What are ya'lls thoughts about the recent patch? I was a little peeved about the IAS nerf, but for reasons other than the "nerf" so to speak.... I figured I'd just post my general thoughts about the patch.
Yes I'm bored at work and no I am not seeking sympathy, empathy or apathy. Just bored and thought about it a little bit...
*Disclaimer* While the below may seem to take a negative perspective with the patch, I actually still enjoy the game. I'm not disgruntled or a Blizzard hater either... I am curious, however, about the developers thought process and how some of these "fixes" take precedence over other things. I understand triaging certain things and fixing easy stuff just to clear it out. I honestly didn't even know that some of these things were "broken."
This is from a game play stand point, not really the hack/exploit/profit perspective. I still enjoy playing, I don't just look at D3 as dollar signs.
Of the trivial/unimportant/unexpected changes that made me go, "Huh?!" :
- Weapon racks will no longer drop weapons 100% of the time.
What the heck are they supposed to drop? Popsicle sticks? Seems pretty strange that a weapon rack would drop ANYTHING other than a weapon, no?
- The Staff of Herding can no longer be salvaged or dropped.
Why can't it be salvaged? I understand dropped, to an extent... But I don't remember adamantium (yes I know Adamantium is fictional...) as being one of the ingredients to make the damn staff to begin with...
- Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses.
Why? Isn't the purpose of Magic Find items to increase the % chance a magic item drops? Soooo are drops now equal across the board for these items? Completely randomized? Anyone know? Bueller?
- Repair costs have been increased for item levels between 53 and 63.
Thanks Blizzard. I'm glad I finished Inferno on my wizard and spent 850,238,922,588 (for those that take things literally, I was being facetious) gold in repair costs. Now I can look forward to playing another class and spending what seems to be like 2-3 times that.
- Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain.
Sweet! Didn't know it was guaranteed to be honest. I spent most of my time avoiding them in Inferno. In regards to Hell.... uh.. well.. I don't remember.
- Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed.
WHAT?! Sooo, yes - I understand D3 s a game, a fantasy game at that, so everything within (content etc) can not be fairly assessed for "realism." But uh.... oh whatever. Not even worth explaining. Just take out breakables then? Boxes, ash pots, tables, and whatever else I can blow up with lightning bolts. Shooting a damned guillotine should not yield gold though, in my opinion.
YAY for nerfing the cost to create gems! Boo for only doing it for chipped gems to flawless squares. Still costs 16.5 million to make a radiant star.
And I think this was the change every one that plays D3 was "concerned" about:
- Increased Attack Speed nerf...
Okay, so to be honest -- I really don't care that much about the nerf (yes I do have a 60 DH, and it impacted my DPS noticeably). But how about fixing all of the bugged IAS gear before you nerf the stuff that does work? Or implement both changes/fixes simultaneously? Just sayin.
Anyway, I still enjoy the game -- and I'm sure things will "even out" eventually. I just don't get the rationale behind some of this crap.