591 minimap draw error (System.NullReferenceException: Object reference not set to an instance of an object.
    at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫ *.‫**‎*‪**​**‎‪***‏***‬‎*()
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪** ‫*(IPlugin , String , Action )
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​* ‬*(Object , EventArgs )
    at Turbo.Basic.Overlay.DrawMinimapLayer())

    2017.07.23 13:18:13.165 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪ *.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪** ‫*(IPlugin , String , Action )
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏ ‎*(Object , EventArgs )
    at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 13:18:13.182 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
    at Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪ *.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪** ‫*(IPlugin , String , Action )
    at ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏ ‎*(Object , EventArgs )
    at Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())

  15. #120
    Razzko's Avatar Active Member
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    A reboot restores it back to a working state.

    I think it's just a memory leak.

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