[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #496
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by baiumbg View Post
    It wouldn't be THAT much of a mess. And besides, I never said anything about making it mandatory. Just like you said - it would be the user's choice whether or not there would be arrows/pings for items in the drop.xml. Oh, yeah, here's another suggestion - you could add subcategories for weapons. Like axes, swords, maces etc.
    It is already done in next update, just to make sure you know I love you ^^

    about subcategories: jeeeeeeeees it's a code file (not the one in the docs folder!) with ~1550 lines, I would REALLY hate to update it with new categories...
    Last edited by KillerJohn; 01-11-2013 at 04:39 PM.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #497
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Guys, I need help for the next release.
    Please go there and find out all missing values - I need those for the next release: LINK
    Thank you!

  3. #498
    baiumbg's Avatar Member
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    Originally Posted by KillerJohn View Post
    It is already done in next update, just to make sure you know I love you ^^

    about subcategories: jeeeeeeeees it's a code file (not the one in the docs folder!) with ~1550 lines, I would REALLY hate to update it with new categories...
    Awesome And don't worry about the categories - it's not that important.

    Originally Posted by KillerJohn View Post
    Guys, I need help for the next release.
    Please go there and find out all missing values - I need those for the next release: LINK
    Thank you!
    I'll try to add some values when I get home from work.

  4. #499
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Experimenting with a new feature, called AutoDark. The main (and only) problem is that I have no data about how big a monster is so the "bubble" around the monsters is fix sized...



    PS: the entire screen is darkened automatically when at least 1 monster in on screen, but the monster "bubbles" are excluded of the darkening...
    Last edited by KillerJohn; 01-12-2013 at 01:32 PM.

  5. #500
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Guys, I need help for the next release.
    Please go there and find out all missing values - I need those for the next release: LINK
    Thank you! Please don't forget that current version will stop working tomorrow (january 15) so I desperately need those AOE ranges to release a new version...
    Last edited by KillerJohn; 01-14-2013 at 01:44 PM.

  6. #501
    janekkowal's Avatar Member
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    there's no link.

  7. #502
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by janekkowal View Post
    there's no link.
    thanks, edited (it was there 3 posts before)

  8. #503
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    sadly the spreadsheet is far away to be completed, I cant release new version tomorrow, and I'll be away on wednesday. Please hurry guys

  9. #504
    riker86's Avatar Member
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    Hey, I'm having trouble with the latest version (13.1.9.0)
    The sounds do not play when a legendary / ring / amulet drops but it did in the older version.

    But since we can't use the HUD anymore till the next version I guess it may get sorted.

  10. #505
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by riker86 View Post
    Hey, I'm having trouble with the latest version (13.1.9.0)
    The sounds do not play when a legendary / ring / amulet drops but it did in the older version.

    But since we can't use the HUD anymore till the next version I guess it may get sorted.
    it's perfect for me. Anybody else? Maybe your drop.xml is not valid?


    the sad thing is that I'm working on this for 3-4 hours a day just for fun, but all that people who downloaded and using this are not able to fill ONE spreadsheet in a week. really sad...
    Last edited by KillerJohn; 01-15-2013 at 07:41 AM.

  11. #506
    riker86's Avatar Member
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    Originally Posted by KillerJohn View Post
    it's perfect for me. Anybody else? Maybe your drop.xml is not valid?


    the sad thing is that I'm working on this for 3-4 hours a day just for fun, but all that people who downloaded and using this are not able to fill ONE spreadsheet in a week. really sad...
    Maybe if I replace the new drop.xml with the previous one?
    But I can't really try it since the process keeps terminating.

    I'd help fill out the spreadsheet but I need to read up first on how to read stuff from the memory.

  12. #507
    LordWish's Avatar Private
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    This beta release will stop working after 2013. january 15.
    When will TurboHUD start working?

  13. #508
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by LordWish View Post
    This beta release will stop working after 2013. january 15.
    When will TurboHUD start working?
    Please read the posts at least on this page.

  14. #509
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by riker86 View Post
    Maybe if I replace the new drop.xml with the previous one?
    But I can't really try it since the process keeps terminating.

    I'd help fill out the spreadsheet but I need to read up first on how to read stuff from the memory.
    From the memory??? Why do you want to read things from memory to put there that blizzard has a radius of X ?
    http://diablo.incgamers.com/gallery/...stance_Map.jpg

  15. #510
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.1.15.0 beta
    - changed: beta timebomb will expire on 2013. february 1. Please note that HUD WILL NOT WORK when 1.0.7 comes out.
    - added: a "comment" attribute in drop.xml for every item tag, you can put there notes for yourself
    - fixed: sometimes the cooldown counter went under zero
    - added: allow minimap ping and floor arrows for items defined in .\config\drop.xml (see <draw_params><drop> in .\config\config.xml)
    NOTE: this will work with all items defined in drop.xml except legendaries, because there is already a feature for this in <draw_params><legendary>
    - changed: slightly increased segment count in circles (for smoother graphics)
    - changed: skill list in area logs contains used runes too
    - added: new feature: "circles" and some examples (probably you will want to customize them)
    - removed: custom_radius_circles feature (replaced by "circles")
    - updated: \doc\powers.txt with Runes (sadly D3's internal rune index is NOT the same as the displayed one)
    - extra: a small New Year's Surprise to TurboHUD's contributors, called QuickShot (see: manual)
    - changed: the new "circles" and the "pickup range circle" got a small outline - this will cause that your existing colors will be darker. You have to make them brighter manually !
    pickup_range circle's new default color is <65,255,165,0> (old value was <20,255,165,0>)
    - experimental: entire monster detection routine is dropped and remade with a much better solution, but ofc it can contain some bugs
    - fixed: the base pickup radius (4 yards) is added to the detected pickup radius bonus, so now the pickup radius circle is showing the combined real radius, not the bonus only
    - added: goblin status display on labels
    - experimental: revamped coordinate and monster size detection (bugs can occur)
    - removed: "item_quality_names" and "floor" tags from .\config\config.xml

    Warning: if there will be no community around it, I'll stop this project. I'm very disappointed

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