Last edited by KillerJohn; 01-11-2013 at 04:39 PM.
Guys, I need help for the next release.
Please go there and find out all missing values - I need those for the next release: LINK
Thank you!
Experimenting with a new feature, called AutoDark. The main (and only) problem is that I have no data about how big a monster is so the "bubble" around the monsters is fix sized...
PS: the entire screen is darkened automatically when at least 1 monster in on screen, but the monster "bubbles" are excluded of the darkening...
Last edited by KillerJohn; 01-12-2013 at 01:32 PM.
Guys, I need help for the next release.
Please go there and find out all missing values - I need those for the next release: LINK
Thank you! Please don't forget that current version will stop working tomorrow (january 15) so I desperately need those AOE ranges to release a new version...
Last edited by KillerJohn; 01-14-2013 at 01:44 PM.
there's no link.
sadly the spreadsheet is far away to be completed, I cant release new version tomorrow, and I'll be away on wednesday. Please hurry guys![]()
Hey, I'm having trouble with the latest version (13.1.9.0)
The sounds do not play when a legendary / ring / amulet drops but it did in the older version.
But since we can't use the HUD anymore till the next version I guess it may get sorted.
Last edited by KillerJohn; 01-15-2013 at 07:41 AM.
This beta release will stop working after 2013. january 15.
When will TurboHUD start working?
From the memory??? Why do you want to read things from memory to put there that blizzard has a radius of X ?
http://diablo.incgamers.com/gallery/...stance_Map.jpg
13.1.15.0 beta
- changed: beta timebomb will expire on 2013. february 1. Please note that HUD WILL NOT WORK when 1.0.7 comes out.
- added: a "comment" attribute in drop.xml for every item tag, you can put there notes for yourself
- fixed: sometimes the cooldown counter went under zero
- added: allow minimap ping and floor arrows for items defined in .\config\drop.xml (see <draw_params><drop> in .\config\config.xml)
NOTE: this will work with all items defined in drop.xml except legendaries, because there is already a feature for this in <draw_params><legendary>
- changed: slightly increased segment count in circles (for smoother graphics)
- changed: skill list in area logs contains used runes too
- added: new feature: "circles" and some examples (probably you will want to customize them)
- removed: custom_radius_circles feature (replaced by "circles")
- updated: \doc\powers.txt with Runes (sadly D3's internal rune index is NOT the same as the displayed one)
- extra: a small New Year's Surprise to TurboHUD's contributors, called QuickShot (see: manual)
- changed: the new "circles" and the "pickup range circle" got a small outline - this will cause that your existing colors will be darker. You have to make them brighter manually !
pickup_range circle's new default color is <65,255,165,0> (old value was <20,255,165,0>)
- experimental: entire monster detection routine is dropped and remade with a much better solution, but ofc it can contain some bugs
- fixed: the base pickup radius (4 yards) is added to the detected pickup radius bonus, so now the pickup radius circle is showing the combined real radius, not the bonus only
- added: goblin status display on labels
- experimental: revamped coordinate and monster size detection (bugs can occur)
- removed: "item_quality_names" and "floor" tags from .\config\config.xml
Warning: if there will be no community around it, I'll stop this project. I'm very disappointed![]()