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  1. #2776
    prrovoss's Avatar Contributor
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    Originally Posted by Skossan View Post
    Yes that's what I mean. I have some knowledge about memory reading and I know ti's not super easy to detect.
    so, why did u ask how they can detect it in the first place?

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2777
    Skossan's Avatar Private
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    Originally Posted by prrovoss View Post
    so, why did u ask how they can detect it in the first place?
    Because I was wondering if any one knew anything about HOW Blizzard detects memory reading. i just know that memory reading in general i´s hard to detect!

  3. #2778
    Dolphe's Avatar Contributor
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    Originally Posted by Skossan View Post
    Because I was wondering if any one knew anything about HOW Blizzard detects memory reading. i just know that memory reading in general i´s hard to detect!
    Blizzard knows about these programs and how to detect them. Just a matter of priority, (Right now they don't care about these programs, but it can change overtime).
    .Exe file, Assembly info, checking for memory reading etc (they know how to detect these programs)

  4. #2779
    roennev's Avatar Member
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    What does the pXX% when you hover over an item mean ? in the top Right corner of the item tooltip. left side is ilevel and on right side is something like pXX%...

  5. #2780
    ghagg's Avatar Private
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    Originally Posted by roennev View Post
    What does the pXX% when you hover over an item mean ? in the top Right corner of the item tooltip. left side is ilevel and on right side is something like pXX%...
    It shows how good the items attributes rolled. For example I've got a shield for the crusader which rolled a 96% (all stats which rolled are almost at max).

  6. #2781
    roennev's Avatar Member
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    Originally Posted by ghagg View Post
    It shows how good the items attributes rolled. For example I've got a shield for the crusader which rolled a 96% (all stats which rolled are almost at max).
    Thanks for answer :P

  7. #2782
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by ghagg View Post
    It shows how good the items attributes rolled. For example I've got a shield for the crusader which rolled a 96% (all stats which rolled are almost at max).
    wow, somebody read the changelog
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #2783
    sunwind's Avatar Member
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    This version support ROS?

  9. #2784
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by sunwind View Post
    This version support ROS?
    Define RoS please... There is only 1 client (currently 2.0.3.22427)

    TLDR: yes
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. #2785
    ghagg's Avatar Private
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    Originally Posted by KillerJohn View Post
    wow, somebody read the changelog
    I read it, yes, but I forgot about this change and wondered myself what the percentage means the first I saw it, but I got it quite fast.

  11. #2786
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    14.3.23.1 STABLE for Diablo III 2.0.3.22427
    - added: Cursed Event (chests and shrines) to the minimap + ground label (\config\ui_default_actors.xml)
    - added: new attribute processor: elitedam ("Increases damage against elites by X%")
    - added: new attribute processor: elitedamred ("Reduces damage from elites by X%")
    - improved: pickit files
    - removed: sheet DPS and EHP display from portraits
    - changed: the top label over portraits shows: current DPS
    - changed: the bottom label over portraits shows: average DPS
    - added: in multiplayer games: EHP (green), activity (blue) and average DPS (red) bars next to the portraits.
    Full bar means that player is the best in the game (100%), other bars are relative to that player.
    Activity counts the time when your current DPS is not 0.
    - added: statistics of players when you move your mouse over your portrait
    - added: option to disable the paragon capture feature (\config\config.xml)
    - fixed: multiple bugs of paragon capture
    - fixed: Blizzard removed the buff_active attribute from the server side, so HUD lost a lot of it's funcionality.
    Currently it is replaced by a workaround to detect the active buffs/debuffs on a character. EXPERIMENTAL.
    - changed: removed some detailed data from uploaded run stats: spawned monsters and dropped items
    - added: statistical data about dropped items (count of white, magic, rare and legendary items)
    - fixed: lore dialog player's clipping area
    - changed: only \config\ui_default_*.* files are loaded for HUD's UI (and ui_debug.xml)
    - fixed: monk mantras' passive icon timeouts no longer displayer
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  12. #2787
    alucard1's Avatar Active Member
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    seems the link to download is broken atm.

    Nvm... works after i post this =\

  13. #2788
    prrovoss's Avatar Contributor
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    Originally Posted by alucard1 View Post
    seems the link to download is broken atm.

    Nvm... works after i post this =\
    even worked before

  14. #2789
    toschi1's Avatar Member
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    n1 Killerjohn big thx

  15. #2790
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    check exceptions
    No exceptions came up. I didn't see anything in the bottom left anyway. Fresh install.

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