Code:
<?xml version="1.0" encoding="utf-8"?>
<config>
<!-- general settings -->
<utility auto_hide_hud="1" auto_terminate="1" low_priority="1" high_framerate="0" low_quality="0" hide_battle_tag="1" diablo_window_title="Diablo III">
<!-- parameteres of the fully automatic pickup range circle -->
<pickup_range enabled="0" color="45,200,165,0" thickness="3" dash="Dash" />
<!-- two lines showing the in-game directions (X:Y) -->
<world_directions enabled="0" color="12,255,255,255" thickness="3" end_cap="ArrowAnchor" dash="Solid" />
<!-- the clock of the current game, showing the time elapsed since it was created -->
<game_clock enabled="1" font_family="courier" font_size="8" font_bold="0" font_color="255,255,235,170" />
<!-- experience gained in current level / experience to reach next level (above the in-game exp bar) -->
<exp_bar enabled="1" font_family="courier" font_size="8" font_bold="0" font_color="255,255,235,170" based_on_run="0" />
<!-- display prices with thousand separators -->
<thousand_helper enabled="1" font_family="tahoma" font_size="8" font_bold="0" font_color="255,245,205,150" />
<!-- enable a circle over the minimap showing the maximum distance you can get experience from a party member -->
<exp_range enabled="1" color="92,64,96,192" thickness="3" />
</utility>
<!-- various settings to control the drawing of HUD elements -->
<draw_params>
<normal_monster>
<minimap enabled="1" size="3" color="255,200,200,200" />
<ping enabled="0" speed="300" size="20" color="255,200,200,200" thickness="1" shape="rotating_pie" />
<arrow on_screen="0" off_screen="0" color="255,200,200,200" thickness="3" end_cap="ArrowAnchor" dash="DashDotDot" speed="300" start_range="10" end_range="15" />
<label on_screen="0" off_screen="0" color="255,200,200,200" font_family="tahoma" font_size="8" font_bold="0" font_color="255,0,0,0" />
</normal_monster>
<elite_monster>
<minimap enabled="1" size="6" color="255,255,96,0" />
<ping enabled="1" speed="300" size="80" color="255,255,96,0" thickness="3" shape="rectangle" />
<arrow on_screen="1" off_screen="1" color="255,255,96,0" thickness="7" end_cap="ArrowAnchor" dash="Dash" speed="300" start_range="3" end_range="10" />
<label on_screen="1" off_screen="1" color="255,255,96,0" font_family="tahoma" font_size="10" font_bold="1" font_color="255,255,255,255" />
</elite_monster>
<warning_monster names="Fallen Lunatic,Deranged Fallen,Fallen Maniac,Frenzied Lunatic,Herald of Pestilence,Terror Demon,Demented Fallen">
<minimap enabled="1" size="5" color="255,255,0,0" />
<ping enabled="1" speed="300" size="80" color="255,255,0,0" thickness="3" shape="circle" />
<arrow on_screen="1" off_screen="1" color="255,255,0,0" thickness="7" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
<label on_screen="1" off_screen="1" color="255,255,0,0" font_family="tahoma" font_size="10" font_bold="0" font_color="255,255,255,255" />
</warning_monster>
<goblin>
<minimap enabled="1" size="5" color="255,0,180,255" />
<ping enabled="1" speed="300" size="90" color="255,0,180,255" thickness="3" shape="circle" />
<arrow on_screen="1" off_screen="1" color="255,0,180,255" thickness="8" end_cap="ArrowAnchor" dash="Dot" speed="300" start_range="10" end_range="20" />
<label on_screen="1" off_screen="1" color="255,0,160,235" font_family="tahoma" font_size="10" font_bold="1" font_color="255,255,255,255" />
</goblin>
<chest>
<resplendent>
<minimap enabled="1" size="5" color="255,64,255,64" />
<ping enabled="1" speed="300" size="40" color="255,64,255,64" thickness="3" shape="rectangle" />
<arrow on_screen="1" off_screen="1" color="255,64,255,64" thickness="5" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
<label on_screen="0" off_screen="1" color="255,64,255,64" font_family="tahoma" font_size="10" font_bold="1" font_color="255,0,0,0" />
</resplendent>
<normal>
<minimap enabled="1" size="5" color="255,64,255,64" />
<ping enabled="0" speed="500" size="40" color="255,64,255,64" thickness="3" shape="rectangle" />
<arrow on_screen="1" off_screen="1" color="255,64,255,64" thickness="5" end_cap="ArrowAnchor" dash="Solid" speed="0" start_range="35" end_range="37" />
<label on_screen="0" off_screen="1" color="255,64,255,64" font_family="tahoma" font_size="10" font_bold="1" font_color="255,0,0,0" />
</normal>
</chest>
<shrine>
<minimap enabled="1" size="5" color="255,64,64,255" />
<ping enabled="1" speed="300" size="80" color="255,64,64,255" thickness="3" shape="rotating_pie" />
<arrow on_screen="1" off_screen="1" color="255,64,64,255" thickness="10" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
<label on_screen="0" off_screen="1" color="255,64,64,255" font_family="tahoma" font_size="10" font_bold="1" font_color="255,180,180,255" />
</shrine>
<legendary>
<minimap enabled="1" size="5" color="255,255,110,0" />
<ping enabled="1" speed="300" size="90" color="255,255,110,0" thickness="3" shape="circle" />
<arrow on_screen="1" off_screen="1" color="255,255,110,0" thickness="8" end_cap="ArrowAnchor" dash="Solid" speed="300" start_range="10" end_range="15" />
<label on_screen="0" off_screen="1" color="255,255,110,0" font_family="tahoma" font_size="10" font_bold="1" font_color="255,255,255,255" />
</legendary>
<!-- showing invisible monster with a circle on the ground -->
<invisible_monster>
<circle enabled="1" color="128,255,170,255" thickness="3" dash="Dash" />
</invisible_monster>
<drop>
<minimap enabled="0" size="3" color="192,255,255,255" />
<ping enabled="0" speed="600" size="30" color="192,255,255,255" thickness="2" shape="rectangle" />
<arrow on_screen="1" off_screen="1" color="192,255,255,255" thickness="5" end_cap="ArrowAnchor" dash="Solid" speed="600" start_range="10" end_range="15" />
<label on_screen="0" off_screen="0" color="255,255,255,255" font_family="tahoma" font_size="10" font_bold="1" font_color="255,0,0,0" />
</drop>
</draw_params>
<skills>
<!-- you can display your active buffs' timers as numbers over the corresponding buff icon -->
<buff enabled="1" font_family="tahoma" font_size="10" font_bold="0" font_color="255,255,255,255" />
<!-- parameters how to show your cooldown timers as numbers over the corresponding skill button and/or the health potion -->
<cooldown enabled="1" font_family="tahoma" font_size="18" font_bold="0" font_color="255,255,255,255">
<!-- add sound effects to play when a skill's cooldown is finished (see .\doc\powers.txt for power codes) You have to put the WAV files in the .\sounds folder -->
<sound_notification>
<entry_1 skill="wizard_archon_teleport" sound="cooldown1.wav" />
</sound_notification>
</cooldown>
</skills>
<!-- PersonalHUD is a collection of valuable informations displayed around the characters -->
<personal>
<!-- your own PersonalHUD settings -->
<self>
<foot>
<!-- enable the class-specific resource arc(s) under the character -->
<resource enabled="0" />
<!-- enable the health warning indicator under the character -->
<health enabled="0" />
<!-- skills under foot -->
<skills enabled="0">
<whitelist_wd codes="witchdoctor_soulharvest, witchdoctor_horrify, witchdoctor_spiritwalk, witchdoctor_spiritbarrage, witchdoctor_bigbadvoodoo, witchdoctor_summonzombiedog, witchdoctor_hex, witchdoctor_massconfusion, witchdoctor_sacrifice" />
<whitelist_barb codes="barbarian_ancientspear, barbarian_frenzy, barbarian_sprint, barbarian_battlerage, barbarian_bash, barbarian_groundstomp, barbarian_ignorepain, barbarian_wrathoftheberserker, barbarian_calloftheancients, barbarian_warcry, barbarian_leap, barbarian_furiouscharge, barbarian_earthquake , barbarian_revenge, barbarian_overpower" />
<whitelist_wiz codes="wizard_familiar, wizard_diamondskin, wizard_magicweapon, wizard_icearmor, wizard_stormarmor, wizard_archon_slowtime, wizard_slowtime, wizard_teleport, wizard_waveofforce, wizard_archon, wizard_explosiveblast, wizard_frostnova" />
<whitelist_dh codes="demonhunter_smokescreen, demonhunter_vault, demonhunter_preparation, demonhunter_shadowpower, demonhunter_companion, demonhunter_chakram" />
<whitelist_monk codes="monk_serenity, monk_sweepingwind, monk_mantraofevasion, monk_mantraofretribution, monk_mantraofhealing, monk_mantraofconviction, monk_blindingflash, monk_breathofheaven, monk_innersanctuary, monk_sevensidedstrike, monk_deadlyreach" />
</skills>
</foot>
<head>
<!-- settings for the health bar above the character's head -->
<health enabled="0" color="255,0,255,0" />
<potion_cooldown enabled="1" font_family="tahoma" font_size="12" font_bold="1" font_color="255,255,255,255" />
</head>
</self>
<!-- party members' PersonalHUD settings -->
<party>
<foot>
<!-- enable the class-specific resource arc(s) under the character -->
<resource enabled="0" />
<!-- enable the health warning indicator under the character -->
<health enabled="0" />
</foot>
<head>
<!-- settings for health bar above the character's head -->
<health enabled="0" color="255,0,255,255" />
<!-- setting how to see your party members' BattleTag -->
<battle_tag enabled="1" font_family="courier" font_size="8" font_bold="0" font_color="255,0,255,255" />
</head>
</party>
</personal>
<!-- some extra information around party member portraits -->
<portraits>
<!-- display of the player's real DPS and EHP values -->
<performance enabled="1" font_family="tahoma" font_size="8" font_bold="0">
<sheet_dps color="255,0,200,0" />
<real_dps color="255,0,191,255" />
<ehp color="255,255,80,80" />
</performance>
<!-- display of the player's skills when you move the cursor over the player's portrait -->
<skills_hover enabled="0" font_family="courier" font_size="8" font_bold="0" font_color="255,255,255,120" />
<passives_hover enabled="0" font_family="courier" font_size="8" font_bold="1" font_color="255,120,255,255" />
<!-- display the status of a player (using town portal, identifying an item, etc) -->
<info enabled="0" font_family="arial" font_size="8" font_bold="1" font_color="255,255,200,0">
<!-- displays a notification when a player's health is lower than 50% -->
<warning enabled="1" color="255,255,255,255">
<background color="255,255,0,0" />
</warning>
</info>
</portraits>
<resources>
<!-- settings to show your current health status above the 'health ball' -->
<health show_value="1" show_percent="0" show_maximum_value="0" danger_limit_percent="40">
<normal font_family="tahoma" font_size="11" font_bold="1" font_color="255,164,255,164" inside_globe="0" />
<danger font_family="tahoma" font_size="16" font_bold="1" font_color="255,255,128,128" inside_globe="0" />
</health>
<!-- settings to show your resource status above the 'resource ball' -->
<class_specific show_value="1" show_percent="0" show_maximum_value="1" inside_globe="0" font_family="tahoma" font_size="12" font_bold="1" font_color="255,160,160,255" font_color_hatred="255,255,32,32" />
</resources>
<!-- StatTracker customization -->
<stat_tracker enabled="1" x="-1" y="-1" invert_ingame_switch="0" total_panel_enabled="1" run_panel_enabled="1" area_panel_enabled="1">
<background enabled="1" color="180,50,50,50" />
<border enabled="1" color="180,120,120,120" thickness="1" />
<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
<!-- counter for gained experience -->
<experience enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,100,100" />
<!-- counter for picked up gold -->
<gold enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,80,255,80" />
<!-- counter for all kills -->
<monster_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
<!-- counter for elite kills -->
<elite_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
<!-- counter for all drops -->
<drop_all enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for drops defined in drop.xml -->
<drop_filtered enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for all rare drops -->
<drop_rare enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for all legendary drops -->
<drop_legendary enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for demonic essence drops -->
<drop_demonic enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
</stat_tracker>
<!-- Customization of DPS/EHP and other attributes -->
<attrib_panel x="-1" y="-1">
<background enabled="1" color="180,50,50,50" />
<border enabled="1" color="180,120,120,120" thickness="1" />
<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
<weapon_damage enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
<weapon_damage_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<dmg_bonus_skills enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<aps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
<aps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<sheet_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
<sheet_dps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<real_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,191,255" />
<crit_chance enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
<ehp enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
<damage_reduction enabled="0" font_family="arial black" font_size="10" font_bold="1" font_color="255,235,190,100" />
<damage_reduction_details enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<bonus_magic_find enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<bonus_experience enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
</attrib_panel>
<inventory_highlight>
<!-- highlight the items in your inventory which evaluates to 'keep' by pickit.ini -->
<keep enabled="1" color="128,0,255,0" thickness="4" />
<!-- highlight the items in your inventory which evaluates to 'force sell' by pickit.ini -->
<force_sell enabled="1" color="96,255,0,0" thickness="4" />
</inventory_highlight>
<maps>
<!-- minimap options -->
<minimap>
<!-- reveal the map nearby and show it over The Minimap. If auto_hide is enabled then reveal will temporary turned off when the cursor is over the minimap. -->
<reveal enabled="1" auto_hide="1" color="25,180,180,250" />
</minimap>
<!-- map options -->
<map>
<!-- reveal the map nearby and show it over The Map -->
<reveal enabled="1" color="45,180,180,250" />
</map>
</maps>
<!-- settings for the experience, gold and DPS histograms. x=-1 means autofit next to the minimap -->
<histogram>
<!-- settings for the damage/s histogram. Averaging window size is fixed at 1 second -->
<dps enabled="0" x="-1" y="5" h="40">
<border color="192,0,0,0" thickness="1" dash="Solid" />
<background color="40,210,210,255" />
<value color="192,0,0,128" />
<text color="255,160,160,255" />
</dps>
<!-- settings for the gold/h histogram -->
<gold enabled="0" x="-1" y="45" h="40" avg_window_size="3">
<border color="192,0,0,0" thickness="1" dash="Solid" />
<background color="40,255,255,230" />
<value color="192,150,150,32" />
<text color="255,196,196,128" />
</gold>
<!-- settings for the experience/h histogram -->
<experience enabled="0" x="-1" y="85" h="40" avg_window_size="3">
<border color="192,0,0,0" thickness="1" dash="Solid" />
<background color="40,255,210,210" />
<value color="192,196,32,32" />
<text color="255,255,160,160" />
</experience>
</histogram>
<!-- parameters to draw the current area's saved path on the minimap and/or the ground -->
<saved_paths enabled="1">
<line_floor color="30,255,255,255" thickness="5" dash="Dash" />
<line_minimap color="30,255,255,255" thickness="2" dash="Solid" />
<font font_family="courier" font_size="8" font_bold="0" font_color="192,255,160,0" />
</saved_paths>
<!-- you can define 'circles' around your character or your mouse cursor. Thickness=0 means a filled circle. Entries 0..6 are burned-in circles, but you can disable them. -->
<circles>
<entry_0 enabled="0" center="me" radius="10" color="192,192,64,64" thickness="3" dash="Dot" x_offset="0" y_offset="0" z_offset="0" skills="" />
<!-- skill codes MUST be flagged with a rune, like wizard_energytwister/1 or wizard_energytwister/*. You can look up skill codes and rune indexes in .\doc\powers.txt -->
<entry_1 enabled="0" center="cursor" radius="5" color="48,0,0,64" thickness="0" dash="Solid" x_offset="0" y_offset="0" z_offset="0" skills="monk_dashingstrike/4,wizard_energytwister/*" />
<entry_2 enabled="0" center="cursor" radius="5" color="30,255,255,255" thickness="2" dash="Dash" x_offset="0" y_offset="0" z_offset="0" skills="" />
<entry_3 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" dash="Solid" x_offset="7.2" y_offset="0.0" z_offset="0.0" skills="" />
<entry_4 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" dash="Solid" x_offset="-7.2" y_offset="0.0" z_offset="0.0" skills="" />
<entry_5 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" dash="Solid" x_offset="0.0" y_offset="7.2" z_offset="0.0" skills="" />
<entry_6 enabled="0" center="cursor" radius="2" color="20,255,255,255" thickness="0" x_offset="0.0" y_offset="-7.2" z_offset="0.0" skills="" />
</circles>
</config>
Code:
<!-- StatTracker customization -->
<stat_tracker enabled="1" x="-1" y="-1" invert_ingame_switch="0" total_panel_enabled="1" run_panel_enabled="1" area_panel_enabled="1">
<background enabled="1" color="180,50,50,50" />
<border enabled="1" color="180,120,120,120" thickness="1" />
<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
<!-- counter for gained experience -->
<experience enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,100,100" />
<!-- counter for picked up gold -->
<gold enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,80,255,80" />
<!-- counter for all kills -->
<monster_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
<!-- counter for elite kills -->
<elite_kill enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,0" />
<!-- counter for all drops -->
<drop_all enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for drops defined in drop.xml -->
<drop_filtered enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for all rare drops -->
<drop_rare enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for all legendary drops -->
<drop_legendary enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
<!-- counter for demonic essence drops -->
<drop_demonic enabled="1" font_family="arial" font_size="7" font_bold="0" font_color="255,90,190,255" />
</stat_tracker>
<!-- Customization of DPS/EHP and other attributes -->
<attrib_panel x="-1" y="-1">
<background enabled="1" color="180,50,50,50" />
<border enabled="1" color="180,120,120,120" thickness="1" />
<header font_family="arial" font_size="7" font_bold="0" font_color="255,255,255,255" />
<weapon_damage enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
<weapon_damage_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<dmg_bonus_skills enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<aps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
<aps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<sheet_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
<sheet_dps_dw enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<real_dps enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,191,255" />
<crit_chance enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,230,100,100" />
<ehp enabled="1" font_family="arial black" font_size="10" font_bold="1" font_color="255,0,200,0" />
<damage_reduction enabled="0" font_family="arial black" font_size="10" font_bold="1" font_color="255,235,190,100" />
<damage_reduction_details enabled="0" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<bonus_magic_find enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
<bonus_experience enabled="1" font_family="tahoma" font_size="7" font_bold="1" font_color="255,169,169,169" />
</attrib_panel>
and the minimap complete scanner (i dont know the name for it [that the map is complete])