[HELP] Barbarian Gear Stats for Act 3 and Act 4 Inferno menu

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  1. #1
    Mortred888's Avatar Member
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    [HELP] Barbarian Gear Stats for Act 3 and Act 4 Inferno

    Hey guys. So I just completed Act 1 and Act 2 with easy with the following stats: No buffs, 55k hp, 7.2k armor, 800+ all resit with 9k+ DPS. Before I go home and start doing Act 3 and 4, I would like to know if these stats would be enough for clearing Act 3 and Act 4 solo.

    Skill build or rotation is not a problem for me since I can chain them pretty well.

    Just want to know the overall stats required for 3 and 4.

    Thanks guys!

    [HELP] Barbarian Gear Stats for Act 3 and Act 4 Inferno
  2. #2
    Remus3's Avatar Hobby 3D Character Artist Ex-Super Mod CoreCoins Purchaser
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    20-30k dps; (as you will encounter vampiric champions etc. need to kill them faster= more strength and strong dps weapon(s)
    60k-70k hp
    10k-12k armor
    800 all resist is fine (unbuffed)- you will need your shout up to make it 1200
    Life on hit, 2k+ ish

    --reasoning:
    physical resist - its not the spells you die from; it's the autoattack hits.
    high base hp - more buffer
    FAST way to regen it - regen that buffer; you dont want to health pot every time its up...
    sword and board; or 2 1 handers;; my 2hander is working act 2 and some of act 3 out but i'd personally need to get up more attack speed to mitigate health loss better.

    The sheer amount of mobs in act 3 swarming you is more so than act 2 and they hit harder with damage over time spells mixed in occasionally. you need to stay mobile to live, or be damn beefy. if you can get like 2k more armor, and 200 more all resist over the stats i pulled out- you wont need as much hp.
    Last edited by Remus3; 06-23-2012 at 05:43 PM.


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  3. #3
    Mortred888's Avatar Member
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    Since there are only 3 filters in the AH, I find it harder to find items for barbarians. Could you also tell me which stats you are going for in each slot for example 1hand weapon, I would filter Life on Hit, Str and Vitality.

    Ive noticed in Act 2 and in the first part of Act 3, with my stats, I find it better to tank a larger amount of mobs since it triggers Revenge all the time. The problem starts when the elite packs have skills that deals such a great amount of aoe damage. So from my understanding and your stats suggested, LoH would definitely allow my survivability to increase in such encounters.

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