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  1. #1681
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    allright ^^ one day we will get it / u will get it :P

    u are a great programmer john ur getting more and more information out of this ****in game

    rly nice work man. lovin and using hud for months man

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1682
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by R3peat View Post
    allright ^^ one day we will get it / u will get it :P

    u are a great programmer john ur getting more and more information out of this ****in game

    rly nice work man. lovin and using hud for months man
    yeah, programming is one part of the job, figuring out structures and offsets are the other part. To be honest, I'm bad with this part. However enigma32 is a huge help for me in the beta tester group, so we have some hope to get more and more information
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #1683
    richiemd's Avatar Member
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    is it possible to make goblins count as elite kills?

  4. #1684
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by richiemd View Post
    is it possible to make goblins count as elite kills?
    nope, because they are not elites ^^
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #1685
    xXThesXx's Avatar Private
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    I Use TurboHUD a long time and it works usually perfect, but the version 13.7.1.0 not working.

    When I Start TurboHUD as Admin or not (win 7 x64) , some functions don't work or appear not only.

    The Version befor 13.7.1.0 had works perfectly!

    I Hope you can help me, because I love TurboHUD and without it no longer wants to play.

    Greetz Thes

  6. #1686
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by xXThesXx View Post
    I Use TurboHUD a long time and it works usually perfect, but the version 13.7.1.0 not working.

    When I Start TurboHUD as Admin or not (win 7 x64) , some functions don't work or appear not only.

    The Version befor 13.7.1.0 had works perfectly!

    I Hope you can help me, because I love TurboHUD and without it no longer wants to play.

    Greetz Thes
    Screenshots, config.xml, more detailed report please.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #1687
    xXThesXx's Avatar Private
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    Okey I'm Sorry here:

    Screen :

    http://puu.sh/3vLOc.jpg

    Config.xml :

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <config>
    	<!-- general settings -->
    	<utility auto_hide_hud="1" auto_terminate="1" low_priority="1" high_framerate="0" low_quality="0" hide_battle_tag="1" diablo_window_title="Diablo III">
    		<!-- parameteres of the fully automatic pickup range circle -->
    		<pickup_range enabled="0" color="45,200,165,0" thickness="3" dash="Dash" />
    		<!-- two lines showing the in-game directions (X:Y) -->
    		<world_directions enabled="0" color="12,255,255,255" thickness="3" end_cap="ArrowAnchor" dash="Solid" />
    		<!-- the clock of the current game, showing the time elapsed since it was created -->
    		<game_clock enabled="1" font_family="courier" font_size="8" font_bold="0" font_color="255,255,235,170" />
    		<!-- experience gained in current level / experience to reach next level (above the in-game exp bar) -->
    		<exp_bar enabled="1" font_family="courier" font_size="8" font_bold="0" font_color="255,255,235,170" based_on_run="0" />
    		<!-- display prices with thousand separators -->
    		<thousand_helper enabled="1" font_family="tahoma" font_size="8" font_bold="0" font_color="255,245,205,150" />
    		<!-- enable a circle over the minimap showing the maximum distance you can get experience from a party member -->
    		<exp_range enabled="1" color="92,64,96,192" thickness="3" />
    	</utility>
    	<!-- various settings to control the drawing of HUD elements -->
    	<draw_params>
    		<normal_monster>
    			<minimap enabled="1" size="3" color="255,200,200,200" />
    			<ping enabled="0" speed="300" size="20" color="255,200,200,200" thickness="1" shape="rotating_pie" />
    			<arrow on_screen="0" off_screen="0" color="255,200,200,200" thickness="3" end_cap="ArrowAnchor" dash="DashDotDot" speed="300" start_range="10" end_range="15" />
    			<label on_screen="0" off_screen="0" color="255,200,200,200" font_family="tahoma" font_size="8" font_bold="0" font_color="255,0,0,0" />
    		</normal_monster>
    		<elite_monster>
    			<minimap enabled="1" size="6" color="255,255,96,0" />
    			<ping enabled="1" speed="300" size="80" color="255,255,96,0" thickness="3" shape="rectangle" />
    			<arrow on_screen="1" off_screen="1" color="255,255,96,0" thickness="7" end_cap="ArrowAnchor" dash="Dash" speed="300" start_range="3" end_range="10" />
    			<label on_screen="1" off_screen="1" color="255,255,96,0" font_family="tahoma" font_size="10" font_bold="1" font_color="255,255,255,255" />
    		</elite_monster>
    		<warning_monster names="Fallen Lunatic,Deranged Fallen,Fallen Maniac,Frenzied Lunatic,Herald of Pestilence,Terror Demon,Demented Fallen">
    			<minimap enabled="1" size="5" color="255,255,0,0" />
    			<ping enabled="1" speed="300" size="80" color="255,255,0,0" thickness="3" shape="circle" />
    			<arrow on_screen="1" off_screen="1" color="255,255,0,0" thickness="7" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
    			<label on_screen="1" off_screen="1" color="255,255,0,0" font_family="tahoma" font_size="10" font_bold="0" font_color="255,255,255,255" />
    		</warning_monster>
    		<goblin>
    			<minimap enabled="1" size="5" color="255,0,180,255" />
    			<ping enabled="1" speed="300" size="90" color="255,0,180,255" thickness="3" shape="circle" />
    			<arrow on_screen="1" off_screen="1" color="255,0,180,255" thickness="8" end_cap="ArrowAnchor" dash="Dot" speed="300" start_range="10" end_range="20" />
    			<label on_screen="1" off_screen="1" color="255,0,160,235" font_family="tahoma" font_size="10" font_bold="1" font_color="255,255,255,255" />
    		</goblin>
    		<chest>
    			<resplendent>
    				<minimap enabled="1" size="5" color="255,64,255,64" />
    				<ping enabled="1" speed="300" size="40" color="255,64,255,64" thickness="3" shape="rectangle" />
    				<arrow on_screen="1" off_screen="1" color="255,64,255,64" thickness="5" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
    				<label on_screen="0" off_screen="1" color="255,64,255,64" font_family="tahoma" font_size="10" font_bold="1" font_color="255,0,0,0" />
    			</resplendent>
    			<normal>
    				<minimap enabled="1" size="5" color="255,64,255,64" />
    				<ping enabled="0" speed="500" size="40" color="255,64,255,64" thickness="3" shape="rectangle" />
    				<arrow on_screen="1" off_screen="1" color="255,64,255,64" thickness="5" end_cap="ArrowAnchor" dash="Solid" speed="0" start_range="35" end_range="37" />
    				<label on_screen="0" off_screen="1" color="255,64,255,64" font_family="tahoma" font_size="10" font_bold="1" font_color="255,0,0,0" />
    			</normal>
    		</chest>
    		<shrine>
    			<minimap enabled="1" size="5" color="255,64,64,255" />
    			<ping enabled="1" speed="300" size="80" color="255,64,64,255" thickness="3" shape="rotating_pie" />
    			<arrow on_screen="1" off_screen="1" color="255,64,64,255" thickness="10" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
    			<label on_screen="0" off_screen="1" color="255,64,64,255" font_family="tahoma" font_size="10" font_bold="1" font_color="255,180,180,255" />
    		</shrine>
    		<legendary>
    			<minimap enabled="1" size="5" color="255,255,110,0" />
    			<ping enabled="1" speed="300" size="90" color="255,255,110,0" thickness="3" shape="circle" />
    			<arrow on_screen="1" off_screen="1" color="255,255,110,0" thickness="8" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
    			<label on_screen="0" off_screen="1" color="255,255,110,0" font_family="tahoma" font_size="10" font_bold="1" font_color="255,255,255,255" />
    		</legendary>
    		<!-- showing invisible monster with a circle on the ground -->
    		<invisible_monster>
    			<circle enabled="1" color="128,255,170,255" thickness="3" dash="Dash" />
    		</invisible_monster>
    		<drop>
    			<minimap enabled="0" size="3" color="192,255,255,255" />
    			<ping enabled="0" speed="600" size="30" color="192,255,255,255" thickness="2" shape="rectangle" />
    			<arrow on_screen="1" off_screen="1" color="192,255,255,255" thickness="5" end_cap="ArrowAnchor" dash="Solid" speed="600" start_range="10" end_range="15" />
    			<label on_screen="0" off_screen="0" color="255,255,255,255" font_family="tahoma" font_size="10" font_bold="1" font_color="255,0,0,0" />
    		</drop>
    	</draw_params>
    	<skills>
    		<!-- you can display your active buffs' timers as numbers over the corresponding buff icon -->
    		<buff enabled="1" font_family="tahoma" font_size="10" font_bold="0" font_color="255,255,255,255" />
    		<!-- parameters how to show your cooldown timers as numbers over the corresponding skill button and/or the health potion -->
    		<cooldown enabled="1" font_family="tahoma" font_size="18" font_bold="0" font_color="255,255,255,255">
    			<!-- add sound effects to play when a skill's cooldown is finished (see .\doc\powers.txt for power codes) You have to put the WAV files in the .\sounds folder -->
    			<sound_notification>
    				<entry_1 skill="wizard_archon_teleport" sound="cooldown1.wav" />
    			</sound_notification>
    		</cooldown>
    	</skills>
    	<!-- PersonalHUD is a collection of valuable informations displayed around the characters -->
    	<personal>
    		<!-- your own PersonalHUD settings -->
    		<self>
    			<foot>
    				<!-- enable the class-specific resource arc(s) under the character -->
    				<resource enabled="0" />
    				<!-- enable the health warning indicator under the character -->
    				<health enabled="0" />
    				<!-- skills under foot -->
    				<skills enabled="0">
    					<whitelist_wd codes="witchdoctor_soulharvest, witchdoctor_horrify, witchdoctor_spiritwalk, witchdoctor_spiritbarrage, witchdoctor_bigbadvoodoo, witchdoctor_summonzombiedog, witchdoctor_hex, witchdoctor_massconfusion, witchdoctor_sacrifice" />
    					<whitelist_barb codes="barbarian_ancientspear, barbarian_frenzy, barbarian_sprint, barbarian_battlerage, barbarian_bash, barbarian_groundstomp, barbarian_ignorepain, barbarian_wrathoftheberserker, barbarian_calloftheancients, barbarian_warcry, barbarian_leap, barbarian_furiouscharge, barbarian_earthquake , barbarian_revenge, barbarian_overpower" />
    					<whitelist_wiz codes="wizard_familiar, wizard_diamondskin, wizard_magicweapon, wizard_icearmor, wizard_stormarmor, wizard_archon_slowtime, wizard_slowtime, wizard_teleport, wizard_waveofforce, wizard_archon, wizard_explosiveblast, wizard_frostnova" />
    					<whitelist_dh codes="demonhunter_smokescreen, demonhunter_vault, demonhunter_preparation, demonhunter_shadowpower, demonhunter_companion, demonhunter_chakram" />
    					<whitelist_monk codes="monk_serenity, monk_sweepingwind, monk_mantraofevasion, monk_mantraofretribution, monk_mantraofhealing, monk_mantraofconviction, monk_blindingflash, monk_breathofheaven, monk_innersanctuary, monk_sevensidedstrike, monk_deadlyreach" />
    				</skills>
    			</foot>
    			<head>
    				<!-- settings for the health bar above the character's head -->
    				<health enabled="0" color="255,0,255,0" />
    				<potion_cooldown enabled="1" font_family="tahoma" font_size="12" font_bold="1" font_color="255,255,255,255" />
    			</head>
    		</self>
    		<!-- party members' PersonalHUD settings -->
    		<party>
    			<foot>
    				<!-- enable the class-specific resource arc(s) under the character -->
    				<resource enabled="0" />
    				<!-- enable the health warning indicator under the character -->
    				<health enabled="0" />
    			</foot>
    			<head>
    				<!-- settings for health bar above the character's head -->
    				<health enabled="0" color="255,0,255,255" />
    				<!-- setting how to see your party members' BattleTag -->
    				<battle_tag enabled="1" font_family="courier" font_size="8" font_bold="0" font_color="255,0,255,255" />
    			</head>
    		</party>
    	</personal>
    	<!-- some extra information around party member portraits -->
    	<portraits>
    		<!-- display of the player's real DPS and EHP values -->
    		<performance enabled="1" font_family="tahoma" font_size="8" font_bold="0">
    			<sheet_dps color="255,0,200,0" />
    			<real_dps color="255,0,191,255" />
    			<ehp color="255,255,80,80" />
    		</performance>
    		<!-- display of the player's skills when you move the cursor over the player's portrait -->
    		<skills_hover enabled="0" font_family="courier" font_size="8" font_bold="0" font_color="255,255,255,120" />
    		<passives_hover enabled="0" font_family="courier" font_size="8" font_bold="1" font_color="255,120,255,255" />
    		<!-- display the status of a player (using town portal, identifying an item, etc) -->
    		<info enabled="0" font_family="arial" font_size="8" font_bold="1" font_color="255,255,200,0">
    			<!-- displays a notification when a player's health is lower than 50% -->
    			<warning enabled="1" color="255,255,255,255">
    				<background color="255,255,0,0" />
    			</warning>
    		</info>
    	</portraits>
    	<resources>
    		<!-- settings to show your current health status above the 'health ball' -->
    		<health show_value="1" show_percent="0" show_maximum_value="0" danger_limit_percent="40">
    			<normal font_family="tahoma" font_size="11" font_bold="1" font_color="255,164,255,164" inside_globe="0" />
    			<danger font_family="tahoma" font_size="16" font_bold="1" font_color="255,255,128,128" inside_globe="0" />
    		</health>
    		<!-- settings to show your resource status above the 'resource ball' -->
    		<class_specific show_value="1" show_percent="0" show_maximum_value="1" inside_globe="0" font_family="tahoma" font_size="12" font_bold="1" font_color="255,160,160,255" font_color_hatred="255,255,32,32" />
    	</resources>
    	<!-- StatTracker customization -->
    	<stat_tracker enabled="1" x="-1" y="-1" invert_ingame_switch="0" total_panel_enabled="1" run_panel_enabled="1" area_panel_enabled="1">
    		<background enabled="1" color="180,50,50,50" />
    		<border enabled="1" color="180,120,120,120" thickness="1" />
    		<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
    		<!-- counter for gained experience -->
    		<experience enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,100,100" />
    		<!-- counter for picked up gold -->
    		<gold enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,80,255,80" />
    		<!-- counter for all kills -->
    		<monster_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
    		<!-- counter for elite kills -->
    		<elite_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
    		<!-- counter for all drops -->
    		<drop_all enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for drops defined in drop.xml -->
    		<drop_filtered enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for all rare drops -->
    		<drop_rare enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for all legendary drops -->
    		<drop_legendary enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for demonic essence drops -->
    		<drop_demonic enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    	</stat_tracker>
    	<!-- Customization of DPS/EHP and other attributes -->
    	<attrib_panel x="-1" y="-1">
    		<background enabled="1" color="180,50,50,50" />
    		<border enabled="1" color="180,120,120,120" thickness="1" />
    		<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
    		<weapon_damage enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
    		<weapon_damage_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<dmg_bonus_skills enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<aps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
    		<aps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<sheet_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
    		<sheet_dps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<real_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,191,255" />
    		<crit_chance enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
    		<ehp enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
    		<damage_reduction enabled="0" font_family="arial black" font_size="10" font_bold="1" font_color="255,235,190,100" />
    		<damage_reduction_details enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<bonus_magic_find enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<bonus_experience enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    	</attrib_panel>
    	<inventory_highlight>
    		<!-- highlight the items in your inventory which evaluates to 'keep' by pickit.ini -->
    		<keep enabled="1" color="128,0,255,0" thickness="4" />
    		<!-- highlight the items in your inventory which evaluates to 'force sell' by pickit.ini -->
    		<force_sell enabled="1" color="96,255,0,0" thickness="4" />
    	</inventory_highlight>
    	<maps>
    		<!-- minimap options -->
    		<minimap>
    			<!-- reveal the map nearby and show it over The Minimap. If auto_hide is enabled then reveal will temporary turned off when the cursor is over the minimap. -->
    			<reveal enabled="1" auto_hide="1" color="25,180,180,250" />
    		</minimap>
    		<!-- map options -->
    		<map>
    			<!-- reveal the map nearby and show it over The Map -->
    			<reveal enabled="1" color="45,180,180,250" />
    		</map>
    	</maps>
    	<!-- settings for the experience, gold and DPS histograms. x=-1 means autofit next to the minimap -->
    	<histogram>
    		<!-- settings for the damage/s histogram. Averaging window size is fixed at 1 second -->
    		<dps enabled="0" x="-1" y="5" h="40">
    			<border color="192,0,0,0" thickness="1" dash="Solid" />
    			<background color="40,210,210,255" />
    			<value color="192,0,0,128" />
    			<text color="255,160,160,255" />
    		</dps>
    		<!-- settings for the gold/h histogram -->
    		<gold enabled="0" x="-1" y="45" h="40" avg_window_size="3">
    			<border color="192,0,0,0" thickness="1" dash="Solid" />
    			<background color="40,255,255,230" />
    			<value color="192,150,150,32" />
    			<text color="255,196,196,128" />
    		</gold>
    		<!-- settings for the experience/h histogram -->
    		<experience enabled="0" x="-1" y="85" h="40" avg_window_size="3">
    			<border color="192,0,0,0" thickness="1" dash="Solid" />
    			<background color="40,255,210,210" />
    			<value color="192,196,32,32" />
    			<text color="255,255,160,160" />
    		</experience>
    	</histogram>
    	<!-- parameters to draw the current area's saved path on the minimap and/or the ground -->
    	<saved_paths enabled="1">
    		<line_floor color="30,255,255,255" thickness="5" dash="Dash" />
    		<line_minimap color="30,255,255,255" thickness="2" dash="Solid" />
    		<font font_family="courier" font_size="8" font_bold="0" font_color="192,255,160,0" />
    	</saved_paths>
    	<!-- you can define 'circles' around your character or your mouse cursor. Thickness=0 means a filled circle. Entries 0..6 are burned-in circles, but you can disable them. -->
    	<circles>
    		<entry_0 enabled="0" center="me" radius="10" color="192,192,64,64" thickness="3" dash="Dot" x_offset="0" y_offset="0" z_offset="0" skills="" />
    		<!-- skill codes MUST be flagged with a rune, like wizard_energytwister/1 or wizard_energytwister/*. You can look up skill codes and rune indexes in .\doc\powers.txt -->
    		<entry_1 enabled="0" center="cursor" radius="5" color="48,0,0,64" thickness="0" dash="Solid" x_offset="0" y_offset="0" z_offset="0" skills="monk_dashingstrike/4,wizard_energytwister/*" />
    		<entry_2 enabled="0" center="cursor" radius="5" color="30,255,255,255" thickness="2" dash="Dash" x_offset="0" y_offset="0" z_offset="0" skills="" />
    		<entry_3 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" dash="Solid" x_offset="7.2" y_offset="0.0" z_offset="0.0" skills="" />
    		<entry_4 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" dash="Solid" x_offset="-7.2" y_offset="0.0" z_offset="0.0" skills="" />
    		<entry_5 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" dash="Solid" x_offset="0.0" y_offset="7.2" z_offset="0.0" skills="" />
    		<entry_6 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" x_offset="0.0" y_offset="-7.2" z_offset="0.0" skills="" />
    	</circles>
    </config>

    Here is the screen and the Config.xml

    I Paste here the link what not work :

    Code:
    <!-- StatTracker customization -->
    	<stat_tracker enabled="1" x="-1" y="-1" invert_ingame_switch="0" total_panel_enabled="1" run_panel_enabled="1" area_panel_enabled="1">
    		<background enabled="1" color="180,50,50,50" />
    		<border enabled="1" color="180,120,120,120" thickness="1" />
    		<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
    		<!-- counter for gained experience -->
    		<experience enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,100,100" />
    		<!-- counter for picked up gold -->
    		<gold enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,80,255,80" />
    		<!-- counter for all kills -->
    		<monster_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
    		<!-- counter for elite kills -->
    		<elite_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
    		<!-- counter for all drops -->
    		<drop_all enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for drops defined in drop.xml -->
    		<drop_filtered enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for all rare drops -->
    		<drop_rare enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for all legendary drops -->
    		<drop_legendary enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    		<!-- counter for demonic essence drops -->
    		<drop_demonic enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
    	</stat_tracker>
    	<!-- Customization of DPS/EHP and other attributes -->
    	<attrib_panel x="-1" y="-1">
    		<background enabled="1" color="180,50,50,50" />
    		<border enabled="1" color="180,120,120,120" thickness="1" />
    		<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
    		<weapon_damage enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
    		<weapon_damage_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<dmg_bonus_skills enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<aps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
    		<aps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<sheet_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
    		<sheet_dps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<real_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,191,255" />
    		<crit_chance enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
    		<ehp enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
    		<damage_reduction enabled="0" font_family="arial black" font_size="10" font_bold="1" font_color="255,235,190,100" />
    		<damage_reduction_details enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<bonus_magic_find enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    		<bonus_experience enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
    	</attrib_panel>
    and the minimap complete scanner (i dont know the name for it [that the map is complete])

    i hope it's all

    Greetz Thes

    PS!: it's the config from the previous version !
    Last edited by xXThesXx; 07-05-2013 at 01:17 PM.

  8. #1688
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by xXThesXx View Post
    Okey I'm Sorry here:

    Screen :

    http://puu.sh/3vLOc.jpg

    Config.xml :
    ...
    Here is the screen and the Config.xml

    I Paste here the link what not work :

    ...

    and the minimap complete scanner (i dont know the name for it [that the map is complete])

    i hope it's all

    Greetz Thes

    PS!: it's the config from the previous version !
    1) I'll check your config.xml but now I have no time to do that
    2) until that you can try a clean install (make an empty folder and put the .exe file into that)
    Last edited by KillerJohn; 07-10-2013 at 08:39 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #1689
    xXThesXx's Avatar Private
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    Thanks For The Answer and i will wait.

    I try this , with a new ornder and only the .exe , but it's the same , nothing has changed

    Greetz Thes

  10. #1690
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by xXThesXx View Post
    Thanks For The Answer and i will wait.

    I try this , with a new ornder and only the .exe , but it's the same , nothing has changed

    Greetz Thes
    until that please check your logs folder for a file called "exceptions" and send it to me if it is there...
    and please make a screenshot directly when you are in an area and monsters are on-screen
    Last edited by KillerJohn; 07-06-2013 at 01:52 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  11. #1691
    mondmond's Avatar Corporal
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    I can support this in german in a PM, should be easier for everyone.

  12. #1692
    Arkahr's Avatar Active Member
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    I have issues with sheet_dps, when i play with someone my sheet_dps value (on portrait) show half of my true dps.
    And second, when i buff my dmg, and it has decimal value, i got few zeros instead of sheet_dps value.
    Anybody else has the same ?

  13. #1693
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Arkahr View Post
    I have issues with sheet_dps, when i play with someone my sheet_dps value (on portrait) show half of my true dps.
    And second, when i buff my dmg, and it has decimal value, i got few zeros instead of sheet_dps value.
    Anybody else has the same ?
    hi!
    Please try to write some details about your problem. What do you mean "buff"? With what class? What skill? Singleplayer or in a party?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #1694
    patuljak's Avatar Private
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    Hi all
    Any risk after new update to detect this helper??

  15. #1695
    Fury1983's Avatar Private
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    Originally Posted by Nolzad View Post
    So, heres the deal. Im a streamer, a small one, but I try to stream in 60fps WITH Turbohud enabled, but everytime, I play with 60fps in OBS and I have Turbohud enabled, the fps jumps down to 30fps, I hate playing in 30fps, I just get headaches from it... Question now: Is there a way to fix it? or, is it Turbohuds side? Does KillerJohn have to fix something? Anyone experienced the same?
    Same problem for me =(
    when i have a game + obs running my fps is 100+, but once i run a turbohud it droped to 30-40 (bacckground fps setuped to 180).
    Even if the stream doesnot running, but OBS is ON my ingame fps very low.
    I tried aero on but it doesnot helped. my pc spec is very nice i have no idea how to fix it. Thanks you for any advices

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