[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

User Tag List

Page 189 of 233 FirstFirst ... 89139185186187188189190191192193 ... LastLast
Results 2,821 to 2,835 of 3482
  1. #2821
    TehVoyager's Avatar I just love KuRIoS
    Reputation
    1282
    Join Date
    Nov 2010
    Posts
    2,733
    Thanks G/R
    85/470
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    havnt been able to get this working for a couple days now, updated today. i run D3 in a window. never affected it before....


    (don't post things I post to Patreon.)

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2822
    TehVoyager's Avatar I just love KuRIoS
    Reputation
    1282
    Join Date
    Nov 2010
    Posts
    2,733
    Thanks G/R
    85/470
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    got it to work. i had to unblock Turbohud from my firewall before launching it.


    (don't post things I post to Patreon.)

  3. #2823
    Hosteleria's Avatar Member
    Reputation
    4
    Join Date
    Apr 2008
    Posts
    95
    Thanks G/R
    26/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    248 exceptions after playing act1 with the crusader ^^'

  4. #2824
    pepe2c's Avatar Member
    Reputation
    7
    Join Date
    Dec 2007
    Posts
    154
    Thanks G/R
    5/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    KJ thx dude your program was very helpfull last night =P

  5. #2825
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hosteleria View Post
    248 exceptions after playing act1 with the crusader ^^'
    well, the exception log file would be much more help than the number...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #2826
    Stormreaver's Avatar Contributor
    Reputation
    152
    Join Date
    Jul 2012
    Posts
    290
    Thanks G/R
    40/136
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Hi KJ,

    I thought I will leave here some feedback (suggestions and bugs) concerning the program. Some are general and some I noticed in ROS:


    GENERAL

    - Stats bar on the bottom: some of the stats are hard to read due to font/background color, especially EHP.

    - Stats tracker font is hard to read.

    - Some legendary items, especially those that start appearing at low lvls, seem to always have low iLvls even if they drop at lvl 60+ or in ROS. Example: Leoric's Signet or items related to Leoric.



    RoS

    - Exp bar on top: shows only one box with current level, not exp/time to next lvl(s).

    - Weapon racks and containers, marked with green empty circle on minimap: once looted, the mark disappears, but reappears if you revisit them, even though there is nothing to loot anymore.

    - The prog shows certain areas on the map to have "extensions" (more areas not discovered yet) but there is no way to get to them.

    - Fire furnaces show as mobs: marked with white dot on minimap.

    - Passive Crusader "Laws" icon: timer keep changing rapidly.


    >> Also, may I suggest you compile a Readme to explain all the elements on the UI? Or maybe just a big screenshot with arrows pointing to small descriptions?


    PS: I played Crusader to lvl 57 and did not get exception errors.
    Last edited by Stormreaver; 03-25-2014 at 02:43 PM.

  7. #2827
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stormreaver View Post
    Hi KJ,

    I thought I will leave here some feedback (suggestions and bugs) concerning the program. Some are general and some I noticed in ROS:


    GENERAL

    - Stats bar on the bottom: some of the stats are hard to read due to font/background color, especially EHP.

    - Stats tracker font is hard to read.

    - Some legendary items, especially those that start appearing at low lvls, seem to always have low iLvls even if they drop at lvl 60+ or in ROS. Example: Leoric's Signet or items related to Leoric.



    RoS

    - Exp bar on top: shows only one box with current level, not exp/time to next lvl(s).

    - Weapon racks and containers, marked with green empty circle on minimap: once looted, the mark disappears, but reappears if you revisit them, even though there is nothing to loot anymore.

    - The prog shows certain areas on the map to have "extensions" (more areas not discovered yet) but there is no way to get to them.

    - Fire furnaces show as mobs: marked with white dot on minimap.

    - Passive Crusader "Laws" icon: timer keep changing rapidly.


    >> Also, may I suggest you compile a Readme to explain all the elements on the UI? Or maybe just a big screenshot with arrows pointing to small descriptions?


    PS: I played Crusader to lvl 57 and did not get exception errors.
    Thanks for the feedback!

    GENERAL

    - I like the font and I can read easily. You can customize it.
    - same
    - iLvl is stored in D3 memory, but currently it is completely useless. So the display iLvl is valid, real data - however I will remove the iLvl display in a future release (because it is useless...)

    RoS
    - yes, because HUD does not count normal XP/h, only paragon XP/h. Once you reach lvl 70, it will display your XP/h once again.
    - I'll check that. Usually I don't go back to places I was once (that's the point of HUD). I'll try to fix this.
    - Yeah, I noticed the same thing with the map in act5. All data is coming from D3, so probably they closed some areas but the mask is still there. I can't do anything about this, sorry.
    - furnaces are already fixed (I fixed them ~21 hours ago ^^)
    - I don't have a crusader yet, so you have to wait guys until I make HUD 100% compatible with it.
    - Well, I'm not a readme writer type of developer... sorry
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #2828
    pepe2c's Avatar Member
    Reputation
    7
    Join Date
    Dec 2007
    Posts
    154
    Thanks G/R
    5/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can u add the % in the rift progression bar in the next release? =P

  9. #2829
    tozededao's Avatar Member
    Reputation
    9
    Join Date
    May 2009
    Posts
    166
    Thanks G/R
    3/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry, I'm new to this, is there any way to have items showing on minimap? Thanks for the awesome tool!

  10. #2830
    Stormreaver's Avatar Contributor
    Reputation
    152
    Join Date
    Jul 2012
    Posts
    290
    Thanks G/R
    40/136
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    Thanks for the feedback!

    GENERAL

    - I like the font and I can read easily. You can customize it.
    - same
    - iLvl is stored in D3 memory, but currently it is completely useless. So the display iLvl is valid, real data - however I will remove the iLvl display in a future release (because it is useless...)

    RoS
    - yes, because HUD does not count normal XP/h, only paragon XP/h. Once you reach lvl 70, it will display your XP/h once again.
    - I'll check that. Usually I don't go back to places I was once (that's the point of HUD). I'll try to fix this.
    - Yeah, I noticed the same thing with the map in act5. All data is coming from D3, so probably they closed some areas but the mask is still there. I can't do anything about this, sorry.
    - furnaces are already fixed (I fixed them ~21 hours ago ^^)
    - I don't have a crusader yet, so you have to wait guys until I make HUD 100% compatible with it.
    - Well, I'm not a readme writer type of developer... sorry
    GENERAL
    (1) About font: that is a fair point, but I am on a laptop with a smaller resolution than desktops. Can that be the cause?
    (2) Which config controls fonts for the stat tracker?
    (3) iLVL: I see. Well plz keep iLVL in that case. It works for many items, especially yellows to know wat ilvl they are. No harm in keeping it tbh

    RoS
    (1) EXP per lvl: Oh I see. Can we have something similar to the para exp bar but for normal exp? Once max lvl is reached, it will switch to the para exp bar. Is that possible?
    (2) Containers: ok waiting for fix
    (3) Map extensions: ok np, not a big issue anyway.
    (4) Furnaces: I don't see any new version up? or you mean it is not released yet?
    (5) Crusader UI: ya np.
    (6) I can probably do that for you.
    - I just want to know what the little numbers on the player icons are (top left corner). I know they are dps/ehp or something, but cannot tell which is which exactly
    - Also the x% on the top right corner of items is a measure of how good the overall rolled stats for that item are, correct?
    Last edited by Stormreaver; 03-26-2014 at 02:22 AM.

  11. #2831
    itsmylife's Avatar Active Member
    Reputation
    23
    Join Date
    Jun 2012
    Posts
    232
    Thanks G/R
    32/22
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by tozededao View Post
    Sorry, I'm new to this, is there any way to have items showing on minimap? Thanks for the awesome tool!
    For legendary items it is on by default.
    If you want more on the minimap then take a look at your "ui_default_actors_items.xml"

  12. #2832
    itsmylife's Avatar Active Member
    Reputation
    23
    Join Date
    Jun 2012
    Posts
    232
    Thanks G/R
    32/22
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stormreaver View Post
    GENERAL
    (1) About font: that is a fair point, but I am on a laptop with a smaller resolution than desktops. Can that be the cause?
    (2) Which config controls fonts for the stat tracker?
    (3) iLVL: I see. Well plz keep iLVL in that case. It works for many items, especially yellows to know wat ilvl they are. No harm in keeping it tbh

    RoS
    (1) EXP per lvl: Oh I see. Can we have something similar to the para exp bar but for normal exp? Once max lvl is reached, it will switch to the para exp bar. Is that possible?
    (2) Containers: ok waiting for fix
    (3) Map extensions: ok np, not a big issue anyway.
    (4) Furnaces: I don't see any new version up? or you mean it is not released yet?
    (5) Crusader UI: ya np.
    (6) I can probably do that for you.
    - I just want to know what the little numbers on the player icons are (top left corner). I know they are dps/ehp or something, but cannot tell which is which exactly
    - Also the x% on the top right corner of items is a measure of how good the overall rolled stats for that item are, correct?
    (1) Maybe your windows font smoothening is on?
    (2) Not really sure about it but maybe it's "ui_default_labels_run_stats.xml"

    RoS
    (1) Doesn't make sense to do that for the short period of leveling a char to 60/70
    (4) KJ has it on his repository for sure ;-)
    Tooltips when you hover a stat. But maybe that changed since Loot 2.0 version?
    And your last question gets a yep - correct

  13. #2833
    neoark's Avatar Member
    Reputation
    1
    Join Date
    Mar 2014
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by pepe2c View Post
    can u add the % in the rift progression bar in the next release? =P
    Yeh this sounds useful I am not sure why blizzard didn't do it.

  14. #2834
    pepe2c's Avatar Member
    Reputation
    7
    Join Date
    Dec 2007
    Posts
    154
    Thanks G/R
    5/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    =P

    Originally Posted by neoark View Post
    Yeh this sounds useful I am not sure why blizzard didn't do it.
    Im not sure why blizzard took it off... it was there during the first builds of the beta =/

  15. #2835
    tozededao's Avatar Member
    Reputation
    9
    Join Date
    May 2009
    Posts
    166
    Thanks G/R
    3/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by itsmylife View Post
    For legendary items it is on by default.
    If you want more on the minimap then take a look at your "ui_default_actors_items.xml"
    Thanks, got it working.

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 11:35 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search