another suggestion for xp calculation. can you add an option to exclude the time in town for the xp calculation? or starting the run timer only once you leave the town.
I'll think about it. Thank you for the suggestion!
EDIT: I talked with the beta testers and they agree with you, except one thing. There will be no option to do that - /hour calculations will be based on the "play" time instead of the total time. play time = total time - town time
Last edited by KillerJohn; 10-17-2013 at 06:18 PM.
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If i were you, I would install DirectX 10.1 in the next few days - just to be ready for HUD 2.0
Last edited by KillerJohn; 10-18-2013 at 09:46 AM.
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It is (was) using GDI. HUD 2.0 is a 90% rewrite. Fully hw accelerated, using Direct2D in DX 10.1 It is also way more customizable (follow the modding link in my signature), a lot faster, much cleaner UI, new stattracker types (you will be able to see area totals), new effects, etc. And some dropped features.
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Can't wait
we want it now <3
Awesome stuff.
since two of the two beta testers let me down, I have only one guy testing HUD 2.0 every day. So there can be bugs and other nasty stuff inside. I still don't finished the port of the CharacterBar in lobby, and the new, improved sound notification system is not finished yet. And the arrows are missing too.
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mhh for loot sometimes nice for me. if ur full focused and just listen to the drop notification. after killing everything on the screen and mby the next its nice to know where the **** dat item is u know ^^ without the marker on map ofc. just using the arrow for loot
edit: using own .wav for demonics and rings+amus the other filters are all text to speech configured for me. even legendaries. its best for me cause i always playing with disabled loot on the ground i just listen to the hud when smth drops. even for legendaries its nice to know the name of the legendary during a fight without read the lable. just by listening ti the legendary name
Last edited by R3peat; 10-20-2013 at 12:57 PM.
Last edited by KillerJohn; 10-21-2013 at 05:29 AM.
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