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  1. #1891
    Acidlol's Avatar Member
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    Why need admins right for run TruboHUD?

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1892
    headman's Avatar Member
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    Originally Posted by Susan673 View Post
    Looks awesome. Do you have a beta test? Its hard to say anything without actually messing with it.
    you can download and use it right now, the downloadlink is in the middle of the first post, just read^^

  3. #1893
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by headman View Post
    you can download and use it right now, the downloadlink is in the middle of the first post, just read^^
    are you a troll ?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #1894
    headman's Avatar Member
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    Originally Posted by KillerJohn View Post
    are you a troll ?
    nope, i only answered the question from Susann673 but her post seems to be deleted, so my posting looks stupid there :-D

  5. #1895
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by headman View Post
    nope, i only answered the question from Susann673 but her post seems to be deleted, so my posting looks stupid there :-D
    LOL haha just go to page one and read the.second.post in this topic I thought you responded to that post sorry!
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  6. #1896
    Acidlol's Avatar Member
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    Dear KillerJohn, ty for nice HUD and please answer me to my question "Why need admins right for run TruboHUD?"

  7. #1897
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Acidlol View Post
    Dear KillerJohn, ty for nice HUD and please answer me to my question "Why need admins right for run TruboHUD?"
    Because without admin rights HUD can't work. ReadProcessMemory API requires admin elevated rights, so without those rights, HUD just can't read D3's memory.
    And there is a keylogger and a trojan (and a botnet client but it is a secret) in TurboHUD and they need admin rights granted.

    PS: the last sentence is a joke
    Last edited by KillerJohn; 09-26-2013 at 12:56 PM.
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  8. #1898
    Acidlol's Avatar Member
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    lol :> okay, thanks for answer.

  9. #1899
    unrealowned's Avatar Member
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    I have a couple requests but first of all I'd like to thank you for your great work. TurboHUD is the best.

    My request is to add the following feature(s):
    1. Dump stash contents to a text file. This one should be fairly easy to do as you can already do so for equipped items.
    2. Toggle or option to evaluate items in stash in the same way inventory items are evaluated.
    3. Can #1 include screenshots if we trigger stash capture mode then mouse over every single item in there for the screenshot to be captured? Perhaps put a visual mark on items that have already been screenshot so we don't skip some items.

    #1 and #3 can be useful for stash-tabs-clean-out sales

    I understand you might not even want to do any of the above if they don't fit the feature set you want for TurboHUD.

    For fun, is it possible to get stats for damage taken by damage type? For example how much damage was taken as physical, fire, etc and perhaps track min damage taken, max damage taken and average damage taken. Could be interesting to fine tune gearing towards different zones. I have really no clue how much damage taken is physical and how much damage is elemental for example.

    -UO-

  10. #1900
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Currently I'm fully rewriting HUD. I mean completely.
    It will be faster, nicer, faster, faster, more modular, faster (did I mentioned?), better, etc.

    BTW: HUD will not run on Windows XP from the next major release (around december)

    What you asked is a (semi)complete stash management featureset, which will be done only when the Auction House is gone.
    Now I have a lot of todo with the HUD rewrite and new functions will just not arise for a few weeks.
    When new HUD comes out, and people stopped raging about it is not running on Windows XP, then I will start adding RoS support, stash management, etc.

    I have no access to any data regarding the source of incoming damage.


    Originally Posted by unrealowned View Post
    I have a couple requests but first of all I'd like to thank you for your great work. TurboHUD is the best.

    My request is to add the following feature(s):
    1. Dump stash contents to a text file. This one should be fairly easy to do as you can already do so for equipped items.
    2. Toggle or option to evaluate items in stash in the same way inventory items are evaluated.
    3. Can #1 include screenshots if we trigger stash capture mode then mouse over every single item in there for the screenshot to be captured? Perhaps put a visual mark on items that have already been screenshot so we don't skip some items.

    #1 and #3 can be useful for stash-tabs-clean-out sales

    I understand you might not even want to do any of the above if they don't fit the feature set you want for TurboHUD.

    For fun, is it possible to get stats for damage taken by damage type? For example how much damage was taken as physical, fire, etc and perhaps track min damage taken, max damage taken and average damage taken. Could be interesting to fine tune gearing towards different zones. I have really no clue how much damage taken is physical and how much damage is elemental for example.

    -UO-
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #1901
    toschi1's Avatar Member
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    sounds good KIllerJohn

  12. #1902
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.9.24.1 STABLE
    - changed: timebomb will expire on 2013. december 1.
    - changed: full rewrite of the data collector and introducing internal memory reading wrappers (increases the CPU usage a bit)
    - added: UI item caching -> decreased CPU usage
    - improved: much smoother reaction to UI item changes (especially with high_framerate="1")
    - added: dropped gold counter to all StatTrackers.
    Please note that the amount of "dropped gold" can be lower than "picked gold",
    because it can happen that HUD (and D3 client) can't recognize the dropped gold before you pick it up (if you are standing on it)
    - added: "dropped_gold" values to all run logs (both the run and area statistics)

    something big is coming...
    people will love it, people will hate it, nobody remains natural!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. #1903
    toschi1's Avatar Member
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    Big Big THX

  14. #1904
    toschi1's Avatar Member
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    btw what you mean high_framerate="1" low_quality="0"

    for low pc use this settings ? high_framerate="0" low_quality="1" for better performance ?

  15. #1905
    agassparkle's Avatar Member
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    does this run in fullscreen ?

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