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  1. #91
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by KillerJohn View Post
    what? no bugs?
    Well, i finally see one : ground timers always == 0.
    Hide the Rum! --> Default theme customization 101 <--

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  2. #92
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by JackCeparou View Post
    Not directly related to x64, this exists in all releases.

    ArmorySets dont contains amulet item.
    what? are you sure?

    EDIT: you are right. Will be fixed in next release (x86 and x64)
    Last edited by KillerJohn; 07-23-2017 at 03:57 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #93
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by JackCeparou View Post
    Well, i finally see one : ground timers always == 0.
    ok, I'll fix it

    edit: fixed in next release
    Last edited by KillerJohn; 07-23-2017 at 04:13 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #94
    SeaDragon's Avatar Contributor
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    downloaded, started testing

  5. #95
    --Archangel--'s Avatar Member
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    Well my computer didn't explode when I launched it...so far so good!

  6. #96
    beranaco's Avatar Member
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    in the past i startet d3 with this "without launcher-method" in 32bit. anyone can help to start d3 in 64bit without launcher?

  7. #97
    antwon96's Avatar Member
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    Downloaded the new release from the other thread and loaded the game in 64bit since it wouldn't work in 32bit, nothing is loading. I only got the little name in the corner and nothing else has seemed to be "enabled". Any help with this?

  8. #98
    SeaDragon's Avatar Contributor
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    GLQ_PlayersCirclePlugin - Pastebin.com
    One of my plugins doesn't work in x64
    Everything is normal when there are no other players around
    There are plenty of exceptions when other players are around (100% chance of this exceptions)

    Code:
    2017.07.23 22:14:18.465	minimap draw error (System.NullReferenceException: 未将对象引用设置到对象的实例。
       在 Turbo.Plugins.glq.GLQ_PlayersCirclePlugin.PaintWorld(WorldLayer layer)
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       在 Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 22:14:18.467	overlay paint error (System.NullReferenceException: 未将对象引用设置到对象的实例。
       在 Turbo.Plugins.glq.GLQ_PlayersCirclePlugin.PaintWorld(WorldLayer layer)
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       在 Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    2017.07.23 22:14:18.483	minimap draw error (System.NullReferenceException: 未将对象引用设置到对象的实例。
       在 Turbo.Plugins.glq.GLQ_PlayersCirclePlugin.PaintWorld(WorldLayer layer)
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‎​‫**‬**‬‏​‏*‫*‬‬*‫*.‫**‎*‪**​**‎‪***‏***‬‎*()
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‏*****​*‬‎‬‪​‪‬​‏​‬*‎‫​*‬*(Object , EventArgs )
       在 Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.23 22:14:18.484	overlay paint error (System.NullReferenceException: 未将对象引用设置到对象的实例。
       在 Turbo.Plugins.glq.GLQ_PlayersCirclePlugin.PaintWorld(WorldLayer layer)
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‬**‏*‫*‬‬*****‫‏*‬**‫‪*‏‪*.‫*‬‏‎‏‪‪*​‏‬‏*‬**‎‫**‬*()
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.‎*​*‎‬**‬‪****‎****‫‪**‫*(IPlugin , String , Action )
       在 ‬​​*‏***‏**‏​‬‪​​*‫‏‎*.*‫***‬*‪*‬‬‎‪‫*‏**‎‪‬**‏‎*(Object , EventArgs )
       在 Turbo.Basic.Overlay.‎**‪‪‫‪‪‬******‬‬​**‪***‎‎‪*())
    In addition, similar exceptions often occur in other plugns(Includes x32)Small chance, No rule was found, but exceptions prompted the same, out of the plugin name
    Last edited by SeaDragon; 07-23-2017 at 09:26 AM.

  9. #99
    huldu's Avatar Member
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    I downloaded the 64bit version and switched the d3 client to 64bit and turbohud launches but it flickers?

  10. #100
    SeaDragon's Avatar Contributor
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    GLQ_OtherPlayersPlugin - Pastebin.com

    When I disable GLQ_PlayersCirclePlugin, GLQ_OtherPlayersPlugin has the same exception
    ps:Never mind, I copied a default plug-in because I needed to change the color and font size, except that I didn't know what to do

  11. #101
    SeaDragon's Avatar Contributor
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    I found the law, because of a necromancer around, leading to a large number of plugin appears exception

  12. #102
    Vern1701's Avatar Active Member
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    I always play private games, so these exceptions you are seeing won't (probably) happen if you switch to a private game. Besides, if testing, private games are likely the way to go because they are less likely to be caught by the servers.

  13. #103
    W0nderb4G's Avatar Member
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    Only having the "turboHUD" in the bottom left corner on x64. Any help with that? My friends reported its working perfectly fine for them

  14. #104
    Litespeed0's Avatar Member
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    The "-1" parameter in when used for the Radius value of GroundCircleDecorator does not seem to work anymore, i.e. the circle drawn is really large and not scaled.

  15. #105
    bm206's Avatar Active Member
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    The EliteDirectionPlugin by RuneB isn't working anymore!
    I can confirm "-1" parameter problem!

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