[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #1066
    efeyth's Avatar Corporal
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    yea doesn't work for US i think it's cuz of the patch guess we'll needa wait a couple days oh well

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #1067
    Pedia's Avatar Private
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    Originally Posted by mondmond View Post
    You use the US-Client which got patched today to 107a?
    You have to wait till 107a hits EU so KJ can update tHUD.
    Ahhh. I thought the update was for that today, lol. Guess I'll wait till it is updated for the patch then =)

  3. #1068
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mondmond View Post
    You use the US-Client which got patched today to 107a?
    You have to wait till 107a hits EU so KJ can update tHUD.
    confirmed. TurboHUD is not compatible with 1.0.7a
    We have to wait until it arrives to EU (in 12 hours I hope so)

    Originally Posted by efeyth View Post
    yea doesn't work for US i think it's cuz of the patch guess we'll needa wait a couple days oh well
    COUPLE OF DAYS? Who am I?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #1069
    Deathloc's Avatar Member
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    is that what the problem is? the new turbohud release wasnt for the new d3 patch, because i am getting the same error too cant find battle tag.

    edit just read post above, still have the error tho, clean install.

  5. #1070
    efeyth's Avatar Corporal
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    Originally Posted by KillerJohn View Post
    confirmed. TurboHUD is not compatible with 1.0.7a
    We have to wait until it arrives to EU (in 12 hours I hope so)



    COUPLE OF DAYS? Who am I?
    LOL clearly a boss cuz you'll do it once it comes out for EU

  6. #1071
    Deathloc's Avatar Member
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    exception log says this.

    2013.03.12 17:20:10.540 error while loading drop rules

  7. #1072
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Deathloc View Post
    exception log says this.

    2013.03.12 17:20:10.540 error while loading drop rules
    your drop.xml is probably damaged. check it.


    About 1.0.7.a and "BattleTag detection error": please be patient and wait until I put my hands onto 1.0.7a. Thanks.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #1073
    Deathloc's Avatar Member
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    yeah got ya, my mistake. you dont have 107a yet. disregard all ;p

    ill just work on putting together some Drop.xmls and Pickit.ini for Good item drops and set the config up too.

    i also had a question, in the future can you add a filter to the shrine section in the config, or even an xml that can enable or disable certain shrines?
    Last edited by Deathloc; 03-12-2013 at 05:36 PM.

  9. #1074
    resu's Avatar Member
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    waiting for the patch, i can't farm without the minimap and stats!
    anyways, is there a way to detect when the barbarian passive skills brawler or berserker rage is active? or even the scoundrel's hysteria skill?
    if not then, could you add a display for the dps that's shown in the inventory? the inventory dps display gets boosted when those skills are active so you have an idea when they're on, it would be nice to play without inventory open to know when it is on. thanks

  10. #1075
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    latest version is rly sick man

    rly like it, great work <3

  11. #1076
    gamerscore's Avatar Sergeant
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    Originally Posted by resu View Post
    waiting for the patch, i can't farm without the minimap and stats!
    anyways, is there a way to detect when the barbarian passive skills brawler or berserker rage is active? or even the scoundrel's hysteria skill?
    if not then, could you add a display for the dps that's shown in the inventory? the inventory dps display gets boosted when those skills are active so you have an idea when they're on, it would be nice to play without inventory open to know when it is on. thanks
    Good idea.
    Last edited by gamerscore; 03-13-2013 at 01:45 AM.

  12. #1077
    sarahpero1's Avatar Private
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    Its hard to say anything without actually messing with it.


  13. #1078
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.3.13.0 STABLE
    - updated: to client version 1.0.7.15295

    13.3.12.3 STABLE
    - changed: timebomb will expire on 2013. april 01.
    - added: TODAY tracker
    - added: CharacterBar in menu
    - added: CharacterBar shows the selected player's TOTAL and TODAY trackers (if available)
    - changed: Gain Panel is renamed to StatTracker (tm) (you have to reconfigure it in config.xml too)
    NOTE: you can manually remove <gain_panel> tag from your config.xml
    - changed: TOTAL and TODAY trackers are bound to character and stored in \stat_tracker
    - added: town timer (per-hour stats are still derived from the normal timers, including town-time)
    - removed: there is no longer an AREA tracker in town
    - changed: only the RUN and AREA trackers are visible in game by default
    - added: recycling of the AREA trackers - this means when you return to an area in the same run, the tracker do not reset but you will see the your values where you left the area last time
    - added: config entry to customize "next level" line
    - added: a counter for drops defined in drop.xml (called "filtered")
    - added: a label below the StatTracker called "switch" - when the cursor is over the label, the RUN and AREA trackers are replaced by the TOTAL and TODAY trackers
    - removed: the customization possibility of StatTracker's position (x and y values are deprecated from now) - it is always at the bottom right corner of the screen
    - fixed: reading the current gold amount was broken in non-Inferno difficulties
    - improved: the performance of character attribute collection
    - added: option to disable the OTHERS panel of the StatTracker
    - fixed: experience and gold calculations no longer count amounts over 1 million (workaround against memory reading glitches)
    - improved: StatTracker cleanup, better alignments, units are in separated columns
    - added: utility.high_framerate option - almost doubles the data collection- and frame-rate of TurboHUD (AND the cpu usage...)
    - disabled: the BattleTag display above players' head, because it is unstable
    - changed: completely rewritten character and party member collection routines
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #1079
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by gamerscore View Post
    Good idea.
    UI elements are updated only when they are visible (sounds logical too), so I can't do this with DPS.
    Currently I have only a wizard, a demon hunter and a monk, so I can't add barbarian or WD skills, but I'll level up 1-1 char of those classes in a few weeks and then I can improve their skill displays.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #1080
    itsmylife's Avatar Active Member
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    Originally Posted by KillerJohn View Post
    13.3.13.0 STABLE
    - updated: to client version 1.0.7.15295

    13.3.12.3 STABLE
    - changed: timebomb will expire on 2013. april 01.
    - added: TODAY tracker
    - added: CharacterBar in menu
    - added: CharacterBar shows the selected player's TOTAL and TODAY trackers (if available)
    - changed: Gain Panel is renamed to StatTracker (tm) (you have to reconfigure it in config.xml too)
    NOTE: you can manually remove <gain_panel> tag from your config.xml
    - changed: TOTAL and TODAY trackers are bound to character and stored in \stat_tracker
    - added: town timer (per-hour stats are still derived from the normal timers, including town-time)
    - removed: there is no longer an AREA tracker in town
    - changed: only the RUN and AREA trackers are visible in game by default
    - added: recycling of the AREA trackers - this means when you return to an area in the same run, the tracker do not reset but you will see the your values where you left the area last time
    - added: config entry to customize "next level" line
    - added: a counter for drops defined in drop.xml (called "filtered")
    - added: a label below the StatTracker called "switch" - when the cursor is over the label, the RUN and AREA trackers are replaced by the TOTAL and TODAY trackers
    - removed: the customization possibility of StatTracker's position (x and y values are deprecated from now) - it is always at the bottom right corner of the screen
    - fixed: reading the current gold amount was broken in non-Inferno difficulties
    - improved: the performance of character attribute collection
    - added: option to disable the OTHERS panel of the StatTracker
    - fixed: experience and gold calculations no longer count amounts over 1 million (workaround against memory reading glitches)
    - improved: StatTracker cleanup, better alignments, units are in separated columns
    - added: utility.high_framerate option - almost doubles the data collection- and frame-rate of TurboHUD (AND the cpu usage...)
    - disabled: the BattleTag display above players' head, because it is unstable
    - changed: completely rewritten character and party member collection routines
    You should be renamed to TurboKillerJohn
    Sadly I have to work for a few hours more to get home and test the new one

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