[V9.0] [INTERNATIONAL] [RNN] MOD MonsterCirclePlugin menu

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  1. #31
    RNN's Avatar Legendary
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    I don't quite understand what you want to do.
    Code:
    HitBoxDecorator = new WorldDecoratorCollection(
    	new GroundCircleDecorator(Hud)
    	{
    		Brush = Hud.Render.CreateBrush(50, 200, 200, 200, 0),
    		Radius = -1
    	},
    	new GroundCircleDecorator(Hud)
    	{
    		Brush = Hud.Render.CreateBrush(150, 200, 200, 200, 1),
    		Radius = -1
    	}
    );


    0 indicates that the entire circle should be filled, this is to show the monster's hitbox.

    A non-zero number draws an outer line of the indicated thickness, in this case 1. You can change it to 2 or 3.

    If you don't want the hitbox to be displayed, remove the corresponding code, it would look like this

    Code:
    HitBoxDecorator = new WorldDecoratorCollection(
    	new GroundCircleDecorator(Hud)
    	{
    		Brush = Hud.Render.CreateBrush(150, 200, 200, 200, 1),
    		Radius = -1
    	}
    );

    [V9.0] [INTERNATIONAL] [RNN] MOD MonsterCirclePlugin
  2. #32
    RawHulk2's Avatar Member
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    227.jpg

    1 BKCursorOnMonster (HitBoxDecorator)
    Order = 30004;
    MonsterCirclePlugin_Mod
    Order = 30003;

    2 BKCursorOnMonster (No HitBoxDecorator)
    Order = 30004;
    MonsterCirclePlugin_Mod
    Order = 30003;
    HitBox
    Order = 30002;

  3. #33
    RawHulk2's Avatar Member
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    000125.png
    HitBox trash
    Thank you RNN

    using System.Linq;
    using Turbo.Plugins.Default;

    namespace Turbo.Plugins.RNN
    {
    public class HitBox : BasePlugin, IInGameWorldPainter
    {
    public WorldDecoratorCollection Mira { get; set; }

    public bool OnlyGR { get; set; }

    public HitBox()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);
    Order = 30002;
    OnlyGR = false;

    Mira = new WorldDecoratorCollection(
    new GroundShapeDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(180, 204, 204, 204, 2),
    ShadowBrush = Hud.Render.CreateBrush(96, 0, 0, 0, 1),
    ShapePainter = WorldStarShapePainter.NewCross(Hud),
    Radius = 4
    },
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(180, 204, 204, 204, -2),
    Radius = -1
    }
    );
    }

    public void PaintWorld(WorldLayer layer)
    {
    if (Hud.Game.MapMode == MapMode.Map) return;
    if ( OnlyGR && (Hud.Game.SpecialArea != SpecialArea.GreaterRift) ) return;

    var monster = Hud.Game.SelectedMonster2 ?? Hud.Game.SelectedMonster1;
    if (monster == null) return;
    if (monster.IsSelected)
    {
    foreach (var deco in Mira.GetDecorators<GroundShapeDecorator>())
    deco.Radius = monster.RadiusBottom * 1.1f;
    Mira.Paint(layer, monster, monster.FloorCoordinate, monster.SnoMonster.NameLocalized);
    }
    }
    }
    }
    Last edited by RawHulk2; 3 Days Ago at 03:26 AM.

  4. #34
    RNN's Avatar Legendary
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    The problem is that the hitbox is filled in two plugins: BKCursorOnMonster and MonsterCirclePlugin_Mod, so I removed it from the former. I also tweaked some details, such as adjusting the crosshair to fit the monster's hitbox (it sticks out a bit on purpose, line 172: "deco.Radius = monster.RadiusBottom * 1.1f;" , delete the green text if you don't want this). It can be downloaded from the original post.

    https://www.ownedcore.com/forums/dia...ml#post4055768 (Request plugin to show distance at cursor)
    Last edited by RNN; 1 Week Ago at 05:22 AM.

  5. Thanks RawHulk2 (1 members gave Thanks to RNN for this useful post)
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