64bit seems unable to connect to the dashboard
64bit seems unable to connect to the dashboard
No better ideaCode:overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object. at Turbo.Plugins.XXXX.PaintWorld(WorldLayer layer) at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() at ?????????????????????????????????????????.?????????????????????????????????????????(IPlugin , String , Action ) at ?????????????????????????????????????????.?????????????????????????????????????????(Object , EventArgs ) at Turbo.Basic.Overlay.?????????????????????????????????????????())
It seemed random, and I didn't find the law
There seems to be always the same exception on 64bit
PlayersCirclePlugin.cs OtherPlayersPlugin.cs ect.
on 32bit, The same exception happens occasionally in other plugins
32bit Some plugins exceptions occur occasionally
PortraitBottomStatsPlugin.cs Normal work
Hud.Game.Me.Damage.CurrentDps (64bit Be broken)
Hud.Game.Me.Damage.RunDps (64bit Be broken)
Hud.Game.Me.Damage.TotalDamage (64bit Be broken)
Hud.Game.Me.Defense.EhpMax Wrong value(32bit&64bit)
Hud.Game.Me.Defense.CurrentEffectiveHealingPercent Normal work
Hud.Game.Me.Defense.CurrentHealingPerSecond Normal work
Please do not delete these expressions, they are useful
I didn't try W10 version 1607 on my PC. But my bro did. His Window 10 is version 1607. We in the same room. I am the one that update the PC around the place. I think his Windows 10 version 1607 build 14393.1480. I am using Windows 10 version 1703 Build 15063.483. https://support.microsoft.com/en-us/...update-history
I don't know where you can just download version 1607. I think MS usually post the latest version which is 1703. I think the next one is coming out in a couple of months. Aka Red Stone 3.
The only problem he got on the 64bit was the stats was all wrong.
Last edited by darkevil226; 07-26-2017 at 02:50 PM.
Ok, so about 20hours testing in D3 64bit, no issues until suddenly a friend joined and I got the memory leak. 3 players, in town, nothing different from his char from any other, standard Necromancer with rathma build, normal goblin portrait, no banner.
Running Win10 pro 14393 (1607). Tried to restart D3 and thud, rebootet, same issue. He left the game, reloaded THUD, everything worked fine.
Still haven't been able to reach him to try and recreate the problem, but as soon as I do I will post.
*edit* Quick note, to clarify, totally clean install, no plugins, no changes except enabling the PluginEnablerOrDisablerPlugin.cs file.
Last edited by ThaProZac; 07-26-2017 at 03:10 PM.
TurboHUD 17.7.27.0 (v7.3) BETA for Diablo III 2.6.0.46568 (DX11, 64 bit)
new beta released
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The issue is still in the TurboHUD 17.7.27.0 64bitCode:2017.07.27 16:48:42.976 overlay paint error (System.NullReferenceException: 未将对象引用设置到对象的实例。 在 Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer) 在 *********.***************.*******() 在 *********.***********(IPlugin , String , Action ) 在 *********.*************(Object , EventArgs ) 在 Turbo.Basic.Overlay.*******()) 2017.07.27 16:48:43.007 minimap draw error (System.NullReferenceException: 未将对象引用设置到对象的实例。 在 Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer) 在 *********.*************.********() 在 *********.***********(IPlugin , String , Action ) 在 *********.************(Object , EventArgs ) 在 Turbo.Basic.Overlay.DrawMinimapLayer()) 2017.07.27 16:48:43.008 overlay paint error (System.NullReferenceException: 未将对象引用设置到对象的实例。 在 Turbo.Plugins.Default.OtherPlayersPlugin.PaintWorld(WorldLayer layer) 在 *********.***************.*******() 在 *********.***********(IPlugin , String , Action ) 在 *********.*************(Object , EventArgs ) 在 Turbo.Basic.Overlay. ******* ())
It always appears for the player's plugin
OtherPlayersPlugin
PlayersCirclePlugin
PartyBuffPlugin
I'm sure it was caused by the presence of a player around me. I tried to play in an public game, always when a player appeared on the same map with me, with the exception of HUD
The game player is always a necromancer, but not all necromancer, I will continue to test and report later
edit:
I try a dump, but there seems to be no information about nearby players
Last edited by SeaDragon; 07-27-2017 at 04:08 AM.
Hi guys, i've the same problem than newbpwnz00r and BlameKILLZ.
I can see TurboHud on the bottom left but nothing more
I have the same problem. Windows 8.1
I have two accounts, one of which is a necromancer, every time when I was with that number on the same map, 100% exceptions, perhaps we can test the private KJ
Anybody who can write C# code (Jack?) please add some debug lines to OtherPlayersPlugin and figure out what is NULL there.
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