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  1. #1771
    enigma32's Avatar Legendary
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    HainKurt, you still have no good argument

    If you knew anything about programming you would know that a solution like that would be complex and expensive to host (in comparison to the alternative, rolling each item on demand). Blizzard does not spend thousands of hours implementing something just so people would experience hot and cold streaks. They're not even giving you more health globes when your hp is lower. You would experience these streaks anyways, since random is random, even if it's only pseudo-random. When you're playing yahtzee you might experience a hot streak, and you might experience a cold streak, it has nothing to do with precalculated values generated from a cosmic variable.

    When you kill a monster, the loot table for that monster is used to determine loot. Not all items can drop from any given monster, and the items all have a varied chance to drop. After determining what kind of item to drop, the quality is rolled for. This is where MF plays its part. If there's a 0.005% chance to drop legendary from that monster, a MF of 500% could improve that chance to 0.03%. This DOES NOT mean you get a legendary for every 3333th monster kill. Statistically you would most likely receive a legendary far earlier than that, but there's also the small chance that you NEVER receive any at all, even after playing 10 years straight. So I don't see how that makes MF boring, it doesn't guarantee shit!

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1772
    HainKurt's Avatar Private
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    Originally Posted by enigma32 View Post
    HainKurt, you still have no good argument

    If you knew anything about programming you would know that a solution like that would be complex and expensive to host (in comparison to the alternative, rolling each item on demand). Blizzard does not spend thousands of hours implementing something just so people would experience hot and cold streaks. They're not even giving you more health globes when your hp is lower. You would experience these streaks anyways, since random is random, even if it's only pseudo-random. When you're playing yahtzee you might experience a hot streak, and you might experience a cold streak, it has nothing to do with precalculated values generated from a cosmic variable.

    When you kill a monster, the loot table for that monster is used to determine loot. Not all items can drop from any given monster, and the items all have a varied chance to drop. After determining what kind of item to drop, the quality is rolled for. This is where MF plays its part. If there's a 0.005% chance to drop legendary from that monster, a MF of 500% could improve that chance to 0.03%. This DOES NOT mean you get a legendary for every 3333th monster kill. Statistically you would most likely receive a legendary far earlier than that, but there's also the small chance that you NEVER receive any at all, even after playing 10 years straight. So I don't see how that makes MF boring, it doesn't guarantee shit!
    I know something about programming (I am a software architect and designing/writing applications for more than 15 years)

    I know how RNG works and I know the logic of drops & MF in D3... I know probability, expected values, average time to get some occurrence etc. I wrote some test app to simulate drops in D3 too...

    if my drop rate is 1 in 250 kill, I expect 1 for every 250 kills, on average in long run...
    If I do runs with 250 kills all the time (festering woods), I do expect 1 on average per run...

    probability getting none on one run is (249/250)^250 = 0.3671 (36.71%)
    probability getting one or more on one run is 1 - (249/250)^250 = 0.6329 (63.29%)

    getting none in 10 runs = (0.3671)^10 = 4.449857e-5 = 0.0000444 (4 in 100K try or 1 in 25K try)
    if I do 10 runs a day, I should expect this occurrence once in my whole life (68.49 years). But I had this many times in 16 months...

    anyways, no matter what I calculate here, some people will just say RNG & send me what RNG is from wiki looks funny though...

    actually the ones who says RNG is RNG are the ones who dont know anything about how all these work

    I am sure they have something other than MF that affects drop somehow... Why do they have this? Not sure, but gave some possible reasons on my previous posts
    Last edited by HainKurt; 08-02-2013 at 01:03 PM.

  3. #1773
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    hud isnt working anymore since 13.8.1.x if i set costum windows title in config just working with "Diablo III" but not with other titles . fe. with isBoxer costum window titles

  4. #1774
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by R3peat View Post
    hud isnt working anymore since 13.8.1.x if i set costum windows title in config just working with "Diablo III" but not with other titles . fe. with isBoxer costum window titles
    what ? 13.8.1.x is almost the same as the previous stable in july. There is no change related to core things like window management...
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  5. #1775
    enigma32's Avatar Legendary
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    Originally Posted by HainKurt View Post
    I know something about programming (I am a software architect and designing/writing applications for more than 15 years)

    I know how RNG works and I know the logic of drops & MF in D3... I know probability, expected values, average time to get some occurrence etc. I wrote some test app to simulate drops in D3 too...

    if my drop rate is 1 in 250 kill, I expect 1 for every 250 kills, on average in long run...
    If I do runs with 250 kills all the time (festering woods), I do expect 1 on average per run...

    probability getting none on one run is (249/250)^250 = 0.3671 (36.71%)
    probability getting one or more on one run is 1 - (249/250)^250 = 0.6329 (63.29%)

    getting none in 10 runs = (0.3671)^10 = 4.449857e-5 = 0.0000444 (4 in 100K try or 1 in 25K try)
    if I do 10 runs a day, I should expect this occurrence once in my whole life (68.49 years). But I had this many times in 16 months...

    anyways, no matter what I calculate here, some people will just say RNG & send me what RNG is from wiki looks funny though...

    actually the ones who says RNG is RNG are the ones who dont know anything about how all these work

    I am sure they have something other than MF that affects drop somehow... Why do they have this? Not sure, but gave some possible reasons on my previous posts
    Then wouldn't you agree what you suggest is a rather complicated solution for Blizzard and could be solved much easier, with more consistent drops? Maybe you're one of those that thinks databases has to be used to solve everything. I was once like that, but now I rather KISS (Keep It Simple Stupid)

    You can't keep expecting things to happen when there's only a chance for it, not a guarantee. Also I'm sure the drop rate is a lot lower than 1 / 250 (assuming we're talking legendaries). Again keep in mind different monsters have different drop rates so if you kill 250 weak monsters that might be worth only 50 "normal" monsters.

    You probably can't think of a good reason why there would be a special variable controlling loot cause there is none Now I give up, if you wish to believe this white whale exists then by all means, feel free to search for it ^^ Good luck!

  6. #1776
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    what ? 13.8.1.x is almost the same as the previous stable in july. There is no change related to core things like window management...
    yeah its rly annoyin tested it with 13.7.1 and it worked for me after settin up the costum window title. now with 13.8.1 it wont detect btag anymore when i open social panel

  7. #1777
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by R3peat View Post
    yeah its rly annoyin tested it with 13.7.1 and it worked for me after settin up the costum window title. now with 13.8.1 it wont detect btag anymore when i open social panel
    I am not sure now... so if window title is Diablo III then HUD is working, but if it is anything else (and you change config.xml properly) then HUD is not working? The strange thing is that the window and it's title is needed only for drawing the HUD itself. The reading stuff is based on the process' name.
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  8. #1778
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    I am not sure now... so if window title is Diablo III then HUD is working, but if it is anything else (and you change config.xml properly) then HUD is not working? The strange thing is that the window and it's title is needed only for drawing the HUD itself. The reading stuff is based on the process' name.
    if i set custom title hud shows me the overlay which says i should open social panel bla to activate . but when i open social panel nothing happen and red text is still there. worked with 13.7.1 for me but now it dont

  9. #1779
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by R3peat View Post
    if i set custom title hud shows me the overlay which says i should open social panel bla to activate . but when i open social panel nothing happen and red text is still there. worked with 13.7.1 for me but now it dont
    as I said memory reading (ex: btag detection) is based on processes, not windows. are you sure you are opening the social panel in the proper client?
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  10. #1780
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    as I said memory reading (ex: btag detection) is based on processes, not windows. are you sure you are opening the social panel in the proper client?
    yes opened it in the right window/process its same settings as in 13.7.1 john ^^ and in this version it worked. but now with new version it dont work any longer

  11. #1781
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by R3peat View Post
    yes opened it in the right window/process its same settings as in 13.7.1 john ^^ and in this version it worked. but now with new version it dont work any longer
    Do you have any exceptions, or popups error messages? I said multiple times that I don't support multiboxing, but I'll try to find this bug for you. No promises.

    The problem has to be somewhere else, not related to Window Title.
    Just try to do this (it you have multiple monitors, it is easier):
    - open an MS Paint
    - set diablo_window_title to "Untitled - Paint"
    - start Diablo 3 client and HUD
    Now you will see EVERYTHING over your Paint instead of D3.
    The window_title is only used to determine the proper location and size of HUD.

    The entire memory reading stuff is based on the "first" process with the name "Diablo III" (.exe) (enumerated with this method). If you have multiple clients running on the same machine, then memory reading is nondeterministic.
    Last edited by KillerJohn; 08-05-2013 at 01:45 AM.
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  12. #1782
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    ...deleted...
    Last edited by KillerJohn; 08-06-2013 at 11:43 AM.
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  13. #1783
    BigDogPlayer's Avatar Master Sergeant CoreCoins Purchaser
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    So my HUD works fine (windowed fullscreen) but if I click on another process (internet explorer, for example) and reclick on my d3 HUD is no longer showing up. The .exe is still running but I'm required to end the process and relaunch it for it to work. Any thoughts?

  14. #1784
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by BigDogPlayer View Post
    So my HUD works fine (windowed fullscreen) but if I click on another process (internet explorer, for example) and reclick on my d3 HUD is no longer showing up. The .exe is still running but I'm required to end the process and relaunch it for it to work. Any thoughts?
    strange... did you tried to hide and show (F1) HUD in this case?
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  15. #1785
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by KillerJohn View Post
    strange... did you tried to hide and show (F1) HUD in this case?
    or try to enter edit mode (and quit edit mode). please report if it works!
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