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  1. #166
    SeaDragon's Avatar Contributor
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    64bit seems unable to connect to the dashboard

    x64 PUBLIC beta thread
  2. #167
    SeaDragon's Avatar Contributor
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    Code:
    overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.XXXX.PaintWorld(WorldLayer layer)
       at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
       at ?????????????????????????????????????????.?????????????????????????????????????????(IPlugin , String , Action )
       at ?????????????????????????????????????????.?????????????????????????????????????????(Object , EventArgs )
       at Turbo.Basic.Overlay.?????????????????????????????????????????())
    No better idea
    It seemed random, and I didn't find the law
    There seems to be always the same exception on 64bit
    PlayersCirclePlugin.cs OtherPlayersPlugin.cs ect.

    on 32bit, The same exception happens occasionally in other plugins
    32bit Some plugins exceptions occur occasionally

  3. #168
    SeaDragon's Avatar Contributor
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    PortraitBottomStatsPlugin.cs Normal work
    Hud.Game.Me.Damage.CurrentDps (64bit Be broken)
    Hud.Game.Me.Damage.RunDps (64bit Be broken)
    Hud.Game.Me.Damage.TotalDamage (64bit Be broken)
    Hud.Game.Me.Defense.EhpMax Wrong value(32bit&64bit)

    Hud.Game.Me.Defense.CurrentEffectiveHealingPercent Normal work
    Hud.Game.Me.Defense.CurrentHealingPerSecond Normal work

    Please do not delete these expressions, they are useful

  4. #169
    darkevil226's Avatar Member
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    Originally Posted by pipon2323 View Post
    exactly. Same problem.

    Just one question darkevil: did u try Windows 10 version 1607 and it worked? is that a solution to get thud 64 to work?

    if so, can u post a way to ungrade win 10 to that version?

    Thanks in advance.
    I didn't try W10 version 1607 on my PC. But my bro did. His Window 10 is version 1607. We in the same room. I am the one that update the PC around the place. I think his Windows 10 version 1607 build 14393.1480. I am using Windows 10 version 1703 Build 15063.483. https://support.microsoft.com/en-us/...update-history

    I don't know where you can just download version 1607. I think MS usually post the latest version which is 1703. I think the next one is coming out in a couple of months. Aka Red Stone 3.

    The only problem he got on the 64bit was the stats was all wrong.
    Last edited by darkevil226; 07-26-2017 at 02:50 PM.

  5. #170
    ThaProZac's Avatar Member
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    Ok, so about 20hours testing in D3 64bit, no issues until suddenly a friend joined and I got the memory leak. 3 players, in town, nothing different from his char from any other, standard Necromancer with rathma build, normal goblin portrait, no banner.
    Running Win10 pro 14393 (1607). Tried to restart D3 and thud, rebootet, same issue. He left the game, reloaded THUD, everything worked fine.

    Still haven't been able to reach him to try and recreate the problem, but as soon as I do I will post.

    *edit* Quick note, to clarify, totally clean install, no plugins, no changes except enabling the PluginEnablerOrDisablerPlugin.cs file.
    Last edited by ThaProZac; 07-26-2017 at 03:10 PM.

  6. #171
    RaspberryPhoenix's Avatar Member
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    Originally Posted by iLight View Post
    Hi guys, i've the same problem than newbpwnz00r and BlameKILLZ.

    I can see TurboHud on the bottom left but nothing more
    Same issue.

    Logo shows up and the applications seems to inject, however none of the functions work. The debug interface can be produced with F-11, but none of the onscreen draws are made otherwise

  7. #172
    Alexz.'s Avatar Member
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    Originally Posted by RaspberryPhoenix View Post
    Same issue.

    Logo shows up and the applications seems to inject, however none of the functions work. The debug interface can be produced with F-11, but none of the onscreen draws are made otherwise
    I have the same problem. Windows 10 Pro x64 ver. 1703 (15063.483)

  8. #173
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by RaspberryPhoenix View Post
    Same issue.

    Logo shows up and the applications seems to inject, however none of the functions work. The debug interface can be produced with F-11, but none of the onscreen draws are made otherwise
    both in multi and singleplayer?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #174
    RaspberryPhoenix's Avatar Member
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    Originally Posted by KillerJohn View Post
    both in multi and singleplayer?
    Yup. Doesn't make a difference

  10. #175
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #176
    RaspberryPhoenix's Avatar Member
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    Originally Posted by KillerJohn View Post
    The issue mentioned earlier persists with this version.

    If you need any specific information regarding Windows version or anything, please ask.

    Thanks for looking into it

  12. #177
    SeaDragon's Avatar Contributor
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    Code:
    2017.07.27 16:48:42.976	overlay paint error (System.NullReferenceException: 未将对象引用设置到对象的实例。
       在 Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.​****‎**​*‎‫***‪‎‏***​**.**‫*‪‫​‎‫‫*‬‏‏‏​*‎‪​‬*‪*()
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.​**‎***‏‬‪*‏‪‬‫**‎‫*‫‏‫*‫*(IPlugin , String , Action )
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.​‏*‎‬​‫‪*‫*‏‎*****‬*‬‎*‎*‪‎‏*‎*(Object , EventArgs )
       在 Turbo.Basic.Overlay.‎‪‏‬‏‏*​‏‫​​‪****‫*‎‪*())
    2017.07.27 16:48:43.007	minimap draw error (System.NullReferenceException: 未将对象引用设置到对象的实例。
       在 Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.***‬​**‏‫**​‫‬‬**‪*‬‪‬**‪​*.‪‎‎‬‏‬‎‎*‎‬*​**‏**‬​‏‬‬‫**()
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.​**‎***‏‬‪*‏‪‬‫**‎‫*‫‏‫*‫*(IPlugin , String , Action )
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.‪*‎‪‪‎*‪***‪***‏*​**​‬*(Object , EventArgs )
       在 Turbo.Basic.Overlay.DrawMinimapLayer())
    2017.07.27 16:48:43.008	overlay paint error (System.NullReferenceException: 未将对象引用设置到对象的实例。
       在 Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer)
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.​****‎**​*‎‫***‪‎‏***​**.**‫*‪‫​‎‫‫*‬‏‏‏​*‎‪​‬*‪*()
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.​**‎***‏‬‪*‏‪‬‫**‎‫*‫‏‫*‫*(IPlugin , String , Action )
       在 ‪***​‬**‎‫‬​‏‬‎‎​*​*‬‏‫*‎*.​‏*‎‬​‫‪*‫*‏‎*****‬*‬‎*‎*‪‎‏*‎*(Object , EventArgs )
       在 Turbo.Basic.Overlay.‎‪‏
    
    
    ‬‏‏*​‏‫​​‪****‫*‎‪*
    
    ())
    The issue is still in the TurboHUD 17.7.27.0 64bit

    It always appears for the player's plugin
    OtherPlayersPlugin
    PlayersCirclePlugin
    PartyBuffPlugin

    I'm sure it was caused by the presence of a player around me. I tried to play in an public game, always when a player appeared on the same map with me, with the exception of HUD

    The game player is always a necromancer, but not all necromancer, I will continue to test and report later

    edit:
    I try a dump, but there seems to be no information about nearby players
    Last edited by SeaDragon; 07-27-2017 at 04:08 AM.

  13. #178
    qwerty.56's Avatar Member
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    Hi guys, i've the same problem than newbpwnz00r and BlameKILLZ.

    I can see TurboHud on the bottom left but nothing more

    I have the same problem. Windows 8.1

  14. #179
    SeaDragon's Avatar Contributor
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    I have two accounts, one of which is a necromancer, every time when I was with that number on the same map, 100% exceptions, perhaps we can test the private KJ

  15. #180
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Anybody who can write C# code (Jack?) please add some debug lines to OtherPlayersPlugin and figure out what is NULL there.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

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