Well I definitely think it says a LOT about a person who, despite the constant crying and whining about Diablo's failures, decides to create something positive. It's a rare character to see someone who can stay optimistic in a room full of pessimists.![]()
Well, sadly I'm not very optimistic... :| I am a realist. Pessimists can not enjoy life, optimistics always fails, so I prefer beeing a realist better than those.Maybe 1.0.7 will put some life into the ecosystem, but without a massive amount of new content this game is slowly going under the water... They cannot use new and new and new gem tiers as goldsink. They need to make huge difficult random dungeons with huge rewards, new skills which requires dexterity (I mean user hand skill) but giving you huge DPS, etc. Now it is boring like nothing else in my life - angry birds galaxy is much more exciting than D3...
Last edited by KillerJohn; 01-21-2013 at 07:10 PM.
Hahahaha I can definitely agree!!! Though I try to make myself go back to the basics of why I enjoyed the game in the first place. Playing with friends!!! But you are right, unless there is a paradigm shift in how they are currently leading this game, it looks pretty bleak.
A little survey:
If you would have all the actor information (health, stats, resists, resources[mana,arcane,fury,etc], active buffs, cooldowns, used skills, etc) of all the party members, and you would know what icon at the top left corner is the corresponding one to a player, and you would know where is the player on the map (and minimap), what feature can you dream of?
Just a quick note: In 1.0.7 PvP area(s) the HUD is NOT working, by design, it's automatically turning off itself temporary while you are in that area. Don't ask me to change this behavior.
Example, dummy display of character name, type, current life% and used skills.
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Last edited by KillerJohn; 01-22-2013 at 02:35 AM.
As promised: TurboHUD review - YouTube
e: hoping for more contenders such that it'll be an actual contest! There's 2 days left to create something![]()
Last edited by azgul; 01-22-2013 at 02:45 AM.
Nice review![]()
btw elites labels feature is in standard version ? i've turned it on but doesn't work for me, well there is a chance its because of config which im using since couple of releases.
Oh. I didn't really think of that - I have no idea what features are for donators and which are for the regular version.. But I think it's in the manual.
Well, timer buff display for another characters is not supported YET, because I read only 1 timer / skill (yours). I'll add this to whishlist.
Life/resource% is not bad!
Can u make a screenshot+Paint how do you imagine this ? That skill list is an awful solution... way too large.
Hmm as for now i came up with those features :
- panel with cooldown for other ppl stun-skills so we could better coordinate in party doing ubers, elites
- when mouse cursor over player avatar display tooltip with all that info you said about - for quick lookup
- info about his/her location next to player avatar (ex. Dungeon Keep lvl 1, New Tristam, etc.)
I'll do sketches when i come back home.
And thx for those buff timers, they work just wonderful
Are we talking about same or greater area that you spot elites ?
Anyway of course labels and arows to character are much appreciated - since blue blizzard arrows on minimap doesn't tell you who is whoThats only if you cannot use it in pvp. ( maybe there are some team group indicator in memory that bounds some players together in party )
Greetings
Last edited by Arkahr; 01-22-2013 at 07:39 AM.
then you will see jumping numbers when you play with a CM wiz
but good ideas anyway
i especially like the idea with the location (maybe also if its possible: display how many monster are around that player - i think everyone spawned in a big pack before and died almost instantly )
Another feature i thought of is tracing other character movement to show his path - could be usefull to follow others and picking up the loot left by his/her killing spree![]()
Our character once he is close to the path ex. 7-10 y make it shorter, and so on. Probably this should have to make path points every 7-10 y.
Just poped in my mind, dont know if its hard to make![]()